A different type of fleet supply mod...

I did a quick search and saw that there were many threads regarding increasing fleet supply but I'm not interested in that. Instead I would like to know if it is possible to alter the way in which fleet supply and upkeep work.

My thinking is that your income loss from upkeep should be proportional to the amount of fleet supply in use.

For example, let's say you've researched the fifth level of fleet supply, 820/38%, but are only using 580 fleet supply. As it stands now, you are in effect paying upkeep on ships and a fleet that don't exist. Your upkeep costs are the same regardless of whether you are using 1 or 270 points of that level of fleet supply. 

 

The math:

[(remaining fleet supply) - (fleet supply level)] / (fleet supply level) = (FS usage %)

(upkeep level %) * (FS usage %) = (applied upkeep %)

 

So:

[(240) - (820)] / (820) = (70.7%)

(38%) * (70.7%) = (26.9%)

 

Using only 580 of your 820 fleet supply would get you an upkeep income loss of 26.9% rather than a flat rate of 38%. Similarly, using 1680 of 2000 fleet supply would result in an upkeep of 63% and using 360 of 2000 would generate an upkeep of 13.5%.

Is this possible as a mod or is it a feature that's hard coded into the game? If it is possible, where would I start?

1,503 views 3 replies
Reply #1 Top

The fleet upkeep feature cannot be adjusted except through research. You can do away with it entirely if you wish, but you can't tie it to your current fleet strength.

Reply #2 Top

That's a shame, I figured making upkeep based on fleet supply usage would allow for faster recovery after battles where major losses are incurred as well as other applications.

Reply #3 Top

Quoting SpecInsanity, reply 2
That's a shame, I figured making upkeep based on fleet supply usage would allow for faster recovery after battles where major losses are incurred as well as other applications.
End of SpecInsanity's quote

A lot of people think that way, but the Devs wanted to make upgrading fleet supply an actual risk in itself. If you set it up as you are suggesting basically the only cost is to pay for the tech itself. That's not necessarily a bad thing, but the Devs didn't want to do it that way, hence they didn't program any mechanic for it to be possible.