Why we need tactical battles?
Blasphemy!!! Words like that will get you Lynched around here, Wallie.
The ONLY thing holding GalCiv2 back in my eyes was the LACK of Tactical Battles. If GalCiv2 would of had Tactical Battles I would have said it was even better then MoO2...
With that being said;
I agree with you in that I'm not a fan of "Auto Resolves" either, but, Frogboy has stated from the Start that the player will be given the "Auto Resolve" option at Any Time. This is for those people...who Don't want Tactical Battles or who just don't want to do them All the time. Even I my-self may Auto Calc a battle every now and then if it's a completely one sided victory in My Favor. The only way I would never, Ever, use Auto Calc is if it cost me Troops that I could have saved had I commanded the battle My-Self.
The "Unit Threshold" is there so people who Do Not Want Tactical Battles can set the Threshold so High that Tactical Battles almost Never Happen. If you Don't Want Tactical Battles, You Don't have to play them. Most of us however DO Want Tactical Battles. In fact, if not for the fact that this game has Tactical Battles I don't know if I would have bought it or not. The Tactical Battles are a BIG DRAW for me to this game. (that and it being a upgraded, re-made, MoM)
According to Frogboy the Player will be able to chose to end or "Auto Resolve" a battle at Any Time, whether it's on turn 1 or turn 10 of a battle.
Please, DON'T PUT ARTIFICIAL LIMITS Into the Single Player Tactical Battles. For Multi-Player All the Battles could be Auto Resolved and I wouldn't care, but, for my Single Player Experience I WANT MASSIVELY LONG BATTLES ON A EPIC SCALE....PERIOD.
@lswallie: Please, Don't take that as me yelling at you, I wasn't. I just Really Want Epic Battles. 3 Minute Battles are Not Epic.