Custom Map Issue: Combat end-game report totally flat

I may just be overreacting here..but I was doing the first test on a map and after about an hour, the "Combat" end-game report was completely flat. Does this mean that something in my map bricked the in-game AI? Or is this normal for so early in a big game? The AI was colonizing planets, and they destroyed my scout when it got to one of them, but they never made any attempt to invade or harass me, which is unusual.

One thing that I should note is that there are only 6 players, one human and 5 AI, and that its a very big map. Much bigger than a normal 1x1x1x1x1x1. Maybe this is slowing them down?

Any insights appreciated.

4,055 views 3 replies
Reply #1 Top

Your best bet might to be let someone look at the map itself to have any idea why that may have come about.  At least if it has anything to do with the map design.

In the meantime, I suppose you could check to see if the map has any one way phase lanes (I believe technically possible via wormholes, I forget if actually possible otherwise), double check the spawn chances of planets and lanes... and that's all I can think of off the top of my head that might prevent the ai from moving about more.  At least doesn't fall out of the map side of things and into the modding side.

Reply #2 Top

The AI usually handles custom maps perfectly fine unless you're doing some weird stuff, like forcing them to go through pirate bases or fortified planets, one way wormholes etc.

Reply #3 Top

Thanks guys. I only came into contact with 1 Ai, so I'm thinking he was set on eco or something, and just didn't want to attack me.