sareth01 sareth01

Hold position bug/nerf for strike craft and corvettes

Hold position bug/nerf for strike craft and corvettes

Notice how you can't hold position on these small ships anymore?

corvettes would be overpowered if you could hold position, its true...yet at the same time this gets rid of a perfectly viable mechanic that has always had a place in sins multiplayer.  There should be a firepower advantage to those who have their ships hold position...in fact it made the game quite fun in a lot of ways.  Just make flak do more damage to stationary small craft.

Having fighters hold position really helped them take out incoming bombers quickly (as long as they are near the target being bombed).  The bombers in hold position could be very easily micro'd and took a good amount of skill as well.

Just taking this out of the game has changed the multiplayer balance a LOT...bomber spam isn't bad by itself, and with corvettes its now quite counterable.

This has also just made the game less fun overall.

 

12,382 views 26 replies
Reply #26 Top

Quoting Lavo_2, reply 22
Unless things in Rebellion have changed, and I hope they have, the AI cannot "see" if a ship's phase engines are disabled. It will treat the ship as if it can still retreat into phase space, and will leave ships at the edge of a grav well waiting to phase jump until they do or are destroyed.
End of Lavo_2's quote

Still trying to work out that problem...in addition to preventing mini-dumps every time the planet changes ownership...

Quoting Sinperium, reply 25
I'd like to see corvettes with no jump capability but have a carrier type craft that could spawn them in a hostile gravity well during assaults. 
End of Sinperium's quote

The more I look at the counter system, the more I sympathize with you...I just don't think the implementation of a snew standard unit was really all that necessary especially when it doesn't even offer a new armor or weapon type...