Help with mod that disbales mines & cannons
I'm kind of new to modding but I wanted to make a small mod that just removes mines and super cannons (novalith, deliverance, kostura). I'm playing with Distant Stars b4 and diplomacy 1.31, so I created a new mod, copied the playerxxx.entity from the Distant Stars mod folder into my new mod folder, used the dev tool to turn them into text, then removed the technologies for mines and cannons and adjusted the numbers. Then when I run Sins I load my new mod on the top of the list, followed by Distant Stars.
The game runs and I can play and all the technologies I want gone are gone from the research trees, but almost exactly 30 minutes into any match I play the game crashes and I get a mini-dump popup notice. I have no idea how to parse minidumps or debug anything, so I'm kind of at a loss about what's going on.
Any ideas?