Distance from homeworld

Or, omg he has it working

I am in the process of building a ridiculously "large" map with multiple stars and few planets at each star and using wormholes as effective 'Lagrange Points.' So basically, the planets have L1, L2, L3, L4, and L5. 

I've run into a gameplay issue that I am fairly certain will mangle some game balance:

 

Homeworld --> Phase Lane to WormHole --> Wormhole to Wormhole --> Phase Lane to planet.

The moons around the homeworld have "distance from homeworld 1"

A planet going through the Lagrange points says "distance from homeworld -1"

Is there a way within galaxy forge to alter homeworld distance?

 

I didn't see anywhere to adjust phase lane speed, so I decided to go with wormholes. I've noticed that phase lanes between stars are really fast, and those within a system are slow as molasses. I'd love for certain "Lagrange Lanes" to run super fast as if they were between stars if that would solve the distance problem. 

 

I'm not sure.

4,953 views 10 replies
Reply #1 Top

Nope, once you put the wormholes in the "Distance From Homeworld" goes to -1. You can, however, change the effect of the said distance.

 

Reply #2 Top

How does one go about changing that?

Reply #3 Top

Gameplay.constants file I believe.

Reply #4 Top

but thats moooodding.

 

anyway, that sounds line an awesome map. I tried throwing in lagrange points as space junks (which, they kinda are, or in the case of jupiter, astroid clouds)), and the heliopause, and all that cool stuff. was intresting, but the map ended up far to big, even for only 2 players.

 

I should try digging it up sometime.

Reply #5 Top

If you can change phase lane speed, for to and from lagrange points, you won't need wormholes at all which would solve the distance from homeworld issue.

 

I'm scared to death of modding, but the DS mod is the perfect springboard since it encompasses like a dozen mods in one. I want to quadrouple the size of all planets, suns, gravity wells, increase ship speed and weapon ranges to scale, and I want to change the deliverance engine to fire a beam that does actual damage.

Reply #6 Top

Quoting Ryat, reply 1
Nope, once you put the wormholes in the "Distance From Homeworld" goes to -1. You can, however, change the effect of the said distance.

End of Ryat's quote

What I did to get around this was to put both normal and wormhole phase lanes connecting the two wormholes. While I don't know how the AI handles it, it allows humans to skip what could be a very long phase lane without screwing up the allegiance.

Reply #7 Top

I believe I'm ok with things the way they are. There's something oddly... proper about it. It significantly changes the perception of the game. As in, homeworld and moons are here. The first planet we colonize is reaaaaalllly far away. 

 

I'm finding that even 15% allegiance is acceptable for every planet outside of the home cluster on this map (1 planet & 2-3 moons).

 

And now I'm going to talk my map up.

 

I've now played it in varying phases with all three races. If you quick tech vasari phase detection, its actually eerie as hell. It is not a fast map by any means, (every starting location has the jump field thingy for wormhole travel). 

There is a massive network [work in progress] of very, very slow phase lanes to various interstellar space debris, "comets" and wormholes around black holes that will shoot you off "randomly" into the universe. (I'm trying to figure out how to get a single wormhole to split your ships across several worlds--or if its even possible).

This map is thus far one hell of a play ground.

Reply #8 Top

Alright. 275 "planets" (mostly wormholes)

27 Stars. Some just for show (empty) and some just transition points.

 

That aside, I've run into a few problems.

 

Moons apparently have a spawn possibility for asteroids of maybe 0, maybe 1, maybe 2.

 

If I have a primary [starting] moon set up to be a major crystal mining hub (400%+ worth of bonuses)... it would be good if the planet actually spawned a crystal, likewise for major metal mining hubs.

 

How do I insure that a moon will have mining available?

Reply #9 Top

Quoting Leuthesius, reply 8
How do I insure that a moon will have mining available?
End of Leuthesius's quote

You have to edit it's planet entity file, iirc. Like, PlanetTerran.entity is the default entity for Terran planets, for example.

Alternatively, you can create your own new entity file for your moons, which will allow you to customize everything without effecting the base game, though you'd have to put an entry into the GalaxyScenarioDef file for it (this isn't hard).

Reply #10 Top

Ah, do what the CBT-Mod did in other words.

Hopefully I can get Harpo's sins utilities to work without destroying everything. :)