Brad's Friday Night Skinning Blog Entry

So I'm hanging out on the various skin sites like I always do and it hit me. We're boring. We suck. Where's the heart? The problem isn't that we're boring and heartless. It's just that it's easier to just post news. So that's it. I'm done. I'm going to try to occasionally write a skinning blog item here on WinCustomize and just talk about cool computer customization.

DesktopX stuff

This week was E3 which is the big game show. I normally got to it but I'm too busy finishing up The Political Machine and Galactic Civilizations: Altarian Prophecy to go. Part of that is negotiating contracts. What a pain those are.

Anyway, why am I mentioning games? Because in our games, particularly The Political Machine, the entire game interface is done with DesktopX. That's right, the game reads in .dxpacks.

We use DesktopX to actually put it all together and then the game, using DirectX 9, reads them in and puts them on the screen.

Think about it. DesktopX lets you deal with .PNG files that can be positioned relative to other "objects" with full alpha blending. Different states can be used. Font information is in there, etc.  It allows us to build these screens much much faster than we otherwise should. And they look so good.  The Political Machine will be at a store near you later this summer.

Speaking of DesktopX, I made a video of how easy it is to create stuff with it.  We're about to release a product called Impression Creator that is basically DesktopX Pro with a different name to target software developers.  Know those incredibly ugly Auto-run programs? The ones that come up when you put the CD in? That's the first impression a program gives you. Most companies, particularly smaller ones, don't have time to develop something nice. But imagine with DesktopX Pro, er I mean "Impression Creator" a company could create a really slick menu program in literally minutes. I put one together in this video.

We put up a new build of DesktopX 2 tonight. It's still in beta. The whole graphics engine is being redone.

Not that most people even realize this. People go crazy that Microsoft showed off a build of Longhorn that has shadows and transparencies and transitions! Wow! Amazing. It's not like WindowFX has done this for the past 3 years.  And now that DesktopX is giving Windows the kind of abilities that Mac users get with Quartz combining with what XAML in Longhorn will be able to do (DesktopX will even support XAML eventually) do you think that DesktopX will get that kind of coverage? Obviously not. It was probably a mistake to ever have a version of DesktopX at $19.95, people see the price and think it's a toy. They don't realize that under DesktopX is DirectGUI, the world's most powerful third party Windows graphics engine for the desktop that integrates seamlessly into Windows.

WindowBlinds trolls

This week I battled trolls from around the world. There seems to be this inherent hatred of WindowBlinds by some people. But that shouldn't be surprised. Hating stuff is "cool". Didn't you know that? If you want to level up in the Nerd class you have to say something "sucks". Only then will you be able to make use of the +2 Sword of Geekdom.

Most of these people act as if uxtheme (the bundled XP skinning mechanism) was somehow ordained by a higher power. You know, I wonder how people would feel if they learned uxtheme were just WindowBlinds, stripped down with features and bundled in with the OS with the marketing goal of getting people to upgrade to the "full" version?  That's not what happened but let me be clear: If there had been no WindowBlinds, there'd be no uxtheme on XP as we know it.  UXTheme on XP is basically a lite version of WindowBlinds. They work almost the same way. If uxtheme were called WindowBlinds lite, these same trolls would be patting us on the back for our marketing ingenuity. And as a practical matter, that's what UXTheme is.

But some people have taken the intentional limitations of uxtheme as being somehow a feature. It's like saying "I like Photoshop LE better than the full Photoshop because its limitations keep me focused." Right.

This really came up this week during the GUI Olympics. On various sites the winners of the GUI Olympics week 1 (1 of 6 weeks of winner announcements) were announced and the same old "Too bloated" came up. Not that the critics run these skins. Not that they acknowledge that any feature can be turned off pretty much. It's just rationalization by people who think $20 for a product they'll use over and over and over for months or years is a lot of money as they stand in line to pay $8 to see Troy.

After all, who wants to change their progress animations when those great Windows 95-era animations look so classy right? Because the nerdlings can say "Did you know that I was in the Chicago beta back in late 1994 when they first put in those progress animations! This October will be the 10 year anniversary of those great animations! It's sacrilege to pay $20 for software that, amongst other things, can change that!"

Oh to Boot

Meanwhile, we still see problems with BootSkins. It works for most people. But not everyone. We have no idea why. We can't reproduce it. But we have a conundrum. There are two groups of people who have problems. The people who can't get 1.05 to work but had it working on 1.01 and the people who couldn't get 1.01 to work but could get 1.05. We're stumped.  We also have the true-color high resolution BootSkin done. Or at least, as done as it's going to get. We've basically concluded that it's just not worth the effort to finish it. So we're going to probably throw it on Object Desktop as a permanent "beta" that users can give a whirl. It works for probably around 80% of people and the other 20% will get a blue screen or something (don't worry, remember, BootSkin doesn't mess with your system files so you just have to boot up in safe mode or go back to your last good configuration and voila, you're fine).

So that's about it for this week. Next week I'll be talking a bit about new sections on WinCustomize.com and SkinStudio 4.3. I'd like to get a Rainlendar section going on WinCustomize.com as we think it's gotten to the point where it's ready for the big time. But we'll need to get the developers of that app to heavily support the section (i.e. drive traffic to its section so that it doesn't die on the vine).

 

11,749 views 22 replies
Reply #1 Top
::notices politcal machine screenshot:: Chloe Sullivan? Are you a Smallville fan?
Reply #2 Top
Oh, and a little more on topic: Is Stardock still planning to update Bootskin to support more colors/higher resolution screens?
Reply #3 Top
Bootskin itself cant deal with that becuase it is not in Windows. It is a OS limit. Maybe LongHorn will have XP resoluytion for that but I dont think it will. Anyways so unless stardock does some miraculous stuff dont expect it
Reply #4 Top
EnsRegis - read the article above. The answer is already in there.
Reply #5 Top
We also have the true-color high resolution BootSkin done. Or at least, as done as it's going to get. We've basically concluded that it's just not worth the effort to finish it.
End of quote
hehe


There is your answer EnRegis.

I'd like to say Thanks for the News Frogboy. I found it to be very interesting.
I love the DesktopX video. GREAT JOB.

To me, this is the type of material to make the site shine "more"

Reply #6 Top
people still seem to think that if they use uxtheme they don't use *any* memory or resources, which is just nonsense. there doesn't seem to be an easy way to convince them.
Reply #7 Top
"True-color high resolution boot screen"..? O_o yes, yes yes! Let us have it! Dump it in ODNT or anything, just get it out. I've found that the current bootscreen are useless because they are mostly a big mess because people don't spend enough time trying to convert their fullcolor bootscreen into a proper lowbit palette. The ones that actually looks nice are then again mostly Longhorn and XP tweaked bootscreens. Making bootscreen with the currnet limitations aren't easy. It's a big job rescaling it doen to look nicely as well as trying to preserve a decent color palette. I've tried, but all too often gone back to work on my WB or DX skins instead because I know I get full color pleasure in hi res.

I'd very like to see an article on how StarDock is planning to make it into Longhorn world. Seeing that Longhorn will feature GUI effects nativly, all though it's not yet clear exacly how it all will appear, I'm wondering what SD plans to offer so that they will keep their customers into the Longhorn era. I know that StarDock has had contact with MS before when developing WB, but have SD so far gottwn any clues to how they can extend LH?

Btw, why the change of name of DexktopX Pro to Impression Creator?
Reply #8 Top
"This week I battled trolls from around the world."

Now I'd like to see a video of that.

Rainlendar's been stable/mature for ages. Let's hope it does get a section here.
Reply #9 Top
Impressive article. I find this kind of thing more interesting than some of the news articles that get posted. Its not only informative, but hopefully can help steer people in the right direction. Naturally Frogboy is a little biased towards Stardock and rightly so, however he doesn't state anything that isn't the truth.
I am surprised also how many people put down WB as it has been extremely stable since ver. 3, especially on XP. As mentioned part of the problem is that there are many who complain about it, but really haven't used it. Using a program for 5 minutes is no way to give it a proper try.
Reply #10 Top
Rainy does another great app, rainmeter. I usually bounce between sysmetrix and rainmeter. The big advantage of rainmeter is the per object alpha or transparency setting. Hoöw about a section for rainmeter as well?
Reply #11 Top

Thomas, Longhorn will provide a compositer. It's not going to provide some magical built in way to customize it.


Longhorn provides the tools. It's still up to software developers (like Stardock) to make use of them.

Reply #12 Top
The way I see it the way the compositing is supposed handled in longhorn it should be able to make it easier for third party developers to make their effects blend in more seamlessly with the OS. Kind of like when Apple added Expose to OSX.
Reply #13 Top
Great article Brad, I'm with you on every point. Trolls do need a good ass kicking though but they probably still won't listen.
Reply #14 Top
The people who can't get 1.05 to work but had it working on 1.01 and the people who couldn't get 1.01 to work but could get 1.05. We're stumped.

By Frogboy

I think that you should just have both available. I am not sure how much of a headache that would be but it could basically make everyone happy because if one doesn't work the other will.

I personally think you should leave the full color version on hold. The 'limitation' of the ones that are out seem nice and shows that the artists have spunk.




I have always loved DX and will be getting DX Pro myself. One of the reasons why I am going back to undergrad school for technology is so that I can learn how to code and make programs and DX is one of the ways I want to do it.


Frogboy, your going to love me a year from now.
Reply #15 Top
*cough* Doh. I saw the "it's as done as it will be" comment without the "we're doing the high-res true color comment." My bad.
Reply #16 Top
Frogboy, I really am upset with the ignorant remark about Turkish prisons. What would you know about Turkish prisons to begin with? > I'm sure the only thing you know comes from that good old movie "Midnight Express"... It's like me commenting on German prisons by watching WWII movies or commenting on American prisons by watching that Sylvester Stallone movie, whatever its name was...

In the future, I am hoping that you would use country names with more respect knowing that you are talking about millions of people about whom you don't know anything. >
Reply #19 Top
EnsRegis: The summary on the welcome page for this news article makes a reference to Turkish prisons. That's what I'm talking about...
Reply #20 Top
Tombalaci: Lighten up.
Reply #21 Top
Good job Frogboy!

The price of Object Desktop is insanely good value. I don't use all of it, but what I do use is ALWAYS on. When Micr$oft couldn't provide the look and functionality I wanted on my desktop I found WindowBlinds, which led me to the full Object Desktop. I am now into my 2nd renewal and fully intend to keep going with it. There just isnt another set of programs out there that can compete.

So THANK YOU for effort and THANK YOU for the very reasonable price. Perhaps if people thanked developers for their efforts instead of bitching about them all the time, we would have happier campers producing even more amazings apps... if that is possible.
Reply #22 Top
Just out of curiosity - if the games are designed using DirectX - does that mean that we will be able to see skins for the game interfaces being developed?!?

I've been using WindowBlinds since the early v0.x days and I'm still amazed with what you guys at Stardock keep pumping out! Fantastic!


Keep up the amazing work!!!