[1.01][BUG] Random Event Doesn't Do Anything...

There is a random event that increases the number of accessories from 3 to 4... but that is already the case.

<QuestDef InternalName="RandomEvent_ChangedWorld">    

<DisplayName>The world has changed...</DisplayName>    

<Description>       My Lord, thanks to the progress of technology, units across the world can now equip 4 accessories instead of 3!     </Description>   

<AllowQuestRejection>0</AllowQuestRejection>    

<FullscreenMovie>Movies\Minicut_Event_TheRevelry.bik</FullscreenMovie>    

<QuestClass>Minor</QuestClass>    

<Repeatable>0</Repeatable>    

<TriggerType>TurnNumber</TriggerType>    

<TriggerData>50</TriggerData>    

<TriggerChance>10</TriggerChance>    

<PostTriggerChance>10</PostTriggerChance>    

<Treasure>      

<GameModifier>        

<ModType>Map</ModType>        

<Attribute>ChangeWorld</Attribute>        

<StrVal>0</StrVal>         

<StrVal2>4</StrVal2>      

</GameModifier>    

</Treasure>    

<QuestObjectiveDef>      

<ObjectiveID>0</ObjectiveID>      

<QuestEnd>1</QuestEnd>    

</QuestObjectiveDef>  

</QuestDef>

End of quote

 Maybe change it from 4 to 5. Like this

<QuestDef InternalName="RandomEvent_ChangedWorld">   

<DisplayName>The world has changed...</DisplayName>

<Description>       My Lord, thanks to the progress of technology, units across the world can now equip 5 accessories instead of 4!     </Description>  

<AllowQuestRejection>0</AllowQuestRejection>   

<FullscreenMovie>Movies\Minicut_Event_TheRevelry.bik</FullscreenMovie>   

<QuestClass>Minor</QuestClass>   

<Repeatable>0</Repeatable>   

<TriggerType>TurnNumber</TriggerType>   

<TriggerData>50</TriggerData>   

<TriggerChance>10</TriggerChance>   

<PostTriggerChance>10</PostTriggerChance>   

<Treasure>     

<GameModifier>       

<ModType>Map</ModType>       

<Attribute>ChangeWorld</Attribute>       

<StrVal>0</StrVal>        

<StrVal2>5</StrVal2>     

</GameModifier>   

</Treasure>   

<QuestObjectiveDef>     

<ObjectiveID>0</ObjectiveID>     

<QuestEnd>1</QuestEnd>   

</QuestObjectiveDef> 

</QuestDef>

End of quote

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