Thank you for joining Early Access and providing such great feedback! We wanted to get an update to you quickly that resolved many of the initial issues. We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums.
AI / Game:
AI players will pause more between purchasing stock.
Made scientific tutorial easier
Reduced Offworld prices by around 25%
Reduced UI latency when using Hacker Array and other advanced buildings.
New “Colony Abandoned” lose screen for the campaign.
Lose screen now displays who bought the player out.
Increased messge event log text size
Fixed player losing EMP by accessing the options screen while trying to target it.
Game start: “No random events” title fixed from “No new resources”
When you start with the map revealed, it now does not show the “Click to Scan” prompt.
Removed “Awards” from the post-game screen until we populate it.
You’re not allowed to found on the colony! It’s not right!
Added a nag screen when players try to quit the game while they are the host.
Fixed main menu animation getting paused after exiting a paused game.
Fixed the resolution dropdown disappearing when the window is a smaller resolution.
Offworld market buttons now show $XXk for their price instead of the incorrect $XXXk.
Rephrased tooltips to fix grammar errors (Thanks Ori Avtalion!)
DELETE key now scraps buildings, constructions, and cancels claim tiles when an appropriate tile is selected.
“hq” -> “HQ” in tooltips (Thanks Ori Avtalion!)
“lean” -> “learn” (Thanks skyhrg!)
Fix for unreferenced variable when toggling the building power on and off. (Thanks TigerShark!)
Fixed player stock list colony upgrade button mouseover to show the information of the bought player's colony that can be upgraded, rather than the active player's colony. (Thanks WithinRafael!)
Tutorial intro now states “water” instead of “oxygen”.
Setting frame limit to 100fps to help the main menu from consuming all GPU resources
Added vsync option to options menu.
Fixed shipping container shadow problem.
Fixed half-pixel shadow bug in D3D9.
Fixing fullscreen checkbox to match game state.
CTRL+PrintScreen takes a hi-res screenshot and displays the location.
If you want to run Offworld Trading Company in DX9, please use the OffworldD3D9.bat that is in the install directory. You can find this easily by:
Things that are not fixed yet but are working on:
Saving and loading games
Host migration for multiplayer (for when the host stops or ends the game)
Audio issues with the Mac.
Offline mode for single-player games
Providing players with a development roadmap so they know when to expect what
… and a whole bunch of other cool stuff!
Thank you for the detailed patch notes!
Great changes, Thrilled to see that there might be regular patches, awesome that we are starting to micro-balance a week in!
Thanks Guys !
I really like the offworld changes proposed, seems like it will make the game more strategic! Thanks again for your continued support, cheers
Woot Woot, all great changes, especially limiting the FPS at the main menu I wsa wondering why I always heard my fans kick into overdrive at the menu screen
Thanks for the update. I know a lot of people are going to be happy.
Slow and steady development and listening to the community. Exellent
Thank you for the release notes. Really appreciate the detailed changelog.
I'm curious if there are many planned performance improvements in the pipe, akin to the UI latency fix (thank you!).
Is this permanent? if so can I get a refund?
There are now only 2 resolution choices in the menu for me and I'm not about to accept that.
Is this permanent? if so can I get a refund?There are now only 2 resolution choices in the menu for me and I'm not about to accept that.
We're going to put the resolution back in the next update. Sorry!
Ok great, thanks.
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