1st time Sins mod help

I just purchased Sins off of Steam over the weekend and I have been enjoying it thoroughly. One of the things I have enjoyed doing is creating in-game cinematic sequences and messing around with fraps a bit. I was wondering if you guys knew of any mods/trainers/etc, that might remove supply caps on ships and capital ships, as well as provides unlimited or virtually unlimited credits and materials. This would be very helpful for me to craft bigger and better in-game cinematic sequences, but so far I haven't found any mods or trainers that are compatible with Trinity v. 1.34.

2,405 views 8 replies
Reply #1 Top

use the developer exe located in the games install dir .

pressing something like A --> A gives unlimited credits and all research done. Spawn ships like crazy. The more ships in the scene the less ram for FRAPS. Might get laggy. 

Annotated Guide to the Developer.exe

https://forums.sinsofasolarempire.com/410160

Reply #2 Top

Developer.exe

Its a tool used by the Devs and modders to test the game. It can spawn any amount of any ship, can give all research, resources etc., and even has dozens of commands that will help get better screenshots/recordings in game. I recommend you take the time to go through and read the entire linked guide, or at least the change galaxy and rendering sections, as they will be a big help for you.

Also this isn't really isn't in the game, when recording make sure you enanble cinematic mode and hit ctrl+shift+z to get rid of the UI.

Edit: dang it myfist, you beat me to the link of my own guide. :rofl:

Reply #3 Top

no trainers, but it is fairly easy to create a mod that either reduces the supply requirement for each ship (but this will also be used by the dumb ai) or to increase the cap ships and fleet supply per level(and my own mod that doubles both supply and caps (that I created back in entrenchment 1.03 and kept updated does work with both entrenchment AND diplomacy latest versions(just place the mod in the latest mods folder for the expansion you are playing, then enable it and apply it in the mods are of the game).

harpo

 

Reply #4 Top

Thanks guys, that was very helpful, and simple, advice. I'll try it out when I get some time to play tonight. Quick question though, when you remove the caps with the dev tools, does that effect just me, or does that also effect the cpu players?

Reply #5 Top

Quoting Athyn, reply 4
Thanks guys, that was very helpful, and simple, advice. I'll try it out when I get some time to play tonight. Quick question though, when you remove the caps with the dev tools, does that effect just me, or does that also effect the cpu players?
End of Athyn's quote

You don't actually remove the fleet limits with the developer tool. You can just use the spawn entity command to create ships with the dev regardless of the fleet supply. So no it doesn't effect the CPU, if you want it to you should probably use the mod harpo linked as well (you can use them both together).

Its very fun to spawn 20-30 capitalships and hundreds of frigates in a gas giant gravity well then disable damage, leading to two fleets to shoot in a massive battle that will last as long as you want it too.

Reply #6 Top

I can't seem to find the mods folder in my Sins files. Is installing mods different for games installed via Steam, since the mod path listed in game isn't the one that my game actually uses?

Reply #7 Top

Quoting Athyn, reply 6
I can't seem to find the mods folder in my Sins files. Is installing mods different for games installed via Steam, since the mod path listed in game isn't the one that my game actually uses?
End of Athyn's quote

If you go to the main menu, there is a tab called mods. In it hit the button that says "show mod path". If you didn't have a mod folder already it will create one then, at the location it gives. Note that one of the folders maybe hidden, so you need to enable the view hidden folders option in windows explorer.

Reply #8 Top


assuming you have sins 1.193/entrenchment 1.053/diplomacy 1.34(the current non-beta versions), AND your windows is installed on the 'C:' drive,  the Mods NEED to be placed here for xp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-v1.193
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.053
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

or here for vista/windows 7
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-v1.193
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.053
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktop

NOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administrator

and if the mod you want to use is from an EARLIER sins/entrenchment version place the mod in the mods folder FOR THAT version eg mods-entrenchment v1.03, then download and run my mods updater from the latest version archive which will have the same number as the vanilla sins version number, and AFTER updating the mod(s) to the current version for any mods of pre 1.04 entrenchment ALSO run the manifest maker on ENTITY manifests on EACH of the mods EXCEPT for total conversion mods

harpo