Vector Vs Bitmap

I was looking at the new pool, and I was thinking humm, all these options are bitmap programs. I marked other, do to the fact that I do 99% of my work in CorelDRAW.

This brought me to think, am I the only Vector artist doing skins, I know most people think Adobe Illustrator, when they think Vector Design, but there are many other programs out there, Freehand, Designer, and of course my Favorite CorelDRAW, (The most powerful, intuitive and capable in my opinion).

Anyway, what I am wondering is Do you use a Vector Program to do skinning, or a bitmap program. And Why?
3,525 views 9 replies
Reply #1 Top
I use vector images in Paint Shop Pro because it allows more precise positioning.

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Reply #2 Top
I use vector quite a bit in PSP, then convert to raster for additional tweaking.
Reply #3 Top
whem i was a newbie, i used (intelligent thoughts!) your Coreldraw tutorial. As a Coreldraw customer, i used the Coreldraw vectors. At work i use allways Freehand for making logos, but i always used bitmap programs after mi first desktopx zoomer.
Recently i used 3d programs.
For my last works (Noia) i used a bitmap program (Ulead phtoimpact), but i used their vector capabilities, not their bitmap options, an their stiles for make all the designs.
The vectors are good if you need to make a resolution independent design
But, in vector programs, i think that are more intuitive the Freehand interface. Illustrator are more advanced, but you need to do more steeps than Freehand. Coreldraw is full equiped with special effects, but are very confusing (this is my opinion).
The most precise vectors are in Illustrator, but i prefer to work with Freehand. To make skins i have no preferences, i only try the program that can make the 'touch' that i need.
Reply #4 Top
skinners use vectors for skins also? or just for icons?
Reply #5 Top
I Use Vector to design everthing. I think people do give Corel enogh of a chance, I have yet to find anything I cant do it it that Illusrtator or Freehand can. I think people get blone away buy photoshop and what I call Filter envey, and dont realize that with diferant effects you can do almost anything in Corel and it is Scalabel and editable to the utmost degree.
Reply #6 Top
Back in the days I used to craft my skins in CorelDRAW and then do the shading in Photoshop. Vector is very handy for this, because of seperate objects and scalability.
Reply #7 Top
i use fireworks...

since i have nothing to show for it, you can see i am still fairly crappy at it

plus i just got it a few months ago and am dealing with a learning curve...
Reply #8 Top
oh, for vectors i am trying to learn freehand...

i am a macromedia house if you can't tell picked up macromedia studio a few months back, mainly for dreamweaver and flash, and got fireworks and freehand in the pack. there aren't a whole lot of tutorials for the graphics you see on sites like this for fireworks, in case anyone was wondering. the effect i was trying to create a week or so ago, and ended up developing myself, i later found out is a pattern already loaded with multiple use options...i just didn't know it existed till after i wrote out my own mini-tutorial for creating the same effect (gridlines)...
Reply #9 Top
I guess technically you could class Fireworks as a vector application, and that's what I do all of my skins in. It keeps everything nice and clean, and allows for an easier workflow than pushing pixels around in Photoshop.