New Player - Am I on the right track?
WARNING: WALL OF TEXT!!
Hi all,
I recently bought Sins, played a few single player games and read the first 20 pages of threads on this ‘Strategy’ forum (was bored at work). However, I’ve noticed several conflicting views on some of the tactics I employ and am wondering whether this is due to different versions of the game (am running v1.0) or simply personal preference.
Before I bombard you guys with questions, let me first show you my typical fleet composition to give you an idea of what my playstyle is.
Map: Twin Empires (huge), locked teams, no pirates.
Players: Myself (Advent) & 3 AI vs 4 AI
I chose this map to learn on, as it has fewer bottlenecks requiring less fleets to cover. Once I’m happy with my fleet setup I’ll look into splitting them up into smaller fleets to cover a broader front.
Fleet setup #1
1 x Radiance – Animosity and Energy Absorptive Armor
2 x Progenitor – Malice and Shield Regeneration
1 x Rapture – Vengeance and Concentration Aura
2 x Halycon Carrier – Telekinetic Push and Adept Drone Anima
1 x Halycon Carrier – Adept Drone Anima and Amplify Energy Aura
20 x Illuminator
10 x Disciple – Drain Antimatter
10 x Aeria Drone Host
10 x Guardian
With 2 such fleets, this leaves me with 2 spare capital ship slots. These will either be spent on 2 Revelation Battlecruisers (accompanied by ~20 siege frigates) as ‘cleanup’ crew or used to bolster the current fleets with whatever they’re lacking.
When I first started playing, I believed that fighter superiority was key. I soon realised that although I’d often have the numerical advantage, those annoying fighters needed micro to stop them attacking the same target. Meanwhile, my opponent was still able to take out some frigates with his fighters despite me thinking my Radiance’ Animosity would keep their attention. So I changed tactics…
Having built up defences on my border planet (3 x repair bays, 4 x hangars /w fighters, 1 x PJI), I moved my fleet to a neighbouring gravwell. Seeing that I’d left this planet virtually undefended, the AI jumped in to take it out. As our fighters met, I jumped in my nearby fleet and immediately set upon his capital ships with my now ‘all bomber’ strikecraft. As expected, the computer lost a capital ship and retreated. I docked my bombers and gave chase.
As I follow him to the next gravwell I happen upon one of his allies and another capital ship /w fighter support. I let my 2 Halycon’s TK Push them around until satisfied that it’s safe to release my bombers. I destroy this new capital ship before any of his main forces even reach my battleball. They subsequently retreat what’s left and leave me wondering how my fleet might fare when properly opposed. Unfortunately it was late, so I saved and logged and now here I am, bored at work and wondering whether I’m on the right track when it comes to assembling a battleball that can cover all the bases vs AI players. Specifically….
Is one Halycon with TK Push enough to deal with enemy strike craft? If not, will 2 or 3 make sure of it?
Will things be in range of Animosity if it’s constantly pushed back via TK Push and Repulsion?
Are 10 Guardians too much? (I’m thinking of swapping 5 of them for 10 more Illuminators.)
Is 1 Progenitor enough (for Shield Regen) when combined with the Guardians?
Is it wrong to use my Progenitor for fleet support instead of colonizing? (Since I have to build a colony frigate for neutrals anyway)
How would you break my fleet down into smaller (3 or 4) fleets without losing capital ship synergy?
Thanks in anticipation of all your help,
Shedz
P.S. I know there’s no such thing as a stupid question, but I was astounded by the amount of people on here asking for basic advice when they hadn’t even played the tutorial through!