Pirate Mercanaries.

So with my current series of Pirate Threads and Pirate obsessions. I actually did manage to come up with a strategy that was interesting although the results were awkward. As I dont think they were bad or good. Essentially what this strategy revolves around is being in the Eco Position as a TEC rebel, you do everything like you normally would. Expand, Trade Ports,  Rinse and repeat. Upon reaching a stable economy(mine was +100 credits at around 20 minutes I believe.) I would start teching to Pirate Mercanaries and getting a communications tower upgrade. You would spam these on the front lines of your empire and once you felt the time was right you would build up fleet supply and spam the hell out of pirate Mercanaries(The Value Rating is 75-100 fleet supply per purchase). This will almost instantly give you a good mix of units and allow you to have a stable economy at the same time(for most of the game anyways). However this does require other persons to be dedicated eco players.

 

Now the only problem it had was that it was very vulnerable to the retardation that is bomber spamming. As it appears corsairs are the main unit that is spawned per purchase. I think the values between these two units needs to be switched where Reapers are the primarily spawned unit, and Corsairs are secondary.

 

Just thought I would bring this out as it was an interesting strategy and I enjoy it.

Notes: I did identify some mistakes from the last game I used this strategy as it was the first time I used it in multiplayer so it was sloppy and I should share this with you all.

  1. They need support just like any other fleet. This means give them some Hoshiko's to help keep them up and operational.
  2. Regardless of how strong their hulls are Chastic/starbases do retarded damage to them still. Ogrovs are a solution, chastic is just dumb.
  3. You don't have to upgrade shields which is awesome. Full armor also makes them very tanky and most pirate ships use autocannons so going down armor quickly is not a bad build path.
  4. just a guess but this strategy might actually be very, potent against the Vasari.
330,328 views 8 replies
Reply #1 Top

I don't know about Reapers being primary as more weight should be give to them to almost equal Corsairs.

Reply #2 Top

thats true, I suppose. I just noticed my fleet was getting ripped by  bombers so... Made me sad.

Reply #3 Top

Bombers are not a pirates best friend ever. Even Reapers do poorly against them.

Reply #4 Top

What do you recommend, should I just bust out a Kol and level it up through the level up button and getup flak burst as quick as possible? Maybe even a pair of Kols would make great supporting additions if it was not for those Antimatter cost, but since you are using pirates that means you have a bit of Antimatter gain when in your own territories culture.

 

Reply #5 Top

Well Pirate Mercenaries are meant to supplement your fleet not replace. So bring in some fighters to help.

Reply #6 Top

Oh I agree, but they do pretty much form a backbone fleet. I just think having Hoshikos, Percherons, and Command Vessels would make a great fleet. Because the strategy gives you a huge economy boost as you are going down the civilian tree but also getting military forces for it. I personally think this strategy has the ability to be overpowered if people were to explore it more. It has a very simple upgrade path to. Fll Hull/Autocannon/Armor.

Reply #7 Top

True. No need for HC research/building.

Reply #8 Top

Exactly and 5000 credits for a 75-100 fleet supply army per purchase.