The minion topic Attack and Defense
Well lets get this started…..
First monks were overpowered as they heal by percent, and people wanted it turned into a base number; which after a point would make monks completely useless and wouldn’t stop hp stacking as long as we continued to have a hp flag and sigils.
Secondly some people said they either wanted idols either taken out of the game (Fuck each and everyone one of you!) Or let them be bought by every Demigod and not just generals. I find this amazing as doing this won’t seem to make Assassins overpowered, while suggesting giving Blade of the serpent to Generals will somehow break this game. The way split put it “No demigod should have both infinite mana and healing at the same time.” So if giving General Bots will break this game, then so should giving every demigod idols, and if idols were removed then I for one would stop playing all together.
Now even with all the bugs in this game; siege is overpowered to, what the hell? Ok, so it takes 15 AA to kill them, but I don’t want them dropped in three or four damn hits. How about we also add them to that and just have one idol or special unit give the same amount of gold as one would get from killing a demigod, I mean that should be fair to then. What next? You want berserkers to die in one hit, no wait how about unmulchable shamblers? No I got it Yeti’s that can only attack anything that moves (Ok that just may as well be an improvement.)
You have to react when cats and giants are attacking your towers so why shouldn’t you have to when minions are? Another thing is why the hell are you leaving a general alone to build their army?