Warhammer 40k Mod

Can anyone tell me what happened to the Warhammer 40k mod are they still working on it. The reason I ask is because I wont to make my own full conversion mod using the warhammer universe but if those guys are still doing theirs I wont do mine. I've already made two maps for the mods and modified most of the ships. I made the Cadian Gate for the 13th Black Crusade and another BS map. So I don't want to start doing ship models and putting them in the game then they all of a sudden just release their mod. Any info on this would be greatly appreciated.

11,124 views 10 replies
Reply #1 Top

hmm, not sure, i haven't seen any updates to it in a while, i am guessing that it is no longer on the go but don't quote me that. I maybe totally wrong and it still is being worked on behind the scenes.

Reply #2 Top

Chances are it is dead.  Their mod is only for 1.041 Entrenchment and there's been no activity here to show they're updating.

EDIT: Even if they do suddenly come out with an update, that means they're alive, and you might as well ask to join their team so you guys can get a mod out sooner.

Reply #3 Top

yeah I would like to join their team because I've started to model some of the ships for the Imperium and Eldar so I will hopefully have the ships working in game by Sunday

Reply #4 Top

The problem is that GamesWorkshop will issue a Cease and Desist order. GW does NOT want a WH40K mod to come out. Ever.

Reply #5 Top

Quoting NovaCameron, reply 4
The problem is that GamesWorkshop will issue a Cease and Desist order. GW does NOT want a WH40K mod to come out. Ever.
End of NovaCameron's quote

So true, bloody bastards. They stopped the for it time brilliant 40k quake 1 mod. Hated them for it. And for their localisation (I DO NOT want to read WH40k or WH in german, damn you)

Reply #6 Top

Quoting NovaCameron, reply 4
The problem is that GamesWorkshop will issue a Cease and Desist order. GW does NOT want a WH40K mod to come out. Ever.
End of NovaCameron's quote

Quoting TobiWahn_Kenobi, reply 5
So true, bloody bastards. They stopped the for it time brilliant 40k quake 1 mod. Hated them for it.
End of TobiWahn_Kenobi's quote

There's a Warhammer 40k mod in development using the UDK and that's still going strong with no sign of a C&D order.

http://www.moddb.com/mods/ut40k-the-chosen

Reply #7 Top

Hmm put in the legal disclaimer like that the bottom of the first post. Word it well. GW has shut down WH mods for ST: Armada, Homeworld 1 & 2, SW:Empire at War, and doubtless many other games.

The problem GW has, other than being greedy, is that they don't have a fan-base. Not that people don't like it, it just doesn't have the maturity or critical mass like Star Wars or other franchises have to truly have a fan-base. And one with clout at that. One that can fight the owners and win or at least make a truce. It takes a certain mindset. One that GW does not have.

Reply #8 Top

Dude that suck so if I were to make just a few of the ships and release it on the net they would put out a C&D on me or will they just sue me. No wonder there isn't that many WH40K mods out there for games I even thought about putting a space marine in Demigod but since they are so tight A$$ed then I guess I will have to think of something else to do with the game

Reply #9 Top

Quoting 501stCommander, reply 8
Dude that suck so if I were to make just a few of the ships and release it on the net they would put out a C&D on me or will they just sue me. No wonder there isn't that many WH40K mods out there for games I even thought about putting a space marine in Demigod but since they are so tight A$$ed then I guess I will have to think of something else to do with the game
End of 501stCommander's quote

You can make Warhammer 40k mods... Anyone saying you can't under any circumstances is incorrect. However, your examples that you sited like a character in demigod would violate their rules as it's not a total conversion.

Source: http://www.games-workshop.com/gws/content/article.jsp?community=&catId=&categoryId=&pIndex=3&aId=3900002&start=4

Modifications, Total Conversions, and Games

We want people to express their enjoyment of our games with as little interference from us as possible, as long as they behave reasonably with our IP and follow any reasonable requests that we may make. We are not inherently opposed to hobbyists creating games or mods using our IP, in fact we are flattered that people want to spend so much time creating games and mods in the GW universes.

If you want to make a game, TC or a mod using our IP you must adhere to the following (in addition to the general principles as outlined above):

Any game or mod must be a "total conversion." In other words, you must not use our intellectual property (logos, images, names etc.) in relation to the worlds, names, logos, or images of any other company. For example, you cannot place our Space Marines in a Disney total conversion using the Unreal engine, but you could make a TC solely using Space Marines with the Unreal engine. This is, of course, assuming that you have permission to use the Unreal engine.

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The game or mod must not devalue any Games Workshop product in any way.

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Reply #10 Top

Ah... I was mistaken... So you can... fun! Ok, so a total conversion with a legal disclaimer. Cool... Let the modding begin then!