How do I put more squads on Carriers?
I've gone through the gameinfo stuff after converting it, but can't figure out where to change, say, the 3 squads on a TEC carrier to 6. Am I in the wrong file or something?
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I've gone through the gameinfo stuff after converting it, but can't figure out where to change, say, the 3 squads on a TEC carrier to 6. Am I in the wrong file or something?
I think the amount of squads is hard coded but you can add more units to each squad but this will effect hangars and capitals as well. You can also make a new squads of heavy bombers or interceptors.
I haven't tried this yet, but find these lines in CAPITALSHIP_TECHCARRIER.entity
CommandPoints
StartValue 3.250000
ValueIncreasePerLevel 0.550000
The StartValue is how many squads you start out with at level 1 - and it rounds down. The ValueIncreasePerLevel is the rate at which new squads are added as the ship levels up. So for this example: level 1= 3.25 = 3 squads ; level 2 = 3.8 = 3 squads ; level 3 = 4.35 = 4 squads ; etc.
Alternately, you could use an ability to add extra squads. If you look at BuffPsiCommand.entity from the AbilityPsiCommand.entity (the Adept Drone Anima ability that adds extra squads to the Halcyon Carrier), it has this entityModifier:
numEntityModifiers 1
entityModifier
buffEntityModifierType "BonusMaxSquads"
value
Level:0 1.000000
Level:1 2.000000
Level:2 3.000000
researchModifier
modifierType "HangarFightersPerSquadAdjustment"
baseValue 0.000000
perLevelValue 1.000000
You can have up to 4 different types of squads on each ship/unit
Hope this helps!
myfist i think hes saying he wants to change the amount of squads a carrier can hold,not the amount of types of squads.
If you want to change the number of squadrons a frigate can carry, or the type of squadron, then open the text file for that carrier and find these lines:
squadTypeEntityDef:0 "SquadTechCombat"
squadAntiMatterCost:0 90.000000
squadTypeEntityDef:1 "SquadTechBomber"
squadAntiMatterCost:1 150.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
maxNumCommandPoints 2
If, on the other hand, you want to alter the base number of fighters per squad, then open the file called "SquadTechCombat" (replace tech with Psi for advent or phase for vasari, and replace combat with bomber for bombers) and find these lines:
scuttleTime 10.000000
fighterConstructionTime 22.000000
decayWithoutOwnerRate 0.010000
baseMaxNumFighters 6
In both instances, you want the last line of the sequence. Incidentally, if you want to change the individual values for the indif=vidual fighters (damage, armor, etc) then find the filethat looks like "FighterPhaseBomber" or "FighterPsiCombat" and change the values in the pertinent lines.
assuming misterhamtastic is after changing the number of fighter/bomber squads per carrier cruiser, the answer IS the maxNumCommandPoints line in the FrigateTechCarrier.entity/FrigatePsiCarrier.entity/FrigatePhaseCarrier.entity.
joecool is pointing out the correct area for the capitals and trooperscooper7 almost drowned you in too much detail.
harpo
Almost
? Sorry, I have a tendency to unwittingly get sidetracked with absurd levels of detail, as I like to think that too much information is preferable to too little...
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