First off, fantastic game! This game is more complete and fun than most AAA games I've played recently at their official launch (Rome 2, Sim City UGH).
Thank you very much! It means a lot!
- How did Capitalism 2 influence the game? I really liked their robust stock market, where you could buy/sell shares, earn dividends, and debt/equity finance. You would take control of a company after 50% ownership. I realize that's not the point of your game, but I really like this fully built out aspect.
I haven't played it. Maybe Soren has?
- One commenter suggested treating cash as it's own resource, where you would buy/sell bonds and the price was an interest rate. This would take some thinking, but should be "easy" to program and implement compared to many other features. This would add a ton of richness to the game.
That's a cool idea! I'm concerned about adding more complexity to the game right now. I get pretty maxed out when I play multiplayer and I want us to be careful adding new things because we will probably have to take something away to manage the mental workload of the game.
- I LIKE the text-to-speech voice. It's like my own robot personal assistant. LOOK AT ALL THE MONEY!
Yeah, there seems to be some people on each side of the fence. I want it to stay kinda goofy and cute, but a lot of people are turned off by it because it makes the product feel cheaper or unfinished. (It is unfinished.)
- UI improvements are necessary, and I know you'll take care of those, so I won't say much. My top priority would be a mini map with toggles for resource types and players. I want to be able to find all the power generators for player X and EMP them and I want that to take me 3 seconds of in-game time to find it and execute.
I completely agree that the game needs a better way to evaluate the game world as a whole and performing those tasks you mentioned are important. I'm not convinced that a conventional minimap is the right tool. It has to either convey so much information that it's just a jumble of icons and colors or will have so many tabs that it's hard to manage and most players won't bother. We don't want to have either of those situations.
Thank you for your feedback!
-Scott-