I think the species need to be more fair. I don't like to play a species and feel that I'm handicapped because of the species I play. I'm not saying I want them the same on the other hand I don't mind playing different species different ways as long as the Ai can also play them too. They can be made where u have to play them differently, but when you play the strategy that is for the species it should be on par with the exact same strategy of other species that way you don't feel cheated especially if they are more flexible. What I'm saying is the species should be about as good with each other. I even like the idea that each and every species should require you to play a different strategy from the others. I think this strategy should make the race as good as the way the other species play their own strategies. You could reward players for playing the species the way they are su[[psed to. You could give them an influence or morale bonus to players who play the species the way your supposed to.
Freeciv had 83 civs; I would like to have 83 or more species on Galactic civilizations. Freeciv had 4 or more leaders per civ; I want to see Galactic civilizations let you have a choice of different leader with different abilities that affect the entire civilization for each civilization. I also want the leaders to be like Medieval total war where they r super interactive with each other.
Civilization 4 have something like great people. There are different kinds of great people.
I would like to use civics instead of governments. Civics are dependent on what you research. I think that other species has different kinds of governments, and if u have a different government, ethics, political parties, or religious perspectives this would cause different civic options. What I'm saying is that the game would have different civic options for the different species based on their alignment and goals. I also would like to point out that some of the human governments were also political parties, but this may not be so for other species. We could also include this for state religions which could work on both the local, state, and federal level. This system could be interchangeable depending on the species. A different religion setup would also affect the species. I think each civilization would have different government and civics options you would choose from. I would like the abilities of the political parties actually have the abilities fit the party. Governments and economies are different I'm just not sure how. All this and more affects civics.
I would like to see a 65 player or more game like Freeciv or a scenario like a space version of Teteckministan on civilization 3. U would have to have a bigger map.
I would like to see 1200 solar systems. I also would like to be able to max out the map based on how much memory and virtual memory I have. By including virtual memory I can expand this by experimenting with the size of my virtual memory. I would like the option to check for this in my options menu, so I don't have to reinstall the game every time I change my virtual memory. This can be utilized by checking your system setting in windows your virtual memory in windows, and your graphics control program in windows. This would also help the game become better with better technology.
I would like to see better starbases. I would like to see an option to have an economic boost to my planets in a certain sector by my economic starbases.
I would like to see a better a pirate option. Maybe like Sins of a solar empire or Distant worlds.
I would like to see a black market option, but to be honest a black market would probably sell different goods than what is legal and is not at the local market. These goods would be illegal. Whats illegal is different depending on the species.
I would like to see a better leveling up option like Sins of a solar empire. When your ships level up you actually pick abilities. Like the antimatter abilities in sins of a solar empire.
I would like to see the difficulty option to work differently instead of increasing or decreasing the Ai's economy as you go up or down in level of difficulty; you could have a better playing Ai. I would like to see the computer Ai on a regular basis have a 100 in economics. military, and research, or what is the significance of recommending this if u don't follow this. I think this number would change depending on your ability bonuses and penalties. On Advanced algorithims on the hardest level the Ai would work a little differently. When the Ai couldn't beat u it would start changing things around till it found a stradegy that could play against you, or it would adopt your stradegy as best as it could. That would mean that the Ai would have to save how it played from the previous games remembering what did and didn't work against you. The game already classifies techs why not classify other aspects that control the ai this way the ai would have a list of stuff it can play against you remembering what doesn't work against you while trying something new it didn't do next time you play a game. The player needs to have a option to reset the ai to default for when he gets tired of this. This is for the hardest level. This could be one single Ai, or it would be based on the Ai as it would be in contact with you. Either through diplomacy or combat. By diplomacy and espionage it could learn what are the buildings you build and the ships you make. Through combat it would learn how to counter your ships. I would like to see the Ai's actually take their share of the map. They usually either don't colinize enough planets, or they try to take over the map when they should be only taking their share of the map. Every species should only take their share of the map. Like the Thalans one species takes up way to much of the map. And a few species don't expand much at all like the Yor, Drengin, or the Korath clan. I would like to see all the Ai's build morale improvements. I wouldn't want to see the Ai not go crazy with farms to the point that it brings down the morale to less than 51% unless it can keep a reasonably descent approval. This means if the planets approval falls below 51% then stop builfing farms. U may have to upgrade a farm to something else to balance this out. The Ai should care about morale. The Ai needs to build the right buildings on the bonus tiles. The Ai may need to drop warships by its starbases until it can upgrade the starbases where it can defend itself. There should b no Ai's that don't build structures. The Ai needs to be able to use its super ability. The Ai needs to b able to watch it's production, approval, and taxes where it can reasonably grow. The appproval being the most important factor until the civilization gets big enough. Because the approval controls how big your population is going to be. It needs to be able to build infrastructure for later in the game. The upgrades and improvement capability of the Ai can b improved depending on how many empty tiles r on the planet before u terraform. If it has an empty tile there instead of terraforming a tile that u don't need to be terraformed until later; build on the empty tiles until their is no empty spaces left on the planet; then u can terraform another tile. Now as far as upgrading, or building new units this should depend on if your income is more than your spending. If u can't afford to build a new improvements, or upgrade an existing improvement don't build a new building, or upgrade the building to a better structure until u can afford to. This may require u to build more economic buildings if u have them. Also if U have a better building that does the same thing only better then upgrade it this is in reference to one per planet improvement when the Ai may get a better unit later.. The Ai needs to stop letting their population on their planets grow more than 20 billion. I would like for an increased difficulty not being an arbitrary economic bonus, but Instead the Ai does it's economics better through a better infastructure management. The Ai needs to stop trading away planets. If u want u could make all these ideas for advanced algorithms only.
I would like to see an editor similar to civilization 3. I heard that Starcraft 2 has a better one. I don't know i never played Starcraft, but if they do I would prefer that one. An editor similar to the same capability as modding the game. This by no means replaces modding.
I would like the species of my own I create to b customizable with the same capability as stock species. I would like to be able to set me up with the same abilities as the stock species. For instance the Krynn can get up to 80% morale with populists. This way I can play around with the different ways I can customize without feeling I'm being cheated when I customize. would like to have the ability to modify how my leader looks like they do on boxing legends of the ring or greatest heavyweights on Sega genesis.. I would like to be able to pick the clothing of my leader. With the Krynn I would like my leaders to change to represent the different species of the Krynn. I would like to see negative options where I can get more points by penalising other abilities. I thought that the minor species tech tree was a good idea for when I was customizing. It at least gave me another option for another tech tree. I would like to see even more tech trees when I customise my species. I would like to make a tech tree for my customized species by picking from a list of tech tree paths, There would have to be a limited number of paths out of the available paths allowed. I would like to see extra super abilities. When I pick starting techs for my customized species under a specific tech tree I think I should at least be able to pick the same techs as the stock species that the tree was made for instead of getting jipped for customizing. I'm not saying to take away my abilities to pick techs, but a lot of times u will make me pick a tech that the stock species did not have to pick to get the tech they have. Making it impossible to have the tech setup as the stock species. I guess the Thalans r from the future so they don't count. I would like to see a creature creater like the one on the tribal stage on spore, or when u start the game at a later stage on spore. A difference would be that u can make humans. Another difference is that it would be easier to make aliens. Another difference is that u include the options to make your aliens. I want to pick my clothing. Add more alien picts. Have a tech option where u pick the tech trees for your race from a list of tech trees, or maybe the game can pick the different trees from a list of aspects of your race u give it.
This would be a really good tech idea. Multiple paths to the same techs. Divying up points amongst the techs u research this is done in the game. 0Different leaders would have different tech trees. If U have a research treaty with a different species. U would share research paths u wouldn't have otherwise, and u could ask the other one to research certain techs on your tech tree u wouldn't be able to do otherwise without a research treaty. U could ask a species to research a tech u would ask for would either come from your own tech tree, or it would be the next tech to be researched on the other species tech tree. If a species is hostile towards another species with advanced espionage then it should be able to make units to counter the other species that it couldn't do before only when the other species have researched certain techs.This would require the species doing this to have advanced espionage of the species he is trying to counter. If there is more than one species he is hostile towards. He would use the best unit first. If the most advanced doesn't have supereor espionage on him then it would be the next most advanced u were hostile towards. This would work on a unit basis not necessarily the most advanced. At the beginning of the game u would have a selection of specialized starting techs. U would be able to select half of the available starting techs. U would have specialized tech trees connected to the starting techs u pick, so when u selected them U would have a different tech tree depending of your selection of starting techs. On top of this different species should have different tech trees. You should be able to ask a species to research a tech I think this would be based on your tech tree, the next tech that the one being asked is working next, or maybe u 2 could work on the same tech this would be based on either tech tree. This would require u to have a research agreement with the other species. This way the tech would be researched faster by combining your tech points. Here's the catch u cannot suggest techs unless they r on your tech tree, or u ran across them through espionage. Your race is limited by how it thinks. If u to have a research treaty with each other. The Ai can do this to u under the same conditions.
Now when I talk about the editor I'm talking about what came with the game that lets me make my own scenarios. I'm not talking about the modding capability of the game. The modding capability of the game involves a text editor that rewrites many Html and text files; where as to the editor it is a menu system that lets u change how the game works which is similar but different. I still want to keep the modding capability of the game, but the game already comes with an editor I want to make it better. What I would like to do with the editor. I want to change how big the map is. I want to b able to add species. I want to add tech trees. I would like to have an option to have different opponents than the ones u can pick to play on the game. I want the ability to add players to the game. If I don't want the only the stock races to choose from, but I want to be able to add as many customized races as I want. I want to be able to add things that r not on the game. I want to be able to randomize only the things I want to randomize; while, I choose the other stuff. I want to control as much of the anomolies, random events, small races, opponents, and players as possible; even, how the Ai does these things. I want to be able to balance out the choices without modifying each and every one, or I would like to be able to modify the choices of each and every one. I noticed there were abilities that the player had no control over. These weren't even options under how u choose what the new techs do under the editor. I want to control as many aspects as possible for units and techs, and I want the Ai to use them. In the editor it was a little disappointing when I pulled up a tech tree, and it didn't give me an option to add techs from other trees. I want to be able to add new ships to the game. I want to be able to add new hulls to the game. Maybe to be able to add new options at the beginning of the game. Be able to add new ship options when building your ship. I want to be able to change the win conditions of the game, and I want to be able to control every aspect of the Ai. I would like to be able to change the way how the Ai feel about u wihtout changing the fact that they haven't met U with other races than just the Dread lords. I waant to be able to use my customize race option to replace stock races. This could still be a scenario like the game suggests, but instead of making me shift things around to find the file, and put it in the right folder. Can the editor just do that for me. I want to be able to create super abilities. The only limitation to the editor I want is my machine. Again an editor is not the modding capability of the game.
We should call them species not races. If u think about it an alien from another planet would not be in the same kingdom or may have a different genetic structure. They may not even have the same nucleuc acids or the same amino acids what this means is that the sugars and the proteins r reversed. They may be using a different solvent than water to hold things together. Even less likely they may be made up of carbon, silicon or germanium compounds. The astrobiologists r not sure between divergent and convergent evolution, or how panspermia may carry different things like animals, plants, bacteria, protozoa, archea, or organic compounds. All this means is that the Drengin would be none thing like the blacks or the Chineese. They wouldn't even be as similar as the Neanderthal, Homo antessor, or the Austrolithecenes to the Homo sapien sapiens. The only exception to this rule is the Altarians who r somehow the same species as human.
I would like to see better garphics, and a universe with the different space stuff we find that r there.
I would like to see more example mods, and a easier site search and download mods.
I would like to see the different species of the Krynn, and the different sentient species on Altaria.
The galactic council is something I like about the game. I would like to see an option to see the species with the most Ip get to pick the option on what to vote on. We r not likely to have 2 with exactly the highest Ip, but if this happens the we would have to vote on who picks on what to vote on. If this also becomes a tie then u would pick random on who picks on what to vote on.
I don't like how the mega events favor evil options. I would eith like to see it taking turns or randomly favoring a certain alignment. Or U could apply different bonuses depending on the choices. Either way different choices have different abilities.
My ideas on what makes a great game has been exhausted these are the biggest ones I came up with.