Tile reclaim

Tile reclaim would be a nice addition, on the black market for example.

7,623 views 6 replies
Reply #1 Top

Hmm, adding this to the black market would be really good, it would at some point be as useful as new claim, but cheaper, I +1 this idea.

Reply #2 Top

It would open the way for new redeployment strategies.

Price going up per usage, like everything else in the black market.

Reply #3 Top

No other thoughts on adding this to the Black Market ?

It would be :

- useful for strategy shift

- a counter to Underground Nuke

- a Nanotech synergy

- a mean to recover from misclick or bad placement.

Reply #4 Top

Claim reclaiming would definitely make the game easier, but I fear it may undermine a few other mechanisms already in the game. As you mentioned, it would circumvent the underground nukes. So what would be the point of having underground nukes in the game? Who's going to pay $20k to nuke a tile that you're just going to move? 

This would also eliminate some of the need to upgrade your colony, as you could just spam rush resources with mass adjacency bonuses, then shut them all down and start on the next project. And what's the point of the Scientific colony bonuses if everyone can switch from primary resource collection to end-product production without fearing longterm commitment on a tile?

If this is implemented, it will need to be so expensive for balance reasons that nobody would use it, because it'd be so expensive. Just buy another claim on the black market and pretend you didn't have the other one. Same result.

Reply #5 Top

Quoting Neizzle, reply 4

Claim reclaiming would definitely make the game easier, but I fear it may undermine a few other mechanisms already in the game. As you mentioned, it would circumvent the underground nukes. So what would be the point of having underground nukes in the game? Who's going to pay $20k to nuke a tile that you're just going to move? 
End of Neizzle's quote

Underground Nuke has a permanent effect and is very frustrating in early game when you are the target, it cripples your opening so badly... The point to adding this "reclaim" to the Black Market is that it would scale up in price also. Underground Nuke is very effective when it's cheap, but seldom used later in the game. Maybe the answer would be to beef up Underground Nuke by making it take down 1 resource to the adjacent tiles around the target.

Quoting Neizzle, reply 4

This would also eliminate some of the need to upgrade your colony, as you could just spam rush resources with mass adjacency bonuses, then shut them all down and start on the next project. And what's the point of the Scientific colony bonuses if everyone can switch from primary resource collection to end-product production without fearing longterm commitment on a tile?
End of Neizzle's quote

Scientific benefit from the fact that they cannot be affected by an Underground Nuke, because there is always a trace of the resource left, letting the building continue to function normally. Moreover, it is harder for Scientific to use a tile for an other purpose later in the game, because lot of their claims are scattered and not adjacent to their HQ, so they would benefit greatly from reclaiming far away tiles later in the game.

Quoting Neizzle, reply 4

If this is implemented, it will need to be so expensive for balance reasons that nobody would use it, because it'd be so expensive. Just buy another claim on the black market and pretend you didn't have the other one. Same result.

End of Neizzle's quote

The more it will be used, the more it will be expensive, like everything else in the Black Market.

Anyways, thank you for arguing ;)

And sorry for my english... I'm french !

Reply #6 Top

I mean if it starts from the same price as everything else and then starts rising, then it is not something you can rely on for your late game strategy shifts, it is literally just a few moves you can count on if you focus on it, or some more if everyone else skips it entirely.

About underground nukes, if they are only used to screw one other player and there are equally good resource spots near by, then I feel it is missing the point, and it would be a good alternative to recover from it. However if there are only 2-3 high aluminiums in the game and you underground nuke one of them, then it is gonna have an impact on the market regardless if that claim is gonna be purchased back. And that's the economic point of underground nuke.

One point is that newer players might start relying on it too much and don't learn to think about placing flexible claims.

Of course yeah, it would need to be tested cos it definitly would have a huge impact on the game, but I'm not sure if it would completely unbalance it.