Pirate Qs (1.191)

Do pirates ever leave their home star system?

Btw, I have always wanted to kill a pirate base just for fun, but it never seems worth it.  It is obvious that enough bombers will do it.  Anybody tested how large a force it takes if not mainly bombers?

 

 

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Reply #1 Top

I don't know if they changed it in Diplomacy, but for regular Sins no they can only attack planets in solar systems where they have an active pirate bases. Each base also has a defense fleet that will never leave the planet, but they also won't respawn, so any causalities you inflict will be permanent. A tactic you can use at the TEC late game is just to fire two novaliths at the same time at the pirate base, which will make the base neutral and prevent any more raids from spawning (Any ships/turrets already there will still be there though). A moderate Advent fleet with some guardians and a mothership should also be able to defeat a Vanilla pirate defense fleet with no loses. The Vasari can also easily just disable the pirate ships with subverters.

Reply #2 Top

Pirates still will only attack targets within the same star system in Entrenchment/Diplomacy. Specifically for Diplomacy, Pirates become more of a challenge to take out, especially if they are enabled. If enabled, the Pirates recieve two random upgrades to their ships (weapon damage, weapon range, max hull, hull regeneration, armor, abilities) each time a raid is launched. After enough raids, the Pirate ships have enough armor to surpass the armor levels of Starbases (save perhaps for the most heavily upgraded ones), insanely high hull points, etc. Their defensive turrets at their base even gain a flak ability (quite similar to the Kol's Flak Burst) that can maul strike craft when they're clustered together.

Avoiding these super-Pirates is fairly simple - disable the Pirates in the Game Options before you start the game.

Reply #3 Top

Do pirates ever leave their home star system?
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Nope; any system without an active pirate base is not subject to pirate attack.  Also, if the target player of the pirate attack does not own a planet in any system with a pirate base, the raid will fail to launch.

It is obvious that enough bombers will do it.  Anybody tested how large a force it takes if not mainly bombers?
End of quote

I actually cleared a pirate base last night.  Off the top of my head, I had two Halcyons and four drone hosts that totalled about 25 bombers as well as about 20 Disciples.  I lost one disciple doing this, so this was more than sufficient.