Weapons choices and shards.
This is a minor set of additions I'd like to request:
For magical staves: give upgradable options for fire staves, ice staves, and lightning staves (Pariden has those- leht staff)
have shards raise base damage for those staves, along with evoker traits. Maybe add in a wand using tree that ups init+spell mastery when using a wand for mages/assassins.
For earth magic, I'd like to see some crystalized sharp weapons, like a sharp broadsword, sharp dagger, sharp spears (+crit chance like it is now), but have the +crit be based on earth shards. These should require crystal as well.
Any suggestions here?
In general, I do kinda dislike how the magic weapons are pre-set, what if I want an ice pike instead of a lightning pike? I can see this change screwing Magnar, so this should wait for an expansion (and intro a race weak vs fire strong vs ice there) This will have to wait for post-release, I understand that.