[0.981][how I play][Bugs]

I played Pariden using  a custom sovereign Nimue: Amarian Blood, Warlock,  Brilliant, Discipline, Natural leader,  Life Disciple, Clumsy, Procipinee’s Crown.

Large map with all the other races present (7 AI) on challenging.

Played the way I have on the other beta’s except I went more into units this time:

Find a champion to melee for me; hopefully pick a sand golem and/or a dog; and start clearing the weaker monsters.

Research 4-5 civ techs and unless I need soldiers (2 warfare techs), I then research magic up to spellbooks to get the books I am missing.  Usually I try to keep my level under 5 until I have learnt at least one spellbook.

I work my champions in pairs, one magic focused and one melee focused adding a couple of melee troops and my version of the mage latter on.

Early game I mainly use Heal, slow and haste in combat adding shrink and growth when I get them.

Slow and shrink often let me fight outside of my weight class, with slow reducing the number of attack and shrink reducing the damage.  Several slags, dragons and even Elemental Lords have fallen before their time with the help of those two spells.

Late game the spells themselves usually become the main damage dealer; except this time the trained units got in first.

A well-developed and enchanted fortress with Strike garrison producing your troop seems to have thrown the game to the units.   I designed and used three combat troops units during this game Spearmen (leather and spear), Sorceress (Incineration staff,  warg riding , both damage rings, and initiative increases) and Destiny’s Knight (Horse soldier in chain and long sword)

My main army consisted of Nimue(20), Naugach the Stonecutter(20), 2 sorceress squads, 1 sorceress company , two destiny’s knight squads and a dragon.   With these I cake walked the Epic quests, The Arena of the Shakhanan, The dragon statue lost eyes and the Master quest with hardly any damage.  In fact Nimue, Nuagach, and the dragon where luckly to more than one action (if any) in any of those fights.

Between impulsive and 34 initiative the trained units went first and tended to quickly clear the field.

In the fight with the dragon lord he died to the five trained units in my army who moved first.

Here is a save before the end fight. https://dl.dropbox.com/u/20620127/End.EleSav

Noticed bugs

  • What does “Glyph of life” do?  The spell description states that defending units start with regeneration which is no longer does anything tactical combat.
  • Assassin’s blade quest does no finish if you kill the last victim
  • Broken spirit states that it is -50% when it effects are -25%
  • Growth and Giant Form are sometimes showing the shrink graphic.   This seems to happen when I cast it on someone riding a non-horse mount. 
  • Growth on squads shows one member increased in size, if that member  is lost and then healed back up the whole squad increases in size.
  • A couple of times I have been unable to use spells, items or skills in combat.  I am not sure why and have not been able to reproduce the effect but the buttons would go red when they were pressed,  I could only move or pass. This would come right on my next action.
  • Clicking back and forth on between different icons in the city ledger will sometimes cause their tool tips to appear in the upper right corner.
  • My game has an island big enough for two cities on it with two resources.  I found it when Gilden shifted one of my champions out of his territory on to it.  It took arcane monolith and Cloud walk to get him off the island( and to settle it)
  • You can rename enemy units, towns and sovereigns.  This just seems odd.
  • River building graphics are not displayed the right way for the river.  More often than not the building is in the river and the water part on land.
  • Natural leader stopped working half way into the game and I had to pay for recruits. https://dl.dropbox.com/u/20620127/recruit.EleSav
  • Shouldn't the wildland quests supposed to appear in the quest log?  They don't currently.
  • Frozen wasteland rivers graphic doesn't change when you kill Vetrar.  They then show up as plains in the terrain info but block movement. 
  • Upgrading units.  I may have misunderstood how this works but I thought that you selected the parts that you wanted to upgrade and only those parts would upgrade.  So I designed a sorceress in robes with an upgrading cloak (I had none at the time).  But when I upgraded her armour to get the cloak she also got a plate cuirass. Playing around I discovered that body armour, shield and weapon always seems to update regardless.  It would be nice if you could pick which item gets upgraded and to what. ie I wanted a sorceress using an Ice staff that would upgrade to a Hailstone staff except  if you choice the upgrade option it will always start with the Incineration staff and go to the Leht staff.

Nakisisa

5,932 views 13 replies
Reply #1 Top


1. What does “Glyph of life” do? The spell description states that defending units start with regeneration which is no longer does anything tactical combat.
2. Assassin’s blade quest does no finish if you kill the last victim
3. Broken spirit states that it is -50% when it effects are -25%
4. Growth and Giant Form are sometimes showing the shrink graphic. This seems to happen when I cast it on someone riding a non-horse mount.
5. You can rename enemy units, towns and sovereigns. This just seems odd.
6. Natural leader stopped working half way into the game and I had to pay for recruits. https://dl.dropbox.com/u/20620127/recruit.EleSav
7. Frozen wasteland rivers graphic doesn't change when you kill Vetrar. They then show up as plains in the terrain info but block movement.
8. Upgrading units. I may have misunderstood how this works but I thought that you selected the parts that you wanted to upgrade and only those parts would upgrade. So I designed a sorceress in robes with an upgrading cloak (I had none at the time). But when I upgraded her armour to get the cloak she also got a plate cuirass. Playing around I discovered that body armour, shield and weapon always seems to update regardless. It would be nice if you could pick which item gets upgraded and to what. ie I wanted a sorceress using an Ice staff that would upgrade to a Hailstone staff except if you choice the upgrade option it will always start with the Incineration staff and go to the Leht staff.
End of quote

Nice post! Small tip, it might be better, if you post the bugs seperately in the support forum. The devs have an easier time finding them there.

Small commentary:
1. Glyph of Life still provides the old form of Regeneration. According to this post, Derek is fine with it.

2. You need to bring the blade back to the starting location of the quest. IIRC, the quest won't finish, if you wear the blade, so you have to use a different weapon while doing it. Somebody please correct me, if this is no longer the case. It has been awhile since I've last seen the quest.

3. Yes, the description is wrong.

4. Known bug. It's supposed to be fixed in the next patch.

5. It don't see anything wrong with it. Different cultures use different names for the same thing/person/land/city/etc. all the time.

6. You probably build the Adventurer's Guild. Natural Leader doesn't set the recruitment costs to 0, but instead grants a reduction of 100%. The Adventurer's Guild grants another 25% reduction which brings it to -125%. The game, for some reason, can't cope with this properly and brings the recruitment cost to a negative number instead of setting it to 0. However, you can't pay this, which means, that you can longer recruit champions anymore. This bug has been known for some time now. Hopefully, it gets fixed soon.

7. You should post a savegame with this bug for the devs.

8. Upgrading units needs a serious overhaul. Parts of it are completely nonsensical or just don't work properly. You can find posts about this all the time. I really hope this gets improved before release.

One question from me: How many dragons did you fight at the end of the Dragon Eye quest? There seems to be a bug with this battle, because the file says, that there should be three dragons. I, however, only had to fight against two.

Reply #2 Top

Thanks Gaunathor

2. Just tried it the quest will not end if you have it equipped, unequipped it ends fine.  This is not very obvious.

5. It just seems old to me that half way through the game I can scroll over to Lord Relias and rename him Lady Elias.

6. I could still recruit the hero it just cost me money.

7.  If you load up the end save game and look in the top right corner, at my city of Stonecastle.

 

In the Dragon Eye quest I fought two dragons  the Ashwake Dragon and one other.  Ihe Ashwake dragon being immune to fire took longer to kill as the sorceresses only did minimal damage.

 

Nakisisa

 

Reply #3 Top

Quoting Nakisisa, reply 2
6. I could still recruit the hero it just cost me money.
End of Nakisisa's quote

Weird, I couldn't, last time I tried it. Still, it's a bug.

Quoting Nakisisa, reply 2
In the Dragon Eye quest I fought two dragons the Ashwake Dragon and one other. Ihe Ashwake dragon being immune to fire took longer to kill as the sorceresses only did minimal damage.
End of Nakisisa's quote

Thanks. I wanted to make sure, that I'm not the only one with this bug. The battle is supposed to contain a Ashwake, a Fell and a Clambercoil dragon. The Clambercoil, however, does not appear.

Reply #4 Top

Quoting Gaunathor, reply 3

Quoting Nakisisa, reply 26. I could still recruit the hero it just cost me money.
Weird, I couldn't, last time I tried it. Still, it's a bug.

Quoting Nakisisa, reply 2In the Dragon Eye quest I fought two dragons the Ashwake Dragon and one other. Ihe Ashwake dragon being immune to fire took longer to kill as the sorceresses only did minimal damage.
Thanks. I wanted to make sure, that I'm not the only one with this bug. The battle is supposed to contain a Ashwake, a Fell and a Clambercoil dragon. The Clambercoil, however, does not appear.
End of Gaunathor's quote

 

I'm guessing this is because the tactical arena doesn't have space to put all 3 dragons in the battle... will pass this up the chain

Reply #5 Top

Quoting Kestral2040, reply 5
I'm guessing this is because the tactical arena doesn't have space to put all 3 dragons in the battle... will pass this up the chain
End of Kestral2040's quote

That could be the case. You can see the area-size in my post here.

Reply #6 Top

ok an update, the dragon quest bug was a typo in XML :)  getting fixed, also the issues with natural leader from the OP is that he just defeated Krax in his game and when their Sovereign joined him he came with the "Cruel" trait... which increases recruit costs by 50%. Natural Leader doesn't actually make your recruit costs 0, it reduces them by 100%, however, in cases like this the %'s are added (subtracted) from one another, thus he's now paying 50% recruit cost. 

The real fix for it is to re-tool the way Cruel works, look for that to happen in the near future. Also I wasn't able to repro the case where you have natural leader and get an Adventurer's Guild and it messed up recruiting champions. They were still free for me (I was using Relias). Lemme know if you have more info on when this is happening.

Reply #7 Top

Quoting Kestral2040, reply 7
Also I wasn't able to repro the case where you have natural leader and get an Adventurer's Guild and it messed up recruiting champions. They were still free for me (I was using Relias). Lemme know if you have more info on when this is happening.
End of Kestral2040's quote

I haven't tried it in a while. Maybe it was fixed in the meantime? I'm going to test it again just to be sure. 

Reply #8 Top

Quoting Kestral2040, reply 7
The real fix for it is to re-tool the way Cruel works, look for that to happen in the near future.
End of Kestral2040's quote

Personally I still think global stuff like this shouldn't stick to sovereigns, right now its a huge buff to win over another empire like gilden and make him surrender instead.

Sincerely
~ Kongdej

Reply #9 Top

I tried it again and it worked as intended. So, I must have either overlooked the fix in one of the changelogs or forgotten it. Sorry for the inconvenience.

Reply #10 Top

[quote who="Gaunathor" reply="10" id="3242548"]I tried it again and it worked as intended. So, I must have either overlooked the fix in one of the changelogs or forgotten it. Sorry for the inconvenience.[/quotes]

Sometimes, bugs exist until you restart the game, thats the nature of some bugs.

Sincerely
~ KD

Reply #11 Top

Quoting Kongdej, reply 11
Sometimes, bugs exist until you restart the game, thats the nature of some bugs.

Sincerely
~ KD
End of Kongdej's quote

Yeah, but I still feel bad, that I reported a bug, that, apparently, no longer exists.  :(

Reply #12 Top

Quoting Gaunathor, reply 12

Quoting Kongdej, reply 11Sometimes, bugs exist until you restart the game, thats the nature of some bugs.

Sincerely
~ KD

Yeah, but I still feel bad, that I reported a bug, that, apparently, no longer exists. 
End of Gaunathor's quote

Mistakes happen, try to get it out of your system by killing Tarth a few times... Always helps me :P

Reply #13 Top

Quoting Kongdej, reply 13
Mistakes happen, try to get it out of your system by killing Tarth a few times... Always helps me
End of Kongdej's quote

Thanks for the advice, but it just isn't working for me. I'm incapable of letting go of bad memories.