OMG I can't believe I missed this game

Hi guys

I was sitting one day chatting to some of my friends on skype and they kept on mentioning this game called sins. So I asked them a few questions and one word phrase stood out. "its like homeworld but much better" And you know they were right.

So I started looking for a place to buy this baby and ordered it from play.com. This was just before xmas and in my frustration of the parcel never arriving I ordered it here on Impulse; thats the trinity edition.

As for the wow factor well wow. The ai in this game is like nothing I have ever seen before; for example I attacked an enemy owned planet with my trusty carrier and a couple of frigates and immediately they ran, but my frigates managed to pick off one of their frigates. :-) so I start securing the system waiting for my colonizer to arrive to populate the asteroid allowing me to start production guess what OMG the sent a fleet after me so it was my turn to run lol. That was just too funny. hehe

 

Anyway back to a question about the expansions that Im not clear about. If I choose to play Trinty am I infact playing all 3 (sins, diplomacy and entrenchment) or am I just playing one of the expansions ?

I've been playing as TEC and I see them as a middle of the road race; great economy; good firepower and doesn't rely on shields but moreso on armor which is fine by me. Love my little robots. I don't have too much of a problem with dealing with the pirate raids with this race but if I play Advent I usually have very high casualties when I play them. It's pot luck whether or not I can save my free capitol Is this because they rely much heavier on air power rather than the brute force approach of TEC. (On tec I spec nothing but fighters for air superiority)

Thanks for your replies and thanks for such a great game which I can see me having many hours of entertainment.

4,911 views 4 replies
Reply #1 Top

Trinity is the bundle which includes the original Sins and the two microexpansions Entrenchment and Diplomacy.  Yep the game is great, I have lost so much time on it!  Watch out for the pirates tho, you have to put a lot of cash into making them attack other factions OR build up one hell of a fleet to take their base {which usually gets you killed lol}

Reply #2 Top

As freelancer stated, Trinity is the package of the game and 2 expansions. Playing there is 3 options, play original sins, entrenchment (org sins + 1st expansion), diplomacy ( org sins + 1st expansion + 2nd expansion). Diplomacy does have very powerful pirates and most people turn them off in multi-player or while learning.

Mephistopheles

Reply #3 Top

so I start securing the system waiting for my colonizer to arrive to populate the asteroid allowing me to start production guess what OMG the sent a fleet after me so it was my turn to run lol
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The AI often is very good about regrouping (as far as AI's go), and for your first month in the game this can make for a very rich experience.  Once you get into advanced tactics and start applying real pressure games, the AI has a very hard time coping and it becomes easy to put it on the defensive even when it outnumbers you.  Of course, once you get to that level, no AI is going to be a real challenge, so Sins is still pretty exceptional.

I've been playing as TEC and I see them as a middle of the road race; great economy; good firepower and doesn't rely on shields but moreso on armor which is fine by me
End of quote

TEC is really about getting the best bang for your buck.  Best economy, best "value" frigates, and some wicked empire-building potential in there.  Against the AI, that's all you'll really need.  Online, they're great for rushing but if you're interested in late-game with advanced fleets the TEC is really an underdog faction and difficult to play. 

I don't have too much of a problem with dealing with the pirate raids with this race but if I play Advent I usually have very high casualties when I play them
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Advent is very weak early-game, but if you can reach more advanced fleets Advent becomes a true nightmare.  It's not unheard of for Advent to defeat TEC fleets of equal size without taking a single casualty.  The trick is to stack shield projection (Iconus Guardian), shield restore (Progenitor Mothership), and vertigo (Rapture Battlecruiser).  Between these three abilities, you block/absorb/prevent so much incoming damage that the enemy fleet basically can't even get through your shields.

It's pot luck whether or not I can save my free capitol Is this because they rely much heavier on air power rather than the brute force approach of TEC. (On tec I spec nothing but fighters for air superiority)
End of quote

Use fighters in conjunction with gardas; gives you a much more even spread of damage.  If the enemy is very heavy on bombers, you may want to bring out the Kol with its flak burst ability.  Time it manually and you can mince an incoming wave of strike craft and make it easy for your frigates and fighters to clean them up.

Don't be too afraid to go a little heavy on gardas.  Despite being presented as a dedicated counter unit, they actually are pretty decent against frigates as well.  They just can't focus fire on one target since their guns are facing all different directions.

 

I concur with my colleagues here; turning pirates off can actually improve the game and definitely makes it easier to learn.

 

 

Reply #4 Top

It's a great game that has a low profile because, very sadly, only about 1 or 2% of all Sins purchasers ever played it in online multiplayer.  That's a shame because Sins really shines in online multiplayer 4v4s and 5v5s with all human players (and without silly pirates and AI).  If think the AI does good things, wait until you can see just how deep the strategy and tactics get when you start playing human opponents.