for GalCiv II: Twilight of the Arnor
Hi, you may know me (or not) from the Modding section of the GC2 forums. You may remember it as the place with lots of dead stickies on top that nobody reads any more. I've been posting there semi-regularly about my progress but today I thought I would pop over here and write something about it.
What I have for you (please click the link to go to the topic on the forums) is a mod that gives the tech trees of GC2 a bit of a change around. And the main reason for this is to make it suit the AI a bit better, so that they research those vital and game-turning technologies like Space Weapons and Xeno Economics. Can't fight without any guns, and you can't pay for the guns if you haven't got any Advanced Market Centers, am I right?
Well that's the question really, isn't it? If you've got a copy of GalCiv II: Ultimate Edition, or if like me you got Twilight of the Arnor hot off the digital press, I invite you to try out the latest version of my mod and tell me, unreservedly, if it sucks. Brad did much the same thing and that's where I got the idea for the topic title.
Stuff takes longer to research with the mod for various reasons, one of which is the lack of early-game research improvements. Again, the AI needs this to work better. If you're impatient, set the tech speed to Very Fast during the game setup. I won't judge.