AI Balance

Heyo all,

I've been lurking around the forums searching for a more recent appraisal of the AI in this game since there have been a decent amount of patches released that improve the AI ability. But since I haven't been able to find enough info to convince me one way or the other, I decided to ask personally. I LOVE space based RTS's, and after trying the origing Sins demo, I thought I had found my match. But I have one question....oh and please don't spare me, I already have GalCivII Ultimate shipping to my dorm so I'm in no way devoid of other choices.

Is the AI still incredibly stupid as before? I am by no means a great player but I like to think of myself as a competant one. I've played many RTS's like Homeworld 1 and 2, Rise of Nations, Europa Universalis III, Total War series, and other such. From what I keep hearing the AI in this game is a complete and total dunce, and since I don't play multiplayer I wanted to make sure I got my money's worth. I'm thinking about buying Sins Trinity (which is 30 bucks at Target in my town currently). Would I be able to get some opinions from all of you? Thanks alot!

3,044 views 5 replies
Reply #1 Top

well, without the Starbases the AI is pretty competent but once those things come in the AI is toast

Reply #2 Top

They try to make up for the AI with some new levels past hard which just increases there research income and I think build speeds.

Reply #3 Top

Lol, I don't know what total war games you've been playing, but rest assured Sins is much more competent that the AI in the ones I've played. The AI's only real failing is in attacking extremely fortified positions, but that is something the total war AI couldn't do either, and there really was no fortified positions in Rise of Nations. I haven't played the other games on your list, but I think you won't be that disappointed with the diplomacy AI. In fact we had a lot of people when that expansion came out saying even the easy AI is too hard for them now.

Reply #4 Top

Well, take everything you read from us with a grain of salt; the people still left around here (especially on the strategy forums) tend to be top notch players which have long since learned how to pummel the AI into warm, pastey goo.  When we talk about the "artificial idiot", it's because we're throwing advanced tactics and strategies at it (not to mention exploiting its eccentriticies) that no AI programmer could really prepare it for.  There are some higher difficulty levels, but these just involve an AI with an absurd resource cheat. 

I'll start with the good stuff.  The AI is a solid opponent that will use all its units competently, though it won't use any fancy combos or advanced maneuvers.  It will build and maintain a decent empire and a well-balanced fleet.  It's generally a good judge of fighting strength, picking its time and place to attack... and to retreat.  It's a fairly well balanced opponent, and definitely a good one to hone your skills against. 

 

Biggest problems with the AI are these:

1) Doesn't know how to use starbases effective, or counter starbases effectively.  This leads to a situation where the player can blunt the AI completely with a very modest expenditure of resources in starbases, while the AI gets highly limited protection from blowing virtually all its savings on these things.

2) Doesn't maneuver its fleet or manage its support cruisers or capital ships effectively.  Its only real tactic in battle is a head-on charge, which can be suicidal against certain types of fleets or defensive positions.  Tends to get its capital ships killed rather easily.

3) Poorly balances its fleet, economy, and expansion.  It's particularly slow and disorganized with its early-expansion, and it doesn't plan out its logistics space very well, often leading to silly situations where it only has 2 functional factories to serve its entire empire, or it will forget to build culture and won't have any space left.  This is particularly notable on the highest (cheating) difficulties that will fill out all their logistic space very quickly due to their high income, leaving no room for future additions.

4) Often won't retreat when facing an enemy starbase or under the effect of phase jump inhibitors, fighting to the last man and losing its entire fleet needlessly.  It's generally underestimates of the fighting strength of your starbases, particularly if they have backup.  This can lead to a situation where the AI repeatedly suicides itself on the same defensive position.

 

Reply #5 Top

Ugh that's unfortunate, those problems are definetly something that would irritate me. Well I do appreciate the help it's too bad the AI isn't better, though I understand it's hard to code for those kind of things. I imagine the AI is hard coded so modders really can't do anything to fix it either since I haven't seen any AI mods. I do have to agree though the Total War AI is possibly the worse opponent I've ever faced. The only way to make those games playable is to download the Darth Mod for it (if you own any of those go out and download this mod NOW I can't believe how much fun I've had with MTW2). Thanks for the help!