Thanks for the feedback so far.
In response to some questions I want to elaborate the reasoning behind the mechanic and then I have a question to DARCA1213.
Renney77, you are right, its about funding, not workers—but what does that money buy? It allows the allocation of larger amounts of the best materials for the projects you are funding, with the money you can re-purpose facilities and hire the smartest people. In short, you determine what is being done with the stuff you have (i.e. resources, including labor). That is why I see money more like a place holder for other stuff, like workforce—I apologize for not making that clear.
thetraviler, since I do not know for sure, how industry/science is calculated in GC3 and how buildings come into play, I can only guess from the things that have been revealed: buildings provide a percentage bonus (like +10% Industry), and population is said to play a bigger role, maybe output = population number*percentage spending (0-100%)*(100% + building bonuses + race and other bonuses).
So yes—both kinds of buildings are there the whole time, its just the question to what extend you use them. Think like: they run only on 50% of maximum conceivable capacity, if spending is at 50% for that sector.
Now, if you change that focus, you need to start newer and larger projects in the favored branch, need to train more people, in other words fill those factories with buzzing and productive workers doing the right things. That takes some time.
DARCA1213, can you help me to understand what you mean by „really slow down the game pace“?
It would take like 4 to 5 turns to go from one extreme to the other (like 100% research to 100% production), considering it is a gradual shift, you effectively „loose“ only half the time, i.e. 2-3 turns.
For that to „really slow down“ your game, I imagine you switch very frequently between extremes (Money/Output; Science/Production)?
If that’s the case, it sounds like you use the sliders for micromanagement—to shave off a couple of days here and there. I personally understand the sliders more as a longer-term instrument for macromanagement: how do I want my empire to develop. I would only switch it a couple of times during the game like between peace and times of war or to balance my spending. But then again, that is just my opinion and you probably have much more experience. And of course, you have adapted your strategies to the present game mechanics. Maybe you are right—it is a game and need not be very realistic.
I just think, that the spending slider system was always a key feature of the galactic civilization series, its one mechanic that stands out and I wanted it to be as good as possible …