Unclean Beast Build: The Damage Excreter.

I’ve been playing Unclean Beast a lot recently and noticed that this build hasn’t been put up in a guide yet. I’ve been using it ever since I got owned in a 2v2 maybe a month ago by someone using it. Here’s how it goes:

The Build:

  1. Ooze.
  2. Spit.
  3. Save.
  4. Ooze and Spit.
  5. Foul Grasp.
  6. Save.
  7. Ooze and Spit.
  8. Inner Beast I
  9. Save.
  10. Ooze and Spit.
  11. Inner Beast II.
  12. Inner Beast III.
  13. General Attributes I.
  14. General Attributes II.
  15. Acclimation.
  16. Putrid Flow. (Great for towers and those giant clusterfucks that seem to happen all the time).
  17. General Attributes III.
  18. General Attributes IV.
  19. General Attributes V.
  20. General Attributes VI.

Starting Items:

The best way to start, in my opinion, is by getting banded, a health pot and a mana pot. Move to the lane you’re going to hold, farm the creep, get level 2, and pressure the other demigod with auto attack and ooze whenever their creep wave comes up.

Favor Item:

The only one I can recommend is the Blood of the Fallen. In the beginning, do NOT select your favor item. You have a starting hp of 2k with banded and no HP flag, which is more than sufficient to kill the creep wave and pressure other demigods. If you need a quick boost in hp to chase or run, you have a health potion to pop and a favor item to select. That right there is an instant health boost of 1,550. Use this to your advantage, like for drawing a low-hp demigod far into your towers, or when going far into theirs chasing.

How to Use it:

This build has an incredible DPS, with the combination of ooze, spit and your basic auto attack. The main problem is the lack of mana early on. One of the most important things to remember is to not spam foul grasp and spit. If you use one of your abilities, attack to kill. At level 5+, if you have unbreakable boots, one of the most effective combos you can perform is foul grasping then canceling your foul grasp with spit and continuing your auto-attack with ooze while they’re dazed. Use it when they’re low on hp, and there’s basically nothing they can do.

Recommend Item Order:

- Banded Armor.

- Save up at least 3k gold.

- Unbreakable Boots and Nimoth Chest.

- Save up at least 4k gold.

- Narmoth’s Ring.

- Hauberk of Life/Slayer’s Wraps (depending on your gold income).

- 3x Ports, Caps, 1x Sigil.

UB really should not be expected to buy many citadel upgrades, especially if he is taking the role of “The Killing Machine.” Coordinate with your team to have as many opportunities as possible to gain experience, and always stock up on ports to help your teammates out. You should rarely, if ever, shop in between the major item upgrades unless in desperate need of healz or ports/locks. If you have teammates with bishops, however, you really have no excuse to go back to the citadel. At around levels 10-15, they’ll start healing you for more than 1k hp every 7 seconds.

Example:

Here’s a replay of this build in action. It is extremely effective with good teammates that port with you, especially an oak because all of your damage (AA, spit, ooze) can be increased by up to 16% by penitence.

http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=108791

(Didn't really review this for grammatical errors, let me know if there are any).

 

 

5,076 views 22 replies
Reply #1 Top

Good god I died a lot that game ><

Reply #2 Top

I thought spit was always better in the beginning? Also, why do you pump so many points into stats instead of frenzy or inner beast? I don't play UB, so I'm not criticizing, just asking.

Reply #3 Top

Level 1 doesn't matter, both spit and ooze are maxed out by lvl 10 and I do max out inner beast. Instead of inner beast IV, there's acclimation. Bestial wrath, what I'm assuming that you're talking about, costs too much mana to be useful. Spit + auto attack is more than enough to mow through towers, and good players will just run when you use bestial wrath anyways.

Reply #4 Top

I recommend switching stats to beastial wrath and trying out Blade of the Serpent if you have mana problems.

Reply #5 Top

Bestial wrath doesn't increase spit/ooze damage, and costs a ton of mana. It's really one of the most useless skills you could use as UB. The casting animation is also unmistakeable as I said in my above post and people that aren't dumb aren't gonna stick around for you to smack 'em around with +55% weapon damage.

Reply #6 Top

I don't know, in a 3v3 fight, they won't all run, plus UB is perfectly capable of giving chase.

Reply #7 Top

bestial wrath becomes useful lategame when aa dmg is more important than ability dmg. while stats give you clearly an advantage mid-late game, lategame when you have a mageslayer, bestial wrath is much better. of course the enemy can run away from the fights but at lvl20 its a fight for the portalflags and running away mostly is not an option.

and to the build i have to say. indeed you dominated me there sometimes. especially around lvl 15 after i had to sell stuff to get creeps. but while you spent tons of money on pots, i didnt and could afford curr2 which in the end gave us around 25% more money total.

so that build is only viable if you have teammates who invest into the cit cause you wont have the money due to spending a lot on pots early game. and if you use pots to not have to run back to base then you really should use the warscore advantage so it doesnt come to lategame cause then an evenly equipped beast with beastial wrath will win the fights if you dont run.

Reply #8 Top

Quoting Splitshadow, reply 2
I thought spit was always better in the beginning? Also, why do you pump so many points into stats instead of frenzy or inner beast? I don't play UB, so I'm not criticizing, just asking.
End of Splitshadow's quote

Spit is better 1v1 because you don't attrition yourself to death, esp against generals. (Against generals, the first tick of spit causes the monk to heal all of 45 damage and then it does nothing for 8 seconds). That said, Ooze will increase monk heals to once every 10 seconds because it will waste heals on itself to stay alive.

However, Ooze level 1 is something a LOT of people underestimate and it really hurts 2v2 dogpile on HP flag at level 1. (I'm saying it's better than Spit).

 

That said, this is the build most people use, except they swap Level 1 and 2, get Diseased Claws @ 13 instead of Stats, Save 14 to get Acclimation + Putrid at the same time on 15. Levels 16-20 don't really matter much for 99% of games. Since most people don't like Stats ;) I do, hence why by build isn't quite the same as most but...

Getting full Inner Beast + Unrelenting Wrath is a killer with Artifacts but impossible to do on most builds that aren't a BotS build.

Reply #9 Top

The cit upgrades were coordinated fine. I always made sure that they could buy the ups before I got anything big like narmoth's or god plate. Granted I could've gotten currency and exp/catas instead of god plate, but I felt that me being able to kill far easier was more important since we all had enough money for locks/teles.

But regardless, I really didn't spend that much money on pots. I bought a health pot and mana pot in the beginning, and 3 mana pots mid game. That's only 1k gold, which is cheaper than both plenor and vlemish and doenst take up a slot.

I actually don't agree with your comment about aa damage becoming more important. As armor increases from leveling, the constant damage from skills, 115 and 105 per second, seems far more important and the highest level of bestial wrath would only really increase your damage output by like ~700 (a rough estimate) and costs so much mana.

@hedgie: I'm actually going to start getting diseased claws at 13 from now on. It completely slipped my mind, haha.

 

 

Reply #10 Top

"

I actually don't agree with your comment about aa damage becoming more important. As armor increases from leveling, the constant damage from skills, 115 and 105 per second, seems far more important and the highest level of bestial wrath would only really increase your damage output by like ~700 (a rough estimate) and costs so much mana."

Bestial Wrath has crazy synergy with Artifacts, Inner Beast and UB's already very high DPS and attack speed. For the vast majority of the game, Spit does more damage for less mana than Wrath. This is no longer the case when you've got Narmoth + Mageslayer, for example (Akshandor really is the best).

Bestial Wrath has it's place for very late game 3v3 Portal Parties when it is literally do-or-die for the entire team. Whoever has the last man standing wins the portal, while the rest of the other team is dead, and therefore, wins the game. Bestial Wrath can be enough for just that.

However, if you're a Blood build (and you are) then you really don't have the mana for it, which is why Stats or Claws is a better choice. Post-Mortem + Plague would be better if they weren't bugged, but Uberfix is fixing that so. Soon.

Reply #11 Top

I hadn't thought of the fact that monks heal themselves, that's something to think about. I imaging 1v1 against Oculus with ooze wouldn't go over so well though.

Reply #12 Top

Quoting Splitshadow, reply 11
I hadn't thought of the fact that monks heal themselves, that's something to think about. I imaging 1v1 against Oculus with ooze wouldn't go over so well though.
End of Splitshadow's quote

Yep. Monk heals work like this:

What is my % hp?

Does a nearby demigod have less than that % hp? If so, heal them and apply an 8 second debuff to them.

Am I hurt? If so, heal myself for 200 and apply an 8 second debuff to myself.

Are there any nearby creeps at < 50% hp? If so, heal them for 200 and apply an 8 second debuff to them.

Wait 5 seconds....

 

AoE attacks are extremly effective against monks because there is a 3 second period where monks have heals available but can't heal their attacked demigod (and therefore don't make the "does a nearby demigod have a less than % hp" check). Hurting them or nearby creeps reduces the effectiveness of monks by 25% since they blow their heals.

Whenever you play a general v general, first you should micro both your monks onto the demigod to hurt them for 45 and make the monk blow a heal for a small amount of damage. Then you target one monk onto your enemy demigod and micro the other to attack both their monks once. Then stick that second monk back onto the demigod. The second you see their hp pop up, have one monk attack both their monks again.

Reply #13 Top

From what I've observed, a BotS build ends up increasingly stronger mid- and late-game. Any particular reason for BotF in this build?

Reply #14 Top

Bestial Wrath has crazy synergy with Artifacts, Inner Beast and UB's already very high DPS and attack speed. For the vast majority of the game, Spit does more damage for less mana than Wrath. This is no longer the case when you've got Narmoth + Mageslayer, for example (Akshandor really is the best).
End of quote
You're talking about levels 16-20.  That's a long game and you're likely to see artifacts in it.

Reply #15 Top

From what I've observed, a BotS build ends up increasingly stronger mid- and late-game. Any particular reason for BotF in this build?

 

I love it for its usefulness early to mid game. I'm going to try out BotS for a few games and see how it goes, though.

Reply #16 Top

BotF is like a little security blanket for everyone. It's cute.

Edit: lol, wrong abbriv.

Reply #17 Top

Quoting mandatorycloud, reply 15

From what I've observed, a BotS build ends up increasingly stronger mid- and late-game. Any particular reason for BotF in this build?


 

I love it for its usefulness early to mid game. I'm going to try out BotS for a few games and see how it goes, though.
End of mandatorycloud's quote

Just run around and spit on towers the first 5 minutes. Seriously. Spitting on demigods is a waste since you won't win the fight anyway.

Reply #18 Top

you wont get anywhere near a tower if you cant even get past a flag ;)

Reply #19 Top

Quoting ShakeNBake, reply 18
you wont get anywhere near a tower if you cant even get past a flag
End of ShakeNBake's quote
XP towers, mana flag.

They let you take the XP, you camp mana until they leave to get XP, you spit on their mana tower, then you spit on their XP tower while you're there.

If someone from the enemy teams leave HP to take XP instead, you now have a ~400 hp swing and now you can actually fight.

Reply #20 Top

A good BotS beast should be able to beat a good blood beast, but a good BotS beast I am not. Heres a replay of me using cloud's build:

 

http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=109355

 

In the beginning I wasn't sure if I was going BotS or BotF, so I didnt get any mana pots. Thats really the only difference. I also got Narmoth's early just for shits. There was only one or two times in the game where I could've used the extra mana for a possible kill, but I decided I wanted to kill TB in the beginning xD. As Hedgie said, with a BotS build you can spit it up on towers everywhere, all the time. Just constant spit after spit. Which, if you play it right, should be much more effective than the early tanking abilities. At level 4, with just one spit, you completely nullify whatever advantage an enemy with BotF had over you, if you're going BotS.

 

Still, there's the replay. It worked well.

Reply #21 Top

problem with bots ub is that in mid game where there is big 3vs3 they don't have enough hp yet and they will likely die more often than a botf ub

Reply #22 Top

I support any build that doesnt use BotF. Even Yeti builds.

I hate BotF.