Citizen Vitixme, I am citizen Anguilla and I send you what have said now, but now now ( three past half of Rome time), to citizen Teikoshen in a private conversation about the creation of the objects. For the themes I do not may, I'm not brave . I say you of my experience in animated object from 3D modeller, and I begin from here. I'd spent 4 hours to write (bad) this and isn't my intention to change more words, so this is not a "definative tutorial":
1) When a video file in AVI format is complete, import it into programs such Photopaint(tm), Ulead Gif Animator(tm) or best of all the Virtualdub(free) videoediting and save the sequence files as BMP. Be sure that the animation are uniform, also delete the frames in exceed then mount the sequence horizontally (I use a third-part freeware program called Framer finded on the web). If your don't have the object's video totally "white" on background black for the "per-pix alphablending" feature in DesktopX, set the alpha blending to "uniform" at 100%, uncheck "per-pixel alphablending" checkbox and set the "operation" combo box to "add". Remember that if you have renderized the object "white" in frames, also stick it how explained above.
2) Now, after this, you have 2 long sticks (not too long or photo-programs fails to read in width; i.e. Photopaint don't match over 30.000 pixels in width, this mean that the format videos and crop files could not be greater yet. At this point make a new file with the same width but double in height, then paste the "white" stick at the bottom of the new file and the "coloured" stick at the top. Don't make the double height if you have an unique "coloured" stick; ignore this point globally because after the Framer or Photopaint given the global stick, this is ready for DesktopX as it is; without retouch 'n resample or decrease colours deep.
Below there is a schematics reminder of my operations for Empire spacecraft:
Begin
- Download meshes from autorized web site
- Render object and animation at 320x240 from 0 to 190 frames (total rotation) at 15 frames per second in 3D modellers. This operation will generate 96 frames. At 30 frames per second the result is 193 frames for a total rotation - like TieBomber after cutting off the exceed - (I not able to explain very well this concept because my english's grammar is ridicolous). For "white" object apply the white colour to entire meshes and repeat the step above.
- save render animation(s) in AVI format with Cinepak compression, good for projects like these, omit Divx, Mpeg ecc. they are redundant.
- Crop in Photopaint or others (Top = 30; Left = 86; Width = 150; Height = 126) depend on meshes size but it must be the same for each videos in progress. Values in n° pair are good for resize images and prevent the loop's desynchronization in DesktopX. All dispair are good too, but the mix of pair and dispair is wrong for resizing operations
- delete the frames over 95, with the 94° the last good because zero play at first. Test the animation's flux coherence for correctness
- export or save uncompressed file(s) with other name(s)
- open video file(s) in Virtualdub or others video editing programs
- export video file(s) one by one in BMP sequence(s)
- stick sequence(s) one by one horizontally with Framer, Photopaint or others adequate programs and save the result as BMP with new(s) name(s)
- open sequence(s) in Photopaint or others
- OPTIONAL = apply distort Shear effect indipendentment at each one sticks (coloured and white) for a bouncing result like QA3 weapons (consider a lot of margin at top and at bottom in crop operation. I make this for Romulan Warbird. Best of all is apply the effect at the frames "white & coloured" half by half then apply the flip of the effect at the rest. Pratically you must divide your work by four.
- make a new image as same width but double in height with background black (RGB 0,0,0) or transparent
- copy&paste the sticks, align "coloured" at center-top and "white" at center-bottom, combine all to the background
- OPTIONAL = gaussian blur = 0.1 - 0.3 for a quite antialiasing of edges in big objects
- Save the result as BMP
- Resample BMP to 66% or other value at your choice
- Save the image as "paletted" 8 bit 256color optimized in BMP format. This decrease the weight in Kb of the file
- Test it on DesktopX (don't ask me why at small percent of "uniform" alphablending it's possible to see a smallest luminance of the global areas because I don't know. I ignore this fact in my personal desktop by setting "alpha blending" radiobutton at "none" and "operation" combo box to "mix", so the luminance desappear. Remember: you do not may this if you have a single "coloured" stick, see point 1, but luminance there isn't too)
end
3) In DesktopX is more important to set the n° of the frames as the effective frames and to apply the "loop" feature, or sticks will rules the desktop! Configure "object class" as “shortcut” not a “layer” how is by default. (this prevent the vanish of the object if something goes skew).
Bye