DLC control for GalCiv3 with Steam

Just wondering if you are planning on some sort of on/off system for DLCs and expansion packs.

 

Was playing FE:LH and got to thinking about the people who were complaining about not liking one DLC or another. Which led me down the path to thinking whether or not I could disable the DLCs in FE:LH. I see no system for doing that via Steam, if someone knows of this method please fill me in. So that led me to thinking that we need some in-game system for turning on/off DLCs and exp packs. This would also lead into a fine system for using mods if done correctly.

Thanks for reading!

39,459 views 17 replies
Reply #1 Top

That's a pretty good idea. Nothing is worse than a dlc pack that you don't really like but can't get rid of.

And distributing mods like dlc might lead the high profile modders to get something for it (does steam allow free dlc with a donate option?)

Reply #2 Top

If they do it like Galactic Civilizations 2: Ultimate edition, that will mean that you can select the game you want to play from the file menu. Right now, I can go to my program files and launch either Dread Lords, Dark Avatar or Twilight of the Arnor at my discretion. Making the buttons more accessible (like on the startup menu) would be along the lines you're talking about. 

Reply #3 Top

That's a good start, but that does not address DLC, as there was none for GC2, just exp packs. In their current game FE:LH, there is no way to do such a thing. Just want to put the thought in their mind.

Reply #4 Top

Do something like what Bethesda does with RPGs - give a list of tickyboxes with DLCs (and mods) and let people select which ones they want to use or not use. 

Reply #5 Top

Quoting Phaedyme, reply 4

Do something like what Bethesda does with RPGs - give a list of tickyboxes with DLCs (and mods) and let people select which ones they want to use or not use. 

That sounds a lot like what Civ V did. And with all of these comments about what was done about DLC's where, it looks like Steam doesn't support it and it is up to the game developer.

Reply #6 Top

Well, Steam supports launchers that manage DLC and other things, as all of these games are on Steam.

Also, re: Civ V, I believe it also uses an iteration of the same engine as Skyrim. I could be confusing it for Civ IV, though.

Reply #7 Top

Quoting Phaedyme, reply 6

Also, re: Civ V, I believe it also uses an iteration of the same engine as Skyrim. I could be confusing it for Civ IV, though.

Civ5 is an engine built from the ground up for Civ5. It couldn't possibly be using the Creation Engine from Skyrim especialy given that Betehsda and 2K are bascially competitors.


Civ4 used Gamebryo a once popular 3rd party game engine that was also used in Oblivion. This may be what you may be slightly confused about.

Reply #8 Top

That is what I was slightly confused about. Thanks.

Reply #9 Top

Quoting Lucky, reply 5
That sounds a lot like what Civ V did. And with all of these comments about what was done about DLC's where, it looks like Steam doesn't support it and it is up to the game developer.

 

Yeah, the Civ V model is kind of what I was thinking of when I started this thread, probably should have thrown that in the OP. I'd like to see it a bit more robust than that of course, but the Civ V implementation I would see as a minimum starting target.

Reply #10 Top

Nice idea. Would be handy for the game to have this.

Reply #11 Top

Bumping, any Dev comment on this?

Reply #12 Top

Stardock should do it the way Paradox does it in CKII/EUIV.

Reply #13 Top

Quoting Alstein, reply 12

Stardock should do it the way Paradox does it in CKII/EUIV.

Which is... how, exactly?

Reply #14 Top

Quoting Tridus, reply 13


Which is... how, exactly?

 

That's exactly a HELL LOT OF THEM. So you can fine tune your game to your preferences. As much as I like Paradox's games, I'm not sure that's the way I want.

And as ultimate solution, you can always write to Steam Support and ask them to remove (or suspend) your ownership on certain DLC. Helped me when I had problems with Skyrim and official DLCs. Well, that's Bethesda, what do you expect? Howard can spew his "art" nonsense as long as he wants, but titles like "Buggerfall" haven't been born by themselves.

Reply #15 Top

Stardock doesn't go overboard with the DLC- a startup screen or an options screen where you can check DLC on/off, and on opponents screen, being able to check factions on/off (if that is DLC in GalCiv3) would suffice, and the latter would only be needed if AI can't play a faction.

 

 

Reply #16 Top

I suspect there will be a lot of fine control over what mods/dlc get used given the steam workshop integration.

Reply #17 Top

Quoting Frogboy, reply 16

I suspect there will be a lot of fine control over what mods/dlc get used given the steam workshop integration.

Thanks for the update Brad, can't wait to get started with the alpha!