I can't get particle forge to start

I have windows 7 and when i start particle forge it immediately says it has stopped working, supposedly windows 7 comes with .net 2.0 and the download from microsoft wont run on my computer because it is 64 bit,can anyone help me?

9,201 views 8 replies
Reply #1 Top

Actually for the most recent particle forge I think you need .net 3.5. But windows 7 should have it already...

 

The easiest way I've found to double check that you have it is to put this into internet explorer (yes it has to be IE unfortunately).

javascript:alert(navigator.userAgent)

If you see a .NET CLR 3.5... come up anywhere after putting that in your address bar you have it and I guess it is a different problem.

Reply #3 Top

Did you extract the files and folder to the SoaSE root dir or are you trying to run from inside the archive.

Reply #4 Top

I took it of the archive I think but I don't know if I put it in the SoaSE root directory, is that just where I installed sins?

Reply #5 Top

"Root" always means the main folder of the programs install folder. The term is used because people choose to install to different locations. So yes, for most the SoaSE root would be...

C:\Program Files\Stardock\Sins of a Solar Empire

A lot of people also refer to this as the base game or base game files. Like "DO NOT modify your base game files, always make copies and modify them for a mod".

You can also look at http://sinsmodding.dreamhosters.com/index.php?title=Particle_Forge

Reply #7 Top

I tried modifying some particles and I replaced the old ones with the new ones but they don't show up, do you have any ideas why. (also don't worry, I backed up the originals, but I would definitely feel stupid if S0aSE managed to find them somehow)

Reply #8 Top

what files did you change and where?

Directory Structure from the SoaSE Weebly

The 2 expansion packs are basically mods installed to the SoaSE root directory.

 

The game starts in the highest mod working its way down to the base game.

 

Lets use an example of 3 stacked mods in Diplomacy, each containing a different version of the KOL capital ship. The game loads all the files from the highest stacked mod first, this is the KOL used by the game. Then checks the mod below that for any missing files needed to play Diplomacy, the Kol here will not be used because it is already loaded. Then the lowest mod, again checking for any files not loaded by the first 2 mods. Now it checks the games Diplomacy then Entrenchment then Original SoaSE files.

 

The original game files are last and will only load any files needed but not found in the higher mods.

 

So remember that if there are multiple enabled (stacked) mods, the files in the one on the top will override files in the mods below or game files.

 

Original SoaSE does not allow stacking mods. Original SoaSE mods will only check the Original SoaSE game files for missing components.

 

So if you changed a particle in the original soase particle directory then loaded entrenchment and entrenchment redone that particle the entrenchment one will load.

Learn to place all your modded files in a new mod which will override the game files. Learn Here