moddifing research tree help

i want to modify they research tree of the original races adding more hp,damage,shields, and max colonization and what not don't want to add more but every-time i change the entity files i get a mini dump

3,760 views 9 replies
Reply #1 Top

What files are you using and where did you download them from?

I'm guessing they are probably outdated ones...

You need to convert the file to text or download the proper files for the version of Sins you are using. There are lots of ways to get the proper reference files but the easiest is to download the core set available here, here, or here. You can also download a tool to convert them from here.

Goodluck - ZombiesRus5

Reply #2 Top

there not outdated but didn't know they needed to be text lolz was just editing entity folder in maelstrom mod bad idea maybe

Reply #3 Top

Ah! well harpos tool in the last link will convert BIN to TXT quite easily.

Reply #4 Top

tried but get error when i try to run it i dont have the sins registry in the reg-edit and it wont do diplomacy without 1.191 and u have no idea how to add it

Reply #6 Top

A list of the more relevant files which you my wish to adjust are as follows:

 

Hullpoint

Vasari:   RESEARCHSUBJECT_HULLPHASE0.entity
Vasari:   RESEARCHSUBJECT_HULLPHASE1.entity
Vasari:   RESEARCHSUBJECT_HULLPHASE2.entity
Advent: RESEARCHSUBJECT_HULLPSI0.entity
Advent: RESEARCHSUBJECT_HULLPSI1.entity
Advent: RESEARCHSUBJECT_HULLPSI2.entity
Tech:    RESEARCHSUBJECT_HULLTECH0.entity
Tech:    RESEARCHSUBJECT_HULLTECH1.entity
Tech:    RESEARCHSUBJECT_HULLTECH2.entity

Shields

Vasari:   RESEARCHSUBJECT_SHIELDSPHASE0.entity
Vasari:   RESEARCHSUBJECT_SHIELDSPHASE1.entity
Advent: RESEARCHSUBJECT_SHIELDSPSI0.entity
Advent: RESEARCHSUBJECT_SHIELDSPSI1.entity
Advent: RESEARCHSUBJECT_SHIELDSPSI2.entity
Advent: RESEARCHSUBJECT_SHIELDMAXMITIGATION.entity
Tech:    RESEARCHSUBJECT_SHIELDSTECH0.entity
Tech:    RESEARCHSUBJECT_SHIELDSTECH1.entity

Armor
Vasari:   RESEARCHSUBJECT_ARMORPHASE0.entity
Vasari:   RESEARCHSUBJECT_ARMORPHASE1.entity
Advent: RESEARCHSUBJECT_ARMORPSI0.entity
Advent: RESEARCHSUBJECT_ARMORPSI1.entity
Advent: RESEARCHSUBJECT_ARMORTECH0.entity
Tech:    RESEARCHSUBJECT_ARMORTECH1.entity
Tech:    RESEARCHSUBJECT_ARMORTECH2.entity
Tech:    RESEARCHSUBJECT_ARMORTECH3.entity

Weapons Damage

Advent: RESEARCHSUBJECT_WEAPONDAMAGE_BEAM0.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_BEAM1.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_BEAM2.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI0.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI1.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI2.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA0.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA1.entity
Advent: RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA2.entity
Advent: RESEARCHSUBJECT_WEAPONCOOLDOWN_PLASMA.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM0.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM1.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_PHASEMISSILE0.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN0.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN1.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_WAVE0.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_WAVE1.entity
Vasari:   RESEARCHSUBJECT_WEAPONDAMAGE_WAVE2.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON0.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON1.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON2.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH0.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH1.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH0.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH1.entity
Tech:    RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH2.entity
Tech:    RESEARCHSUBJECT_WEAPONCOOLDOWN_GAUSS.entity

Weapons Range


Advent: RESEARCHSUBJECT_WEAPONRANGE_BEAM.entity
Tech:    RESEARCHSUBJECT_WEAPONRANGE_GAUSS.entity
Tech:    RESEARCHSUBJECT_WEAPONRANGE_MISSILE.entity

Reply #7 Top

As an example, have a look at RESEARCHSUBJECT_SHIELDSTECH1.entity

You can say double the max shield points gained per level of research

researchModifier
    modifierType "ShieldPointsMaxAdjustment"
    baseValue 0.000000
    perLevelValue 0.050000

change to

researchModifier
    modifierType "ShieldPointsMaxAdjustment"
    baseValue 0.000000
    perLevelValue 0.100000

by the way "0.050000" is 5%

Further, you might like to double the number of research levels i.e

MaxNumResearchLevels 2

change to

MaxNumResearchLevels 4

Other things you might like to try are changing research costs or research time.

 

Reply #8 Top

thanks

Reply #9 Top

You forgot RESEARCHSUBJECT_SPEEDBOOSTARMOR (last Vasari armor tech) and

RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE0

RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE1

RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE2

Phase Missile shield piercing upgrades