DarkPAINSDeaTH DarkPAINSDeaTH

Queen of...Shamblers...Build...

Queen of...Shamblers...Build...

Creativity is lacking in the name I know -_-

 Ok. Even though this is my first post on this forum I've played this game long enough to find and create a very successful build for Queen of Thorns. It's not terribly different from the rest but I was 'inspired' by all the other builds in this strategy section. So. Ya. Here's my build.

1. Summon Shambler I

2. Entourage I

3. Bramble Shield I

4. Summon Shambler II

5. Entourage II

6. Morale I

7. Summon Shambler III

8. Entourage III

9. Bramble Shield II

10. Morale II

11. Morale III

12. Bramble Shield III

13. Morale IV

14. Bramble Shield IV

15. Morale V

16. Morale VI

17. Compost I

18. Compost II

19. Compost III

20. Summon Shambler IV

 

Item Build:

Favor Item: Ring of Divine Might

Starting Item(s): Priest Idol I

Early-game Item(s): Gladiator Gloves, Archer Idol II, Warrior Idol II, Vlemish Helm, Nimoth Chest Armor

Mid-game Item(s): Archer Idol IV, Warrior Idol IV, Gloves of Fell-Darkur, Priest Idol IV, Theurgist's Cap

Late-game Item(s): Nimoth Chest Armor => Groffling Warplate => Godplate, Vlemish Helm => *Artifact* Cloak of Flames

 

Some sutff you might notice...:

A few Issues you might find in the Build ability area...

1. Shamblers are taken early.

Two reasons,
a) Considering this is a Minion build it only makes sense to go with Shamblers ASAP with your Monks.
b) By taking Shamblers first you save that extra mana for that case where you get 1v2/3 without warnning and you need to run. At the beginning, this mainly for survivng that escape or for that odd push towards the enemy.

2. Entourage.

Shamblers received a buff to their stats at ability levels: I,II,III, & IV, and because of that Entourage went down by a lot.

Queen of Thorns
- Summon Shambler: Summon Shambler now increases health and damage of Shamblers as you gain new ranks. The values are 5/10/15 damage and 125/250/375 health.
- Entourage: Shamber buff decreased to compensate for Summon Shambler's boost. Damage reduced from 10/20/30 to 6/12/18 damage and 250/500/750 health to 165/330/495.

 Shamblers now do an extra 5 for damage every rank. Entourage provides a very small extra bonus if you compare. so really, if you take Entourage, your getting an extra 1/2/3 damage... (When I look at this I lol at the fact that I'm trying to defend Entourage but all I can say is that you gain damage and health. more than Morale can provide early in game in this specific build...)

3. Bramble Shield is taken at level 3.

 This is a minion build. You think your going to have any minions around it you cast shield when ever you feel like it? It's a bit far in the build, technically, but if your doing the build correctly (that is if you like it) you wouldn't need it frequently. If your needing it that much, your not micro-ing enough with your minions.

 Favor Item and Starting Item is logical. No problems here. Early game to late will get guys angry. This build costs slightly more then others, if you haven't gussed by now.
 QoT is shit right now, buying upgrades for your teamates isn't going to change that. For the other half of this build to work you need some decent players who actually are willing to buy currency and some tower regens for you so that you can concentrate on buying the minions and damage for them. Pushing will be extremly easy for you if your teamates do this for you. Which will actually help the whole team really. Now that I think about it, if you don't have to buy currency 1 and priests then you should be fine to both save up for cits and save up for upgrades. You just can't afford to be behind in damage.

Early: We need a full army fast. At lvl. 7 you MUST have atleast a lvl 2 Idol for each. (besides Priest but you could if you wanted to.)

Mid:At around lvl 8-11 you need now atleast lvl 4 Idols for both Archer and Warrior. Atleast. Later, that Fell-Darkur is going to make a HUGE difference in minion damage output. After buying the glove you save up now for Priest Idol IV. The reason why I think Priest should be taken last is because for one thing, Warriors soak up and basically distract other creeps and towers while the Archers deal the main shit towards their face. Priests, while their healing makes a huge difference doesn't play a big part in the damage dealing.

Late: Groffling for that extra resistance and CoF because of the lack of Mana items and a proper AoE.

Theurgist's Cap: This can be an optional item if you want. The reason why I took it is because, for one thing, it is the last item you get for any mid-game matches, and the other is because it actually pops up frequently if you haven't noticed. It actually appears at the worst times possible too. Since it has a 5% chance to activate sometime while that UB is attempting to deal some kind of damage to you that item will activate mid battle. Since the battle and micro is already hard enough some players wont notice it and take a huge beating for it. To me, this item helps a lot in 1v1 with minion support.

Pros of this build:

1. Minions will do a shit load of damage... really.

2. People wont treat you seriously (your the Queen of Thorns. who would give a shit) ...use this to your advantage.

3. In order to deal damage to you, the Demigod will either ingnore your minions and take damage, or fight your minions and still take damage. or, the msot common, run in cast an AoE ability. This will wont do shit. He will have to run, or he will die.

4. Towers will go down fast by lvl. 7+

5. Early game. Because of the early damage your Shamblers do, you will have the lane to yourself unless they start to hate you and go 1v2 -_-

6. You can push easily...really easily...

7. Holding the line should never. EVER be an issue. If you are foced to run from ANY 1v1 fight your doing something wrong and should stop using this build. If you can't even hold the god damn line your just killing the team...

8. Farming is actually easy and possible :D

Cons...:

1. Your weak.... shit weak. Your wearing nothing...literally nothing. The only thing she can show off is her noticably personal breeze that seems to be thrown at her head. That and other...more detailed things...

This shouldn't be a big problem though, so to speak. If your taking too much damage its because your either in the cluster fuck of your minions (Demigods will target you in the group instead of minions) or in front of them soaking the damage and not them. The only time when you should attack is when they, the enemy Demigod, is below 50% health.

2. You have 1 mana item. Again, this shoudln't be a problem. You need to micro your minions a lot in this build. You yourself will actually do little in the fight. If your constantly casting SS over and over again its because your sucicidng your own forces ex. throwing them at towers or just have them circle around for some reason...

3. It costs a lot. The build will be its best if your teamate support you a bit with the upgrades.

4. Takes a lot of micro for your minions if you want to save mana and yourself from contact with the enemy.

 

Some tips if ya wondering:

1. Minions go first, then you.

2. You always stay behind your minions (during battle) unless your going in for the finishing blow

3. Always have a full army.

4. Don't leave the crystal until you have the maximun of minions you can have at the time on the field and a BSyourself for a little boost.

5. This build late game gives you tanking capabilities, while this is great don't go ahead of yourself and be at the front of the line, your Shamblers do that for you.

6. Basically, everything you would normaly do, your Shamblers will now do.

7. The build is working if:

-you can fight and ALWAYS win 1v1 fights.

-you can leave your minions alone and can hold the lane by them selves without your help (Demigod's included)

-when your pushing and bringing down towers becomes rediculously easy for you.

-you don't die.

-the build is working when you kill a Demigod and all you get is "wtf"

-when, on the occasion, can hold off 2 demigods at the same time. Very possible.

Since this is my main build Critizism would be awesome actually. Throw in there an idea here and there. Maybe a compliment to boost my self-esteem...anything like that.

If you are interested...: http://www.gamereplays.org/demigod/replays.php?s=9bb97b55adb042553d609ad67b13d340&game=51&tab=upcoming&show=details&id=111365
(Ignore on the order I choose for items >_< not what I intended to do...)

...also if my overal strategy is missing something please tell me. Would like to have a proper startegy guide if anyone seems interested in this :D

5,575 views 34 replies
Reply #26 Top

Quoting Splitshadow, reply 25
The entourage skill line ends with tribute right? Tribute is a pretty good skill. That's the only real reason I could see taking it over compost.
End of Splitshadow's quote
The only real problem with tribute is around the time you get itis generally the time it is not as usefull as it would be between 1- 10. If someone doesn't already have giants out then it might be useful then, but its more of a situational bonus.

Reply #27 Top

Tribute is not a good ability. It gives you 4 gold per tick. A tick is a little less than a second, I'm don't remember how much. However, even assuming you get  4 gold per tick, that's only 240 gold a minute. That amount of gold isn't going to make a big enough difference to justify using a skill point on it. It is roughly the equivalent of getting 1 extra teleport scroll per minute. Would any other class give up a skill points for an extra teleport scroll per minute? I'm guessing not.


Entourage grants +6 weapon damage and +165 health to the QoT Shamblers (and only shamblers) per level. The attack speed of a Shambler is once every 2 seconds, which means the DPS from Entourage is 3 DPS per Shambler per level. With Summon Shambler IV and max rank Entourage, you have 4 shamblers, which gives you a maximum 36 DPS. The attack speed buff that you gain from Morale VI will increase this to 44.64 DPS. To obtain the max rank of Entourage takes 3 skill points.

In contrast, Compost grants 4/6/8/10/12/14 weapon damage and 60/120/180/240/300/360 to the QoT Shamblers (and only shamblers) per level of compost. With maximized Compost and Summon Shambler IV, you have a maximum increase of 28 DPS. The attack speed buff from Morale VI will increase this to 34.72 DPS. To obtain the max rank of Entourage takes 3 skill points and it has to be built up with sufficient deaths to maintain it.

Compost also grants an Uproot Bonus, but Uproot is the worst skill the QoT has. You don't have to obtain max ranks in compost to get good use out of it. By obtaining only the first level of it, you can then get the higher ranks via units dying around the QoT. Getting more ranks in compost only increases the starting level of Compost. To maximize DPS only get the first level of Compost and earn the others via killing creep waves.

To review:

At max rank:

Entourage: 36 DPS & 495 Health

Compost: 28 DPS & 360 Health

If you really want to make a minion build with these skills, take the first level of compost, then Entourage.


The reason you don't want high levels of Bramble Shield is because it lacks mana efficiency. The QoT is always short on mana, so you want to get the most effect for your mana. The efficiency of Bramble Shield can be seen in the following table.

 

Shield Damage Mana Damage/Mana
1 700 400 1.75
2 950 560 1.696429
3 1200 720 1.666667
4 1450 840 1.72619

The higher the Damage blocked per Mana point spent number is, the more efficient the skill is. Level 3 is the least efficient level. Level 1 is the most efficient level. Level 4 is also decent, but takes 4 skill points. Level 2 is the best compromise. It is nearly as efficiency as level 4, but requires less skill points. By staying with level 2 and not getting level 4, you are only wasting .03 mana per point of damage blocked, and you get an extra two skill points to spend on another skill.

The 1450 shield value sounds attractive (it is big), but when compared against the damage skills of other demigods, it often isn't good enough. Let's take for example, the Torch Bearer's max level fireball (1050 damage for 540 mana). It has a mana efficiency of 1.94. That means that a Torch Bearer would love to trade you fireball for shield. He would love it even more if he can trick you into casting Shield 4 and then not using his fireball. Thirty seconds later you are now out 840 mana and have no shield. If you use a level 2 shield, and he fakes you out, you only lose approximately half of the mana as a level 4 shield. Furthermore, you still block almost all the damage from the fireball.

 

 

 

 

Reply #28 Top

Quoting synnworld, reply 24



Quoting DarkPAINSDeaTH,
reply 23

Quoting synnworld, reply 22


Quoting DarkPAINSDeaTH,
reply 20

Quoting synnworld, reply 18


Quoting DarkPAINSDeaTH,
reply 17

Quoting synnworld, reply 16etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.

 So... your saying that, for your style of play, taking Compost gives you a slight advantage over the enemy then Entourage. I'm confused... From what I've seen on the stats for Entourage Compared to Compost the only time when Compost out ranks in stats against Entourage is at rank 1. After that Entourage out stats it in the rest. Also wouldn't it be more worth while having the attack and health right there instead of waiting for a creep wave or for one of your  own minions to die in order to get that increase to stats?


What you are over looking is the fact before I choose whether to get compost or entourage, I will already have all 5-6 morales. Morale gives shamblers suffiecent enough life to survive and hp regen. The reason I would chose compost over entourage is the fact you need to be in creepwaves to get it activated, meaning more exp without having to worry too much about them. Again the matter of compost and entourage is more of a personal preference as morale should be the first thing you go for.

 

did that clear it up alittle.

I'm still SO confused on why you choose the lesser Compost over the Entourage I understand right now that taking Morale before hand really helps throughout the game due to the Idol minions that you summon. The only reason why I choose Entourage is I guess more damage and health ^^

Another thing, why do you say that taking Compost earns you more Exp...? If your talking about framing lanes with your minions that doesn't make a difference. But having to kill creeps to get your Shamblers at full potential is. If you had the option to take Entourage over Compost, and Entourage gives you more benefits then why choose Compost?




You still are not getting what I am saying. , compost is better because queen has to kill minions, that means you are out there taking care of creep waves gaining exp. While you are doing this your minions could be else where supporting a teammate demigod , and taking down a dying tower.

But wouldn't taking Entourage save time so that you don't need to kill creeps? And that's what your suppose to do with minions, farm on different lanes or support your teamates...

Compost doesn't give you more exp, gold, or damage if you take it instead of Entourage. Are you implying that taking Compost forces you to kill creep waves so that you gian that bonus or something? because right now I'm not understanding your logic... All I'm hearing from you is that Compost is better due to personal opinion or strategy.I tried to explain it too you, but yuo just aren't getting it. Just stick with entourage if you feel it is better, because now you are just going to make me repeat what I have already said.

End of synnworld's quote

 

ok >_> fine lol other then this whole Compost and Entourage thing, thanks for the tips and advice Synn.

Reply #29 Top

Would any other class give up a skill points for an extra teleport scroll per minute? I'm guessing not.
End of quote

WITH OCULUS I WOULD GIVE YOU TWO SKILLPOINTS FOR TRIBUTE.

Caps lock is cruise control for cool btw.

 

By the way, QoT is the Naga Sea Witch from WC3.

Bramble shield is like mana shield only worse :\

Ground spikes is a lot like Forked Lightning but the animation isn't as awesome

NSW is based around siege with high weapon damage and tornado as ulti, just like how QoT can put towers into the negative armor range and tear them down like crazy.

Reply #30 Top

Quoting synnworld, reply 21

Quoting LORD-ORION, reply 19

When you factor in the armor reduction from ground spikes, it is always better to being doing direct damage with QoT (so you take blood of the fallen) instead of relying on Ring of Divne might,

Mulch + shield + Blood of the fallen is your best bet for any QoT build.
Nlood is only decent when you are using a hybrid of shield and thorns, it is useless to the full minion queen.
End of synnworld's quote

No

QoT herself adds more ranged damamge then Ring of Divine Might can provide when all shamblers and idols are in play. If you want to play a minion build with QoT, QoT needs to be in the battle. This means you need BoTF.

Shamblers cost mana, you cannot think of them like you do spirits or crawlers.

If shamblers were free, or they outranged towers it would be different, but they aren;t and they don't. Ring of Divine Might is a bad choice for QoT minion build.

Reply #31 Top

Quoting Ptarth, reply 27
Tribute is not a good ability. It gives you 4 gold per tick. A tick is a little less than a second, I'm don't remember how much. However, even assuming you get  4 gold per tick, that's only 240 gold a minute. That amount of gold isn't going to make a big enough difference to justify using a skill point on it. It is roughly the equivalent of getting 1 extra teleport scroll per minute. Would any other class give up a skill points for an extra teleport scroll per minute? I'm guessing not.



Entourage grants +6 weapon damage and +165 health to the QoT Shamblers (and only shamblers) per level. The attack speed of a Shambler is once every 2 seconds, which means the DPS from Entourage is 3 DPS per Shambler per level. With Summon Shambler IV and max rank Entourage, you have 4 shamblers, which gives you a maximum 36 DPS. The attack speed buff that you gain from Morale VI will increase this to 44.64 DPS. To obtain the max rank of Entourage takes 3 skill points.

In contrast, Compost grants 4/6/8/10/12/14 weapon damage and 60/120/180/240/300/360 to the QoT Shamblers (and only shamblers) per level of compost. With maximized Compost and Summon Shambler IV, you have a maximum increase of 28 DPS. The attack speed buff from Morale VI will increase this to 34.72 DPS. To obtain the max rank of Entourage takes 3 skill points and it has to be built up with sufficient deaths to maintain it.

Compost also grants an Uproot Bonus, but Uproot is the worst skill the QoT has. You don't have to obtain max ranks in compost to get good use out of it. By obtaining only the first level of it, you can then get the higher ranks via units dying around the QoT. Getting more ranks in compost only increases the starting level of Compost. To maximize DPS only get the first level of Compost and earn the others via killing creep waves.

To review:

At max rank:

Entourage: 36 DPS & 495 Health

Compost: 28 DPS & 360 Health

If you really want to make a minion build with these skills, take the first level of compost, then Entourage.



The reason you don't want high levels of Bramble Shield is because it lacks mana efficiency. The QoT is always short on mana, so you want to get the most effect for your mana. The efficiency of Bramble Shield can be seen in the following table.

 






Shield
Damage
Mana
Damage/Mana

1
700
400
1.75

2
950
560
1.696429

3
1200
720
1.666667

4
1450
840
1.72619
The higher the Damage blocked per Mana point spent number is, the more efficient the skill is. Level 3 is the least efficient level. Level 1 is the most efficient level. Level 4 is also decent, but takes 4 skill points. Level 2 is the best compromise. It is nearly as efficiency as level 4, but requires less skill points. By staying with level 2 and not getting level 4, you are only wasting .03 mana per point of damage blocked, and you get an extra two skill points to spend on another skill.

The 1450 shield value sounds attractive (it is big), but when compared against the damage skills of other demigods, it often isn't good enough. Let's take for example, the Torch Bearer's max level fireball (1050 damage for 540 mana). It has a mana efficiency of 1.94. That means that a Torch Bearer would love to trade you fireball for shield. He would love it even more if he can trick you into casting Shield 4 and then not using his fireball. Thirty seconds later you are now out 840 mana and have no shield. If you use a level 2 shield, and he fakes you out, you only lose approximately half of the mana as a level 4 shield. Furthermore, you still block almost all the damage from the fireball.

 

 

 

 
End of Ptarth's quote

Now this was what I was looking for, thanks Ptarth for the stats list.

Reply #32 Top

I've been playing with queen on my team  a lot

and found out queen is only useful in noob game.

She just can't stand in pro games. she just can't escape from battle

once she is ganked she dies.

Reply #33 Top

Quoting Heros_Master, reply 32
I've been playing with queen on my team  a lot

and found out queen is only useful in noob game.

She just can't stand in pro games. she just can't escape from battle

once she is ganked she dies.
End of Heros_Master's quote

This is majority of dg, not queen alone,

Reply #34 Top

People really underestimate the team support abilities of the queen. Her level 10 armor buster is worth the price of admission alone. PLUS she takes down towers oh so fast. Using the teleportation favor, a Queen can both give chase and make a clean get away without too much trouble. I have won games against heavy opposition, well equipped Demigods, all thanks to her armor reduction. Looking only at the 1 vs. 1 statistics gives you a bad image. A good Regulus, Torch Bearer and QoT can take down even a team of so-called 1st tiers with ease simply due to their synergy. The game is more than ganks, its about holding lanes and flags... And the ultimate goal, the citadel. All these things the "weaker" Demigods do better. Coupled with the various buffs/debuffs that these Demigods have, it more than compensates for lousy 1 v 1.