Cobalt with Missles?

Is it possible to add to the cobalt Missles? I have a Idea for a Shipmod.

6,493 views 5 replies
Reply #1 Top

Of course. All you have to do is add a new weapon to the cobalt entity, and probably add a new weapon point to the mesh (unless you want missiles and lasers coming out of the same spot). All of which can technically be done in notepad.

Reply #2 Top

How can I open a mesh

Reply #3 Top

To see it in 3D, you'll need a mesh editor of some kind, but you can convert the mesh files into txt format just like entity files, in which case you'll see a bunch of labeled points such as 'hangar' 'center' etc.

Reply #4 Top

This is crude, and doesn't add new weapon points, but it should work. Just copy and paste this into the Cobalt entity file.

TXT

entityType "Frigate"

defaultAutoAttackRange "GravityWell"

defaultAutoAttackOn TRUE

prefersToFocusFire TRUE

usesFighterAttack FALSE

autoJoinFleetDefault TRUE

canBomb FALSE

typeCount 1

frigateRoleType "Light"

statCountType "FrigateLight"

mainViewIcon "MAINVIEWICON_FRIGATE_TECHLIGHT"

picture "PICTURE_FRIGATE_TECHLIGHT"

NameStringID "IDS_FRIGATE_TECHLIGHT_NAME"

DescriptionStringID "IDS_FRIGATE_TECHLIGHT_DESCRIPTION"

counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_LIGHT"

basePrice

credits 300.000000

metal 55.000000

crystal 0.000000

slotCount 5.000000

BuildTime 24.000000

hasLevels FALSE

ExperiencePointsForDestroying 30.000000

MaxHullPoints 635.000000

MaxShieldPoints 370.000000

HullPointRestoreRate 1.000000

ShieldPointRestoreRate 1.000000

BaseArmorPoints 2.000000

maxMitigation 0.600000

Prerequisites

NumResearchPrerequisites 0

numRandomDebrisLarge 0

numRandomDebrisSmall 5

numSpecificDebris 0

armorType "Medium"

hudIcon "HUDICON_FRIGATE_TECHLIGHT"

smallHudIcon "HUDICONSMALL_FRIGATE_TECHLIGHT"

infoCardIcon "INFOCARDICON_FRIGATE_TECHLIGHT"

minZoomDistanceMult 1.500000

NumWeapons 2

Weapon

WeaponType "Projectile"

damageEnums

AttackType "ANTIHEAVY"

DamageAffectType "AFFECTS_SHIELDS_AND_HULL"

DamageApplyType "BACKLOADED"

DamageType "ENERGY"

WeaponClassType "LASERTECH"

DamagePerBank:FRONT 52.250000

DamagePerBank:BACK 0.000000

DamagePerBank:LEFT 0.000000

DamagePerBank:RIGHT 0.000000

Range 3500.000000

PreBuffCooldownTime 5.500000

CanFireAtFighter FALSE

SynchronizedTargeting TRUE

PointStaggerDelay 0.300000

TravelSpeed 4000.000000

Duration 0.000000

fireConstraintType "CanAlwaysFire"

WeaponEffects

weaponType "Projectile"

burstCount 4

burstDelay 0.250000

muzzleEffectName "Weapon_TechCapitalLaserLight_Muzzle"

muzzleSoundMinRespawnTime 0.400000

muzzleSounds

soundCount 3

sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE"

sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT1"

sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT2"

hitEffectName "Weapon_TechCapitalLaserLight_Hit"

hitHullEffectSounds

soundCount 1

sound "WEAPONIMPACT_ENERGYLIGHT_HITHULL"

hitShieldsEffectSounds

soundCount 1

sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"

projectileTravelEffectName "Weapon_TechCapitalLaserLight_Travel"

Weapon

WeaponType "Missile"

damageEnums

AttackType "ANTIMEDIUM"

DamageAffectType "AFFECTS_SHIELDS_AND_HULL"

DamageApplyType "BACKLOADED"

DamageType "PHYSICAL"

WeaponClassType "MISSILE"

DamagePerBank:FRONT 71.500000

DamagePerBank:BACK 0.000000

DamagePerBank:LEFT 0.000000

DamagePerBank:RIGHT 0.000000

Range 9800.000000

PreBuffCooldownTime 6.500000

CanFireAtFighter FALSE

SynchronizedTargeting FALSE

PointStaggerDelay 0.150000

TravelSpeed 1000.000000

Duration 0.000000

fireConstraintType "CanAlwaysFire"

WeaponEffects

weaponType "Missile"

burstCount 1

burstDelay 0.600000

muzzleEffectName "Weapon_TechCapitalMissileHeavy_Muzzle"

muzzleSoundMinRespawnTime 0.500000

muzzleSounds

soundCount 3

sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE"

sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1"

sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2"

hitEffectName "Weapon_TechCapitalMissileHeavy_Hit"

hitHullEffectSounds

soundCount 1

sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"

hitShieldsEffectSounds

soundCount 1

sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"

missileTravelEffectName "Weapon_TechCapitalMissileHeavy_Travel"

missileStartTurningDistance 250.000000

missileSlowTurnRate 0.708997

missileMaxSlowTurnTime 6.000000

m_weaponIndexForRange 0

firingAlignmentType "Default"

TargetCountPerBank:FRONT 1

TargetCountPerBank:BACK 0

TargetCountPerBank:LEFT 0

TargetCountPerBank:RIGHT 0

canOnlyTargetStructures FALSE

hasWeaponLevels FALSE

mass 2000.000000

ShieldMeshName "Shield_FrigateTechLight"

renderShield TRUE

maxAccelerationLinear 200.000000

maxAccelerationStrafe 10.000000

maxDecelerationLinear 500.000000

maxAccelerationAngular 3.700000

maxDecelerationAngular 9.999996

maxSpeedLinear 825.000000

maxRollRate 2.000000

maxRollAngle 35.000000

squadTypeEntityDef:0 ""

squadAntiMatterCost:0 0.000000

squadTypeEntityDef:1 ""

squadAntiMatterCost:1 0.000000

squadTypeEntityDef:2 ""

squadAntiMatterCost:2 0.000000

squadTypeEntityDef:3 ""

squadAntiMatterCost:3 0.000000

maxNumCommandPoints 0

NumSoundsFor:ONATTACKORDERISSUED 3

SoundID "FRIGATE_TECHLIGHT_ONATTACKORDERISSUED_0"

SoundID "FRIGATE_TECHLIGHT_ONATTACKORDERISSUED_1"

SoundID "FRIGATE_TECHLIGHT_ONATTACKORDERISSUED_2"

NumSoundsFor:ONCREATION 1

SoundID "FRIGATE_TECHLIGHT_ONCREATION"

NumSoundsFor:ONGENERALORDERISSUED 3

SoundID "FRIGATE_TECHLIGHT_ONGENERALORDERISSUED_0"

SoundID "FRIGATE_TECHLIGHT_ONGENERALORDERISSUED_1"

SoundID "FRIGATE_TECHLIGHT_ONGENERALORDERISSUED_2"

NumSoundsFor:ONSELECTED 3

SoundID "FRIGATE_TECHLIGHT_ONSELECTED_0"

SoundID "FRIGATE_TECHLIGHT_ONSELECTED_1"

SoundID "FRIGATE_TECHLIGHT_ONSELECTED_2"

NumSoundsFor:ONSTARTPHASEJUMP 1

SoundID "FRIGATE_TECHLIGHT_ONSTARTPHASEJUMP_0"

MeshNameInfoCount 1

MeshNameInfo

meshName "Frigate_TechLight"

criteriaType "None"

meshNameIncreasedEffectName ""

meshNameDecreasedEffectName ""

ExhaustParticleSystemName "Exhaust_FrigateTechLight"

ExplosionName "Frigate1"

HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"

HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"

EngineSoundID "ENGINE_TECHCAPITALSHIP"

ability:0 "AbilitySabotageAntiMatter"

ability:1 ""

ability:2 ""

ability:3 ""

ability:4 ""

MaxAntiMatter 200.000000

AntiMatterRestoreRate 0.500000

cargoType "Invalid"

maxCargoCapacity 0.000000

formationRank 0

minShadow 0.100000

maxShadow 0.800000

allegianceDecreasePerRoundtrip 0.000000

 

 

Reply #5 Top

Thanks!