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Reg build w/ AF and Mard's Hammer

Reg build w/ AF and Mard's Hammer

I watched a replay...I think it was cow's when he romped playing Occulus...with all high level palyers. One of the guys palyed Reg

  • one point in snipe
  • four points in mine
  • three points MB
  • and max AF
  • one or two points scope

favor item was Mard's hammer

He seemed to do pretty well but I have read before AA Reg builds are no good. So is this a viable build or no?

8,368 views 42 replies
Reply #26 Top

Next patch? I'm new to the forum so I don't get all of the memos, but there seem to be quite a few threads suggesting that support for Demigod is over.

Reply #27 Top

Snipe is basically useless in the standard 3v3 with 2 generals. The only thing you can do is finish off a fight from across the map and get a kill that would otherwise hot have succeeded. You can harass all you want, but regen and healing totally kill its usefulness. No one should go pure AA, you need mines and mark of the beast to do damage and slow them down. With blade of the serpent, you can spend money on health gear instead of buying 4 hats.

Reply #28 Top

Quoting Splitshadow, reply 27
Snipe is basically useless in the standard 3v3 with 2 generals. The only thing you can do is finish off a fight from across the map and get a kill that would otherwise hot have succeeded. You can harass all you want, but regen and healing totally kill its usefulness. No one should go pure AA, you need mines and mark of the beast to do damage and slow them down. With blade of the serpent, you can spend money on health gear instead of buying 4 hats.
End of Splitshadow's quote

 

If you're sniping to harass, you're doing it wrong. You don't snipe to harass, you snipe to help a teammate. The dmg burst that you deal with snipe from your own lane is dmg that the other side's priests or healer has to heal, which means they will not be healing the damage your teammate is also doing.

You also use snipe at close range. It's a 700 dmg burst at lvl 7 or so at point blank. Use it in a fight with another demi, even at point-blank. Blade of the serpent is nice and all, but as mentioned mine dmg doesn't fill it, and since you fight mainly with mines you're going to go oom. I still take renewal and mana helms. I reduce my helms over time and replace with health/armor items, but I definitely need to go with 3 helms.

Reg can deal a lot of dmg 1v1 if you take renewal (mine toss every 6s), so take some health pots. Chances are, you'll have a mine cast get interrupted, which gives you time to use a big pot. If it buys you another couple of mine throws, and another snipe, it's well worth it.

Reply #29 Top

Epi: That replay was from cows game and is posted in the general section. I'm very tech challenged so if you tell me how I will post it here.

Mangus: What if the AF Reg had boots of speed and wand of speed along with two points in scope. He could still support from distance and be siage macine taking down towers quickly. DG with wand of speed won't be able to catch him due to his speed + distance due to scope.

I'm not saying this will work, I'm just curious as to if you think this will work or not and if not why?       

Reply #30 Top

AF Reg works pretty well in duel situations against given DGs or players (I've seen PeterDumptruck's Minion Erb struggle against AF, for example) and a long time ago I think I saw a decent QoT/AF Reg team on Prison. 

I suppose you could make a case for Speed AF/Maim builds on a long-lane map like Crucible or Leviathan.

In a typical 3v3 Cata though?  I haven't seen it.  

I guess you could play it as a Hail Mary and it would go something like this:

Minion Erb, Minion Shield Oak allies

get Curr 1, ignore all other upgrades

lockdown enemy gold flag early

Team buys only for Reg's Crit build - Wraps, Mageslayer, and Ash if the game lasts

WTFBlitz enemy citadel at level 8, all minions, Shielded Crit Reg, Eterni-Mist Erb, and Zombie Oak = GG

 

 

 

 

Reply #31 Top

This thread should be locked and move out of the public sections to deter any idiot from using a AA build outside of a pure noob game.

 

Armor>AA reg



Only thing worst then a pure AA reg is a Snipe/HW reg that steals kills and minon groups and spends all the money on his own gear, instead of cit upgrades.

Reply #32 Top

Quoting Splitshadow, reply 27
With blade of the serpent, you can spend money on health gear instead of buying 4 hats.
End of Splitshadow's quote

I think it was you who posted in another thread somewhere that your main problem with demigod right now is that you don't know what else there is to learn to make yourself better?  If that's true then here is my suggestion for something you can put some time into: meta game calculations.

Before I get into that I'll say this:

1) buying hats caps at 4200g.  You never need more than this.  Buying hp/armor never caps as you always need more because the point of buying it is so you can be risky and run around trying to melee and everyones damage is always increasing and they are always buying better hp/armor gear too.  Eventually you'll be selling nimoth/unbreakables for groffling, etc.  In the long term the thousands of gold you would have put into your bad reg character trying to survive a melee with a beast you could have easily avoided in the first place (that's his main strength btw, avoiding melee) would have been much better used as 2 additional levels for everyone on your team because you bought xp1 2 and 3 early on.

2) blade of the serpent is absolutely awful compared to staff of renewal for reg.  First, you're still going to need to buy a hat because you'll only have enough mana for 3 total abilities otherwise.  Second, it assumes you are already being a bad teammate because the cooldown on serpent (what is it 60s? even if it's 45...) means that even if you get full mana from it every time you are out of mana and you never have to wait for a creep wave (which you almost always will) half the time you won't have enough mana to spam your abilities.  You will be holding back snipes or not mining towers for half your game.

Regulas has one thing he can do better than any demigod in the game, deal damage safely from range.  If you want to go toe to toe with any character dropping mines, motb, snares, wanding etc trying to get the kill for yourself, for the love of god just play antoher character who class strengths are better suited for that as just about everyones are. 

Now as for the meta game stuff.  Unless you are increadibly good with spatial analysis (and almost no one is) this is hard to understand.  The easiest way to grasp it as it applies to reg builds would be to watch two replays at the same time, one AF/whatever the other SoR 4 hat spammy mcspamsalot build.  Watch how, while you don't get kills SoR allow your teammates to hold the hp flag almost the entire game because every 8s there was a snipe in their oppsitions face.  Watch how you tear a tower down in <30s (before anyone can react) from full health with mines.  Watch how your entire team is +1 levels by level 8 because of your cit upgrades and count how many times your team lived with <10% health or got an extra kill because they had 10% extra health because they outgeared the enemy and held hp flag all game.
The AF build game is going to be back and forth assuming equal skill of all players.  Unfortunately no 2 games are alike so it's hard to directly compare 2 replays but put 400 games into your brain and compare the outcomes of all of those and you'll see what I'm saying above is accurate.

Here is a pro tip for anyone who tries a 2k hp reg@lvl10 build: totems.  The simple fact is that anyone who can get to you, WILL kill you.  So you have to see them first (especially erebus@10).  This is easily accomplished by having totems down well in advance of your position so you are never taken by surprise.  In the early game I often have 3 totems down at all times.  One in the mid and one on either side of the enemy tower.  They last nearly forever and cost 50g each.  Easy way to never get caught.  You should never, ever die with a few 50g totems down unless you just don't look at the map or make a bad judgement call.

Another cool feature of SoR on cataract is that you can get 2 snipes in on someone if they are at a flag and turn to run to their crystal the second you hit them the first time.  Without SoR they will make it to the crystal before you can even start the second snipe.  Again this only works on noobs but many a pro gets tricked once by the shorter cd, they won't be tricked twice though.

Reply #33 Top

Quoting el_cid1988, reply 29


Mangus: What if the AF Reg had boots of speed and wand of speed along with two points in scope. He could still support from distance and be siage macine taking down towers quickly. DG with wand of speed won't be able to catch him due to his speed + distance due to scope.

I'm not saying this will work, I'm just curious as to if you think this will work or not and if not why?       
End of el_cid1988's quote

There are a few problems here.  The first being that if you are playing AA reg against good players you'll never get far enough into the game to even buy the gear to make AA remotely useful.  If you do get that far then you don't have to worry about your opponants knowing they can counter you with wand of speed so you won't need to counter-counter.  SoR mines reg will beat  AA reg on taking down a tower by a long shot until the AA reg gets mage+ash or maybe just mage and 4-5 rankes of stats, still much later in the game by which point creeps should be owning the towers anyway.

I think it would be a fun build if you constantly join pugs with mediocre players but as far as being actually viable in a decent game?  AA reg is the most gold intensive build I know of and reg has the capability to be the cheapest character to perform decently on a team so it just never makes sense to me to go AA unless you are just screwing around for fun.  The cumulative effect of dumping all that money into the cit early is colossal and this game is basically one big cululative effect scenario.

Just by taking reg you're team is already at a disadvantage when the game starts.  The big boost your team receives from your cit upgrades can sorta make up for that assuming the other team has a rook and only 1 gen.

I'll try to get a good SoR replay today for you to check out.  It's a rarely played build.  Although I just got my beta key for an undisclosed game while writing this so... HRM

Reply #34 Top

Actually, I've found SoR my favorite Reg favor item, as sniping+mines is nonstop pain for the other team.  Just make sure you grab a mana pot for that last snipe.

Reply #35 Top

There are a few problems here. The first being that if you are playing AA reg against good players you'll never get far enough into the game to even buy the gear to make AA remotely useful. If you do get that far then you don't have to worry about your opponants knowing they can counter you with wand of speed so you won't need to counter-counter. SoR mines reg will beat AA reg on taking down a tower by a long shot until the AA reg gets mage+ash or maybe just mage and 4-5 rankes of stats, still much later in the game by which point creeps should be owning the towers anyway.
End of quote

What if the build had mines too.

  1. AFI
  2. Snipe I
  3. Scope I
  4. Mine I
  5. Mine II
  6. MB I
  7. Mine III
  8. Scope II
  9. AF II
  10. Mine IV
  11. MB II
  12. AF III
  13. Main I
  14. AF IV
  15. MB III

Start out w BoS as favor Gaunt of Brt, Scale, and vision Ward for the +5 line of site

Add the speed items and Banded + Nim CA. The rest for Cit upgrades.

So basically it's the Snipe/Mine/ MB build but just snipe light and AF added.

I'm fairly new but I was wondering if a really skilled Reg player could make this build work.

Reply #36 Top

It really isn't worth it to get AF before snipe. Also, for your point blank snipe nonsense, vengeance does almost as much damage in a fairly large area for 0 mana. Regulus can't just sit back with all mana helms hiding behind his teammates for the whole game. He needs to get into fights from time to time, and he can't any survive any combination of stun/nuke. No matter what character you play, YOU NEED HEALTH. You need 4k health on any character to be decent. Regulus should be able to fight at point blank range near his towers and win, otherwise he's a useless piece of garbage. Sure, you can support your teammates with snipe, but the damage isn't great. Best case scenario, you can force a competent player to back off the flag, let himself heal, then take the flag back. If he can't take the flag back, grats, your teammate didn't really need your help. BotS + low level AF gives you about 400 mana per second around level 8 just hitting creeps. After your bots runs out you can mine two or three times before you need mana again. If AF/Mines/MoB reg is unplayable, then regulus is just unplayable. Snipe regulus is laughably weak.

Reply #37 Top

No matter what character you play, YOU NEED HEALTH.
End of quote

No.  Stacking HP is only important for DGs who lose HP, and not even all of those

Sure, you can support your teammates with snipe, but the damage isn't great. Best case scenario, you can force a competent player to back off the flag, let himself heal, then take the flag back. If he can't take the flag back, grats, your teammate didn't really need your help.
End of quote

You can take 15-20% of your opponent's health with one hit, and it scales.  If you are doing your job and went Renewal you are doing that from across the map 5-7 times a minute.  Explain to me how that's negligible?

Snipe regulus is laughably weak.
End of quote

Compared to what?  Didn't we play a vent game last night where Omicron's Snipe Reg completely dominated?  Do you really think an AF Reg would have done as well against your Occ/Rook/UB/Oak team?  Yes, it was Leviathan, but you can roll mean teams on 3v3 Cata with Snipe Reg, as long as your opponents don't hardline the Tier 1's or even sometimes when they do.

 

 

Reply #38 Top

We played a game last night where our sedna never healed the right target. Your regulus didn't do much. You guys won because of 12 unnecessary deaths (none of which were mine I may pompously add)

Reply #39 Top

Quoting Splitshadow, reply 38
We played a game last night where our sedna never healed the right target. Your regulus didn't do much. You guys won because of 12 unnecessary deaths (none of which were mine I may pompously add)
End of Splitshadow's quote

Paradox died like 5 times before giants came out because he was trying a new minion-based Occ build instead of the more competitive Assassin build.

We had /one/ death due to a Snipe-Pentitence combo (which I was expecting the whole game), and that was the particular time when our Sed healed herself at full hp right before the snipe AND after -.- Even with a fed Reg sniping us and being 2 deaths behind we were still holding that flag...

Plus, not dying doesn't make you win xP It could just mean you were never in the right place at the right time...

Reply #40 Top

1.  Snipe Reg is the most viable build I've found for high-level play, and it only works under a given set of circumstances.  Just to reiterate, you don't stack health on this build.  Here's how it plays out.

2.  Reg, like more than half of the DGs, is a specialist.  You don't roll him unless you know exactly what you are doing and are countering or matching a given set of DGs or are confident you will win regardless of what DG you roll

3.  AF Reg is an attempt to lop the edges off of a ranged specialist to make him fit into a generalist box, and 95% of the time your opponents will crucify you for trying.  Sure, give him Mageslayer and Ash and Wraps and he's Badass.  Who isn't, with that gear?  A Stats/Crit DA with the same gear will knock down Citadel in 10 seconds, does that mean Stats DA is a good build? 

Reply #41 Top

Quoting el_cid1988, reply 35

There are a few problems here. The first being that if you are playing AA reg against good players you'll never get far enough into the game to even buy the gear to make AA remotely useful. If you do get that far then you don't have to worry about your opponants knowing they can counter you with wand of speed so you won't need to counter-counter. SoR mines reg will beat AA reg on taking down a tower by a long shot until the AA reg gets mage+ash or maybe just mage and 4-5 rankes of stats, still much later in the game by which point creeps should be owning the towers anyway.
What if the build had mines too.


AFI
Snipe I
Scope I
Mine I
Mine II
MB I
Mine III
Scope II
AF II
Mine IV
MB II
AF III
Main I
AF IV
MB III

Start out w BoS as favor Gaunt of Brt, Scale, and vision Ward for the +5 line of site

Add the speed items and Banded + Nim CA. The rest for Cit upgrades.

So basically it's the Snipe/Mine/ MB build but just snipe light and AF added.

I'm fairly new but I was wondering if a really skilled Reg player could make this build work.
End of el_cid1988's quote

ine IV
End of quote

This sounds exactly like the build I see <20 games, <20% win ratio players using which is one of the few things that can make me rage quit a game.

First, if you are going to play AF reg you need gear, lots and lots of dps gear.  AF by itself is worthless, the point is that the more dps gear you stack, the more haste and +dmg you get, the more each point of those is worth.  With what you described above your level 9 reg is going to be auto attacking every 1.2s for 200 damage with 0 crits.  Against any hp stacking dg that will likely turn into 100 dmg every 1.2s.  A single level 1 monk would outheal that. You won't be helping your teammates by spamming snipe into their lanes.

Level 1 snipe with no tracking is bad too.  I never understand why people say lvl 1 snipe is always worth getting.  It's not.  What good is 250 damage that takes 5s to fire and get to the target once everyone is level 2 or higher?  Snipe has high damage for the levels you get it at.  By level 10 you generally do around 1000 damage with it and by level 10 most dg's will have around 4000 hp.  In fact, rank 4 snipe is just about as much dps as your above AF auto attack, except snipe is from massive range and with tracking you can ping people well into their base.

Regulas is awful.  I can't make any build for him work against a good team.  If I absolutely have to play him then sor+hats works the best but it's still bad and my team will be at a serious disadvantage.  This is all assuming cataract.  Reg is fairly good on Levithian and pro on zik, but those almost never get played.

Reply #42 Top

Quoting gm-magnus333, reply 32
Another cool feature of SoR on cataract is that you can get 2 snipes in on someone if they are at a flag and turn to run to their crystal the second you hit them the first time.  Without SoR they will make it to the crystal before you can even start the second snipe.  Again this only works on noobs but many a pro gets tricked once by the shorter cd, they won't be tricked twice though.
End of gm-magnus333's quote

Ya they do. I've done it almost every game. Good players, great players... doesn't matter. There's just too much to track. Great players usually adapt by retreating sooner, spawning priests, potting, etc, but every now and then they are losing a fight and are oom, or have no pots, and have no choice but to run. That's when they start taking hits.

 

Quoting Ke5trel, reply 40
1.  Snipe Reg is the most viable build I've found for high-level play, and it only works under a given set of circumstances.  Just to reiterate, you don't stack health on this build.  Here's how it plays out.

2.  Reg, like more than half of the DGs, is a specialist.  You don't roll him unless you know exactly what you are doing and are countering or matching a given set of DGs or are confident you will win regardless of what DG you roll

3.  AF Reg is an attempt to lop the edges off of a ranged specialist to make him fit into a generalist box, and 95% of the time your opponents will crucify you for trying.  Sure, give him Mageslayer and Ash and Wraps and he's Badass.  Who isn't, with that gear?  A Stats/Crit DA with the same gear will knock down Citadel in 10 seconds, does that mean Stats DA is a good build? 
End of Ke5trel's quote

Agreement.

However, AF reg can still be done. At lvl 11, start putting pts into AF, at lvl 15, start putting them into EA. Giants are great big bags of gold, so a full snipe/mines/mark reg easily turns into a 90% AA reg. You can dump all your mana items for damage and health leech items before long, including wraps and mageslayer. In fact, with a couple of large combat health pots, you'll push away a health stacked erebus if you have mage, wraps, and nimoths at lvl 15 - which is extremely doable. The downside is you won't be able to dump your usual 11-15k completely into the citadel. The upside is your characteristic completely changes, and you suddenly shred all the health-stacked builds on the field.