Long Pauses after several Hours - Diplomacy

 Hi, 

Using the latest patch and the game runs great for a few hours.  The problem we are having issues with is the long pauses after 2 - 3 hours of game play.

 We tried several things, Hard AI, small fleets; the game had a few stutters. This was on a map that has 36 planets. 

Game lasted 3.3 hours. 

Again, same map, next hardest level up small fleets again. This difficulty is the next higher one added to Diplomacy Not maxed though. 

Issue here was we got in about 2.45 hours and the game started to pause, long pauses lasting about 6 to 10 mins.  the game would just freeze up cant zoom can’t move around.  We waited them out the game would un-pause and run for about 30 seconds sometimes longer and pause again. This happened about 5 or 6 times.  I finally was able to head into the pirates area with a large fleet and remove the pirates.  We had no more issues after that.

 Some of the problems we are seeing is that the AI even on smallest fleet setting is still over building smaller frigates.  way to many,  this is a big issue and is a big part of the problem in this game.  I have asked several times in the past that they make the AI concentrate less on Frigates and more of building Capitalship. 

 If the AI took this approach the game would lag way less and would have way less issues.  You all really need to look into other AI and how they are scripted to building fleets and change this.  Yes its kewl to have mass fleets, but Capitalships are the better choice and should be utilized more often with smaller complements of frigates and cruisers. 

Hopefully this helps; love the game just can’t stand al the long pauses when you are trying to play the game.  I’m not sure if the Pirates were a major part of the problem or not. I will be playing this again to see.  By the Way, this was a Four player Coop map we played with Two AI and Two Humans over the Internet, this game lasted 5.25 hours.

 

Windows 7 Ulitimate, X64 8GB RAM.  NVIDIA GTX470, ASUS MB

Friends box has about the same specs.

 

5,034 views 10 replies
Reply #1 Top

Some of the problems we are seeing is that the AI even on smallest fleet setting is still over building smaller frigates. way to many, this is a big issue and is a big part of the problem in this game. I have asked several times in the past that they make the AI concentrate less on Frigates and more of building Capitalship.

If the AI took this approach the game would lag way less and would have way less issues. You all really need to look into other AI and how they are scripted to building fleets and change this. Yes its kewl to have mass fleets, but Capitalships are the better choice and should be utilized more often with smaller complements of frigates and cruisers.
End of quote

Um, no its not. Concentrating on frigates is actually a much better thing for the AI (and most players) to do. Capitalships are only useful if you can either get them to high levels or use their abilities for maximum effect. The AI is not very good at either, so using frigates is the better option as they have better stats per fleet supply and cost. So even if your idea reduces lag (I'm not sure if it would), it comes at the price of easier AI.

Also you should check if your problem occurs in single player. That's a much better test as it could just be your connection that's having problems.

 

Reply #2 Top

You can trust me whan I say it is not a connection issue.  this crap even happens on a local lan connection. with a gigabit switch.  if it has connection issues with a direct gigabit switch then this game blows hard.,  No, this is the AI and it making hundreds of stupid frigates.  the AI over uses them.

Reply #3 Top

Quoting Darksxx, reply 2
No, this is the AI and it making hundreds of stupid frigates.  the AI over uses them.
End of Darksxx's quote

Just as the post above you said, a frigate-heavy and capship-light fleet is better than the opposite. The problem is not so much with the AI's ship-building priorities so much as with your idea of what a good fleet should be. 50 supply worth of capital ships is not necessarily the same firepower as 50 supply worth of frigates.

While the more objects there are (like frigates), the slower the game runs, that alone shouldn't cause the game to freeze for minutes at a time (even if there are hundreds of them).

I have noticed peculiar pauses of a similar type in long AI games, but they rarely last more than 45 seconds.

If you have a lot of strikecraft (75+ squads), ordering them to do anything (or having them auto-attack) often causes the game to freeze up for a second or two when they re-target... but I have no idea what might cause minutes of nonresponsiveness.

Reply #4 Top

haha... ya, lets tell the ai to be purposefully more stupid than it already is.

 

 

Reply #5 Top

All I can say is that it exist and its a major problem, has been for some time now even with the older patches.

Reply #6 Top

Agreed, I have this problem really bad with Diplomacy but Entrenchment doesn't do it.

It seems like (or emulates) a bug with the efficiency of the game engine in later game stages.

I tried playing two games in Diplomacy and had horrible frame rate loss to the point of it slowing exactly as the user about said (1 to 1/2 hours in or so). Then I started a game of Entrenchment with no problems out of the norm.....6+ hours and still fine. I then tried starting another Diplomacy game and the issue was still there.

...and now I'm done wasting hours, but I had to see for myself.

While I understand Diplomacy added new features, one would not think that it could bog down Entrenchment so much unless there's a game engine issue (or just some efficiency bug that needs to be fixed).

After combining this experience with what others have said on the forms (there's other people around complaining about it) I have to agree that Diplomacy still has some issues that need to be worked out. The playability between the two is too drastic to be unnoticeable. That expansion doesn't represent that bell curve present in other RTS games that come with more unit types\numbers added over time(or so it seems). The frames simply drop down to about one\second in a matter of a few minutes time (from the start of really noticeable choppiness).

Using an older machine:

Windows XP Pro - 4 gigs memory - AMD 2x core processor OC'ed to 3.9ghz - ATI Radeon HD 4850 (I gig oncard)

drivers updated and runs several other games like a champ (or as well as expected on a machine like this)

This is why I'm convinced its a code issue...other users with better computers then mine are having the same issue.

Reply #7 Top

Testing this out to see if we can reproduce. If the OP could please send in a dxdiag for the system(s) being used and a single-player game save file (zipped) where this is occurring to [email protected], that would be great. :)

Reply #8 Top

I'm convinced it's a video card issue.

I had the exact same thing happen to me, and when I ran a diagnostics, my video card was overtaxed and was busy resetting itself during the pauses.

Reply #9 Top

If it is Video, then its NVidia, I have all the latest drivers installed too.  I have had two differant Videos cards from NVidia, the one currently is a GTX 470 I originally had a GTX 270.  this has been going on with the game for a very long time, several patches from IC and several differant drivers over the past two years.

Ive always releated this pausing due to the mass amount of ships, but again, this issues seems to only happen after about 2.5 to 3 hours into a game.  I have played Single player games to and gotten the same results.

I have to add, that I did notice  right before the game pauses if you are giving commands or doing an upgrade to a Capship that the mouse acts very laggy and seems to hard to click on the icon. this I have noticed happening several times before the pauses hit.  Sometimes even during the lag when you click the mouse it would jump to another icon when giving that command.

Yarlen, I will send you that DXInfo shortly, thanks for ask and looking in to the issue.  Great game, love it as do my friends, but the pausing just drives you crazy when it happens.

Reply #10 Top

Email has been sent, thanks Yarlen.