Weapons choices and shards.

This is a minor set of additions I'd like to request:

 

For magical staves: give upgradable options for fire staves, ice staves, and lightning staves (Pariden has those- leht staff)

 

have shards raise base damage for those staves, along with evoker traits.  Maybe add in a wand using tree that ups init+spell mastery when using a wand for mages/assassins.

 

For earth magic, I'd like to see some crystalized sharp weapons, like a sharp broadsword, sharp dagger, sharp spears (+crit chance like it is now), but have the +crit be based on earth shards.  These should require crystal as well.

 

Any suggestions here? 

 

In general, I do kinda dislike how the magic weapons are pre-set, what if I want an ice pike instead of a lightning pike?  I can see this change screwing Magnar, so this should wait for an expansion (and intro a race weak vs fire strong vs ice there)  This will have to wait for post-release, I understand that.

 

 

 

 

 

 

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Reply #1 Top

shards raise base damage for those staves
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Why? I can't see what benefit this would do to the strategy of the game :S.
I appreciate all your ideas, but lets talk about it ;).

Maybe add in a wand using tree that ups init+spell mastery when using a wand for mages/assassins.
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Mage staffs, I said this too, I really want some mage weapons, so GJ ;).

For magical staves: give upgradable options for fire staves, ice staves, and lightning staves (Pariden has those- leht staff)
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There are upgrades, they are just painfully placed in the end of the magical tree, requiring an end of the tree warfare tech... (Look at arcane weapons).

I hope magical enchanted weapons (flaming axes, banishing maces, etc.)
and I hope some sort of equipment scaling is added to the magic tree, but I fear the worst.

Sincerely
~ Kongdej