New Founder's Feedback
I got the prototype last week. I’m still pretty bad, but here are some initial impressions.
1) This is already a great game. This is so much more than I was expecting from a prototype. It feels like a complete game and it is fun. I was hesitant to join the founders because I am not a fan of traditional RTSs, but I decided that between Soren and Brad there are enough people I trust on this game that I went for it. I am so glad I did.
2) Nice learning curve. I had no idea what was going on at first, and the tutorials give very little information, but after about a half-dozen games I felt I had a grasp on it, and after half a week, I’m pretty sure a have a strong grasp on the mechanics of the game, and am starting to develop strategy. It also helps that the game is pretty fun even when you aren’t winning.
3) I don’t feel like I have a ton of flexibility in strategy. I spend the first three levels making sure needs are filled so I don’t fall too far into debt and getting basic infrastructure (steel and glass) so I can upgrade without needing a ton of cash on hand. Then I can start building chemicals for upgrades and patents, and goods and off-world markets for cash. There are little variations game-to-game depending on the terrain and how the AI is doing, but I have struggled to deviate much from this and still have success.
- The game seems to discourage specialization, which seems odd for an economic simulator. Part of this is due to the frequency of resources at the default settings, which makes it difficult to gain an advantage in any particular area. Even with that, there have been a few games where I have been able to corner a market and it doesn’t seem to pay off the way it should. There was a game where I possessed every carbon node on the map and carbon scrubbing, never sold back carbon on the market, and the price still never went over 30 and spent most of the game in the teens.
4) It may be my style of play, but the colony types don’t seem balanced to me. Expansive and Robotic seem very good, Scavenger seems fine, and Scientific seems weak.
- The mechanics of the scientific colony are unclear to me. If you build a manufacturing improvement over a resource node does it matter how good the node is? If a mine on that node would produce more than the manufacturing improvement uses do you get the excess? If it needs multiple resources do the other resources need to be shipped from your colony? Can they be shipped directly from mines?
5) I don’t get how the pleasure domes work. What effects how much money they bring in? I tend to stay away from these because I’m not sure how they work.
6) The back market can be frustrating. If I get an early lead, the AI seems to gang up to chain stun my food or power to send me into debt and there is really nothing I can do about it. I have tried to using goon squad, but in the early game it is hard to keep the cash up to really use these defensively.
7) In general, I’d like a little more feedback. There are a lot of things to track in this game and it can be easy to miss something. Maybe an advisor who occasionally would pop up and let you know what’s going on? I’m not sure, but I feel like there’s a little too much raw data, and I’d like a little help from the game analyzing and organizing it.