The thing is that I'm trying to bulk up champions altogether. An early merchant champion SHOULD be able to kill a peasant and it shouldn't be a problem for him. He should, however, have trouble against a group of peasants or a trained swordsman. Late game, however, a Merchant champion should probably not be able to stand up to a cave troll all alone. You'll need to group the champions mid to late game if they want to survive against monsters. At least, this is what I'm envisioning.
I am thinking of adding packs that units can use, however, these wouldn't be for heroes. Early on I decided that creating hero-based-packages wasn't going to lead to the results I wanted. I certainly don't want to require the player to purchase "training" for their hero which is then equipped and can be switched out. However, unit-based-packages will help and I'd like to do a "Military and Might Mod" in which you can specialize custom unit training a little more (at an expense of gildar and time).
This mod certainly needs some balancing. What did you think was unbalanced? Should I change the costs of any abilities and traits?
I know that some things may be overpowered and, if they are, then try not to abuse them. I do feel, however, that these modifications does help keep heroes alive and make them more meaningful, which was the goal.
Other then the Mage history I haven't even touched on magic yet because, frankly, I don't know what to add. If anyone has any suggestions, I'm open.
Also, regarding "unlocking" future talents and abilities: unfortunately, that is currently impossible right now due to modding and game limitations. I've played around with code that would be dependent on pre-reqs and levels but it just isn't working. I'd LOVE IT if the Warrior, for example, could slowly unlock new special attacks.
Lastly, I'll try to release an update this week. I'm aiming for whenever they release the patch so I can ensure it works and maybe add in new features or tweaks. I've also implemented some small bonuses to hero units such as dodge for thieves and attack for warriors. Nothing huge but every little bit can help.