OK, so I unhide the AppData folder and find the "Mods - 1.191" directory. Download the 1.191 reference files someone helpfully uploaded to FilePlanet. Create a "01 - First Mod" subdirectory under Mods - 1.191. Create a "GameInfo" subdirector under "01- First Mod". Copy the entity files into "GameInfo". Hack the entity files. Load the game. Go to Options / Mods. "01- First Mod" is listed as an available mod. Click on enable mod. Lists a checksum and game does NOT crash (as it did when I tried to enable a mod based on reference files for an earlier version of the game). I click on the "load mod on startup" button. It lights up green. Exit game. Restart game. Create a new game. The hacked values do not show up - the original values remain.
What am I missing? Do I need to create all the other directories under "01- First Mod" (such as mesh) and copy all those files into their respective subdirectories even though I am not making any changes to those files?
Much thanks for any suggestions.