Possible Titan Imbalance?

So, I was playing through the new factions, first as the TEC Loyalists, then as Vasari Loyalists. I've caught the very subtle changes each faction brings to gameplay, as well as the not so subtle Titan changes to gameplay. Titans are the subject of this thread.

 

I've played with the TEC Loyalist Titan, whose level 6 ability is a planet-wide buff on friendlies and debuff on hostiles. That seems reasonable. I've played with Vasari Loyalist Titan, whose most game breaking ability is the ability to lay down Phase Stabilizers(PS) at level 1, making the minimum number of labs to have PSs in the game 4 instead of 6 and allowing them to be planted in neutral wells. I don't think its too silly. The level 6 ability instantly destroys nearby frigates and corvettes, leaving cruisers and capital ships alone. Also powerful, but not stupid powerful.

 

Now to the point. I was Vasari, camping a star with a full supply fleet of capital ships, cruisers and frigates with four starbases behind them. One NPC after another squished his fleet into that wall until a lone Eradica Titan, level 6, jumped in. It went down to the last bit of hull in thirty seconds, and then you know exactly what it turned on. 60 seconds of invincible, massive boost to antimatter, my fleet was shredded by the weapons and abilities of that thing in another thirty seconds. I lost 5 of 13 capital ships and all my frigates and support ships before I paused the game and looked up on the Wiki exactly wtf that ship was doing.

 

Long story short, my maxed fleet ran away from a single ship with crippling losses. No single ship, whatever the cost or EXP requirement, should be able to stand up to an entire fleet with four starbases and give them a Phyric victory. Worse still, that monster is now level 10, and the NPC's next titan will be level 10 too.

 

I think that that one ability of the Eradica needs to be nerfed, because the deployment of a level 6 Eradica to any battle effectively wins at least that one battle. Further, none of the other factions have that sort of "I Win" button level 6 ability on their Titan.

5,361 views 9 replies
Reply #1 Top

The invulnerability does not save the Eradica-that effect si a passive that lets the eradioca keep fighting for a few minutes after death.  Which is tos ay as soon as you invoke it's invulnerability you've already destroyed it, so there's no reason to stick around.  Your mistake was staying as long as you did- you should have made a tactical retreat the moment you "killed" the eradica, then come back in 4 minutes after it finishes it's death throes to mop up with your obviously superior fleet.

 

In fact there's been a lot more complaints about the Eradica's Ult being rather unimpressive then overpowered.  The reason being that the opponent controls the time at which it activates, and can position their fleet to be prepared to flee as soon as the Eradica goes all eye-for-an-eye on their ass.

Also there's the route of never letting the eradica get to level 6 in the first place.

 

You say "I win" button but it's hardly that- a battle where you lose a titan is hardly a sterling victory.  yes, it basically forces the opponent to retreat immediately or suffer heavy losses, but remember that it costs a titan's life to use said power.  All it really means is you can't expect to finish off the late game advent rebels with a single clean decisive battle in which you suffer no losses.  Frankly the entire point of the ability is you have to choose between delaying your advance or sacrificing a portion of your fleet.

 

 Heck, if anythings unbalanced about the Eradica it's Chastic Burst(and consequently it's interaction with Malice), not Unyielding Will.

 

Also minor nitpick: the game's targeting filter treats cruisers as frigates, so anything that targets frigates(such as the Vasari Loyalist level 6 ability) also affects Cruisers.

 

 

 

Reply #2 Top

Quoting bilun, reply 1
Also minor nitpick: the game's targeting filter treats cruisers as frigates, so anything that targets frigates(such as the Vasari Loyalist level 6 ability) also affects Cruisers.

End of bilun's quote

Actually code wise there is no cruisers. They are coded as frigates, whence the targeting filter.

Reply #3 Top

Bilun, Yeah, I guess you're right on every point you made. To be honest, I made my original post in a rage after an AI on normal managed to destroy the better part of my fleet with one ship, even though it was I who didn't do my homework.

 

I still feel that that Titan's final power is silly, and if I had the final say on it I'd nerf it to thirty seconds of God-Mode with a 5 second charge up so you can have a chance to finish it or disable its abilities, and I'd make it so that it couldn't gain EXP when in Gode-Mode, but I see now that it is only slightly unbalanced. See, I managed to catch another one alone and I kept a constant ability jam on it, and it went down without too much hassle.

 

Finally, thanks for a well worded and intelligent response. You've improved my overall opinion of random forum posters by two letter grades.

Reply #4 Top

Quoting Ryat, reply 2

Quoting bilun, reply 1Also minor nitpick: the game's targeting filter treats cruisers as frigates, so anything that targets frigates(such as the Vasari Loyalist level 6 ability) also affects Cruisers.



Actually code wise there is no cruisers. They are coded as frigates, whence the targeting filter.
End of Ryat's quote

 

But that's exactly what i said?  Or at least meant if my wording was unclear.

 

 

Quoting Jyk7, reply 3
Bilun, Yeah, I guess you're right on every point you made. To be honest, I made my original post in a rage after an AI on normal managed to destroy the better part of my fleet with one ship, even though it was I who didn't do my homework.

 

I still feel that that Titan's final power is silly, and if I had the final say on it I'd nerf it to thirty seconds of God-Mode with a 5 second charge up so you can have a chance to finish it or disable its abilities, and I'd make it so that it couldn't gain EXP when in Gode-Mode, but I see now that it is only slightly unbalanced. See, I managed to catch another one alone and I kept a constant ability jam on it, and it went down without too much hassle.

 

Finally, thanks for a well worded and intelligent response. You've improved my overall opinion of random forum posters by two letter grades.
End of Jyk7's quote

 

Glad to help.  Also I understand your frustration- we all have something that pushes our buttons(for me it's probably still phase missiles even after then game has been out for 4 years  :blush: ).

Reply #5 Top

Rebellion has 'possible' imbalances?  Too bad there was no targetpriority list provided so modders could fix things like this.

Sorry, trollish.

Reply #6 Top

You're basing your statement on a single event in which you did not know what you were going up against. You said it yourself, you waited till your fleet was in ruins before opening up the Wiki to find out what the Eradica actually does.

 

Just because of this, your argument is invalid.

Reply #7 Top

Quoting Pat_22_, reply 7


Just because of this, your argument is invalid.
End of Pat_22_'s quote

Slightly harsh. If I didn't know what the Eradica did either and I lost my fleet to it I'd rant on the forums too. He managed to handle one once he knew what he was doing too, per his next post.

Reply #8 Top

Read this at work and I was like what lol! Nice post bilun you once again sum it up thank you sir =]  I sincerely hope that the Eradica isn't nerfed down the road, the advent have to little going for them at this juncture and chastic burst is really the only thing the eradica has going for it (well strength of the fallen is awesome but its another passive so yeah)

Reply #9 Top

Jyk7 you might want to read up on nano leech as well then, before you throw your whole frigate fleet at it :p it will devour it