Corvette Armor Type
Straight and to the point, what's the armor type on the corvette?
I know the ships do composite damage, but the armor has to be (Ok, I logically think it can be)
Light or VeryLight.
So which is it?
Stardock will be closed for the week starting on Monday, June 29th and we will be returning on Monday, July 6th. We will be monitoring support tickets and forums during this time but expect delays in responses during this time.
Straight and to the point, what's the armor type on the corvette?
I know the ships do composite damage, but the armor has to be (Ok, I logically think it can be)
Light or VeryLight.
So which is it?
VeryLight, same as fighters. Flak counters Corvettes
BTW, good to see you again Raging Amish!
But I would expect some change to it's dmg type.
Actually, only 2 of the weapons are composite....one of them is anti light and is capable of targetting SC...
omg RA!
HAI!!!!!!!!
welcome back!
enjoy your stay!
never leave again! ;_;
Very light armor but composite weapons making it effective against all armor types.
TXT
...
armorType "VeryLight"
hudIcon "HUDICON_CORVETTE_PHASE"
smallHudIcon "MAINVIEWICON_CORVETTE_PHASE"
infoCardIcon "INFOCARDICON_CORVETTE_PHASE"
minZoomDistanceMult 6.000000
NumWeapons 3
Weapon
WeaponType "Projectile"
damageEnums
AttackType "COMPOSITE"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "ENERGY"
WeaponClassType "PULSEGUN"
DamagePerBank:FRONT 35.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 3000.000000
PreBuffCooldownTime 12.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.200000
TravelSpeed 3600.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Projectile"
burstCount 2
burstDelay 0.350000
fireDelay 0.000000
muzzleEffectName "Weapon_NaniteCombatPulseGun_Muzzle"
muzzleSoundMinRespawnTime 1.000000
muzzleSounds
soundCount 2
sound "WEAPON_PHASECAPITALPULSEGUNLIGHT_MUZZLE"
sound "WEAPON_PHASECAPITALPULSEGUNLIGHT_MUZZLE_ALT1"
hitEffectName "Weapon_PhaseCapitalPulseGunLight_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_ENERGYLIGHT_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
projectileTravelEffectName "Weapon_NaniteCombatPulseGun_Travel"
Weapon
WeaponType "Missile"
damageEnums
AttackType "COMPOSITE"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "PHASEMISSILE"
DamagePerBank:FRONT 0.000000
DamagePerBank:BACK 30.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 3500.000000
PreBuffCooldownTime 13.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.000000
TravelSpeed 1200.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Missile"
burstCount 2
burstDelay 0.600000
fireDelay 0.000000
muzzleEffectName "Weapon_PhaseCapitalMissileBomber_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 2
sound "WEAPON_PHASESUPPORTMISSILEMEDIUM_MUZZLE"
sound "WEAPON_PHASESUPPORTMISSILEMEDIUM_MUZZLE_ALT1"
hitEffectName "Weapon_PhaseCapitalMissileBomber_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_PHASEMISSILEMEDIUM_HITGENERIC"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_PHASEMISSILEMEDIUM_HITGENERIC"
missileTravelEffectName "Weapon_PhaseCapitalMissileBomber_Travel"
missileStartTurningDistance 10.000000
missileSlowTurnRate 3.141593
missileMaxSlowTurnTime 1.000000
Weapon
WeaponType "Beam"
damageEnums
AttackType "ANTILIGHT"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "OVERTIME"
DamageType "ENERGY"
WeaponClassType "FLASHBEAM"
DamagePerBank:FRONT 0.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 23.000000
DamagePerBank:RIGHT 23.000000
Range 3000.000000
PreBuffCooldownTime 9.500000
CanFireAtFighter TRUE
...
Good to be back. Thanks Volt. I had you saying it was very light and someone else saying light. Can't argue with the coding.
Will I leave? Not for a while, but I probably won't play as much as I did once upon a time. I'm more of a Call of Duty nut nowadays.
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