If you're into strategy games, you're no doubt familiar with Master of Orion. Recently, Master of Orion 3 was released. It has received very controversal reviews because it has taken some very unorthodox game designs. Long time strategy player and reviewer, Bruce Geryk over at Quarter to Three takes a look at the issue.

Definitely worth the read.
4,475 views 3 replies
Reply #1 Top
This is pathetic !
(And I’m not speaking about MOO3)

Do you guy’s realize that you share the same publisher (Infogrames)?
Ever thought of the fact that MOO3 doing well could actually benefit GalCiv?
Guess not.

Someone’s showing what he’s really made of (again)
Reply #2 Top
If you actually read the article you'll find that Bruce defends a lot of MOO 3. It is a good article.
Reply #3 Top
I think there is actually a Galactic Civ ad when you install MOO3 (if memory serves).

I was VERY disappointed my first few games of MOO3. I'd been waiting 7 years to play the follow up to one of my all time favorite games. What I found was a very different game. The AI "helps" you manage your civilization. This is good and bad, sometimes you don't feel like you're running the show, but it also makes you feel more like a real leader (you delegate authority).

My latest game really feels like I'm in a huge galactic playground. I'm forging alliances, trading tech, providing direction and my AI counterparts are taking care of the details. I really think I'm starting to like this new MOO. That's not to say that it doesn't have some design issues. Some of the commands are buried deep within the game (like where to dictate which freakin ships get built) and took forever to find. There is only 1 resolution... and the graphix ain't much better than MOO2. Not that this type of game needs shiny graphix, but this is 2003. A little eye candy would have been nice.