moddifing research tree help
i want to modify they research tree of the original races adding more hp,damage,shields, and max colonization and what not don't want to add more but every-time i change the entity files i get a mini dump
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i want to modify they research tree of the original races adding more hp,damage,shields, and max colonization and what not don't want to add more but every-time i change the entity files i get a mini dump
What files are you using and where did you download them from?
I'm guessing they are probably outdated ones...
You need to convert the file to text or download the proper files for the version of Sins you are using. There are lots of ways to get the proper reference files but the easiest is to download the core set available here, here, or here. You can also download a tool to convert them from here.
Goodluck - ZombiesRus5
there not outdated but didn't know they needed to be text lolz was just editing entity folder in maelstrom mod bad idea maybe
Ah! well harpos tool in the last link will convert BIN to TXT quite easily.
tried but get error when i try to run it i dont have the sins registry in the reg-edit and it wont do diplomacy without 1.191 and u have no idea how to add it
Check this out for some ideas ...
http://soase.weebly.com/sins-mod-set.html
The entity files in Maelstrom are all text, you don't need to convert to binary
A list of the more relevant files which you my wish to adjust are as follows:
Hullpoint
Vasari: RESEARCHSUBJECT_HULLPHASE0.entity
Vasari: RESEARCHSUBJECT_HULLPHASE1.entity
Vasari: RESEARCHSUBJECT_HULLPHASE2.entity
Advent: RESEARCHSUBJECT_HULLPSI0.entity
Advent: RESEARCHSUBJECT_HULLPSI1.entity
Advent: RESEARCHSUBJECT_HULLPSI2.entity
Tech: RESEARCHSUBJECT_HULLTECH0.entity
Tech: RESEARCHSUBJECT_HULLTECH1.entity
Tech: RESEARCHSUBJECT_HULLTECH2.entity
Shields
Vasari: RESEARCHSUBJECT_SHIELDSPHASE0.entity
Vasari: RESEARCHSUBJECT_SHIELDSPHASE1.entity
Advent: RESEARCHSUBJECT_SHIELDSPSI0.entity
Advent: RESEARCHSUBJECT_SHIELDSPSI1.entity
Advent: RESEARCHSUBJECT_SHIELDSPSI2.entity
Advent: RESEARCHSUBJECT_SHIELDMAXMITIGATION.entity
Tech: RESEARCHSUBJECT_SHIELDSTECH0.entity
Tech: RESEARCHSUBJECT_SHIELDSTECH1.entity
Armor
Vasari: RESEARCHSUBJECT_ARMORPHASE0.entity
Vasari: RESEARCHSUBJECT_ARMORPHASE1.entity
Advent: RESEARCHSUBJECT_ARMORPSI0.entity
Advent: RESEARCHSUBJECT_ARMORPSI1.entity
Advent: RESEARCHSUBJECT_ARMORTECH0.entity
Tech: RESEARCHSUBJECT_ARMORTECH1.entity
Tech: RESEARCHSUBJECT_ARMORTECH2.entity
Tech: RESEARCHSUBJECT_ARMORTECH3.entity
Weapons Damage
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_BEAM0.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_BEAM1.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_BEAM2.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI0.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI1.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI2.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA0.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA1.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA2.entity
Advent: RESEARCHSUBJECT_WEAPONCOOLDOWN_PLASMA.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM0.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM1.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_PHASEMISSILE0.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN0.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN1.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_WAVE0.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_WAVE1.entity
Vasari: RESEARCHSUBJECT_WEAPONDAMAGE_WAVE2.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON0.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON1.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON2.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH0.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH1.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH0.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH1.entity
Tech: RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH2.entity
Tech: RESEARCHSUBJECT_WEAPONCOOLDOWN_GAUSS.entity
Weapons Range
Advent: RESEARCHSUBJECT_WEAPONRANGE_BEAM.entity
Tech: RESEARCHSUBJECT_WEAPONRANGE_GAUSS.entity
Tech: RESEARCHSUBJECT_WEAPONRANGE_MISSILE.entity
As an example, have a look at RESEARCHSUBJECT_SHIELDSTECH1.entity
You can say double the max shield points gained per level of research
researchModifier
modifierType "ShieldPointsMaxAdjustment"
baseValue 0.000000
perLevelValue 0.050000
change to
researchModifier
modifierType "ShieldPointsMaxAdjustment"
baseValue 0.000000
perLevelValue 0.100000
by the way "0.050000" is 5%
Further, you might like to double the number of research levels i.e
MaxNumResearchLevels 2
change to
MaxNumResearchLevels 4
Other things you might like to try are changing research costs or research time.
thanks
You forgot RESEARCHSUBJECT_SPEEDBOOSTARMOR (last Vasari armor tech) and
RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE0
RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE1
RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE2
Phase Missile shield piercing upgrades
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