Please fix modding

A while back, Frogboy told us we were getting modding. We were all excited. However, modding is rarely used in multiplayer games. Most of us suggested that an autodownload feature should be added for ease of use. We don't have this feature, and no one uses mods online, as we all predicted.

I know that there are saftey concerns, but couldn't we have a prompt where we can choose to accept or decline the download from the host? Our community is small enough that I don't think malicious usage would be a problem. Without this, no one will use mods online.

It's aggravating that there are original favor items and balance mods that aren't being used because of the hassle of downloading a mod. I don't know how the hell I'm supposed to know which mods a player is using and where I can download them. We don't have anything like GPGnet's Vault, so we *need* autodownloading. Either give us the vault, or give us autodownloading. This modding framework isn't cutting it. If Stardock desires community-driven improvements, it needs to do one or the other.

6,870 views 10 replies
Reply #1 Top

I played a mod. I'm an over achiever :D

 

More seriously, you can always tell what mods a host enables by hovering over the game. His enabled mods will show up in the tooltip that appears. Also, I think a relatively large portion of the community uses UI mods. I know that I do and many other active players as well, along with everyone in my premade.

Reply #3 Top

Even if you can see the mods in the tooltip not many go and download it. I agree with Epi, autodownload would be great.

Reply #4 Top

I third this decision, I have heard a couple of time some people tried to join my games, but couldn't because I had like 4 or 5  mods activr and they haven't been on the board once so they didn't know where to get them.

Reply #5 Top

even being able to send mods through impluses overlay friends list would be a great boon. :drool:

Reply #6 Top

No. The real reason mods aren't played is because they're well... bad.

The (balance) mods usually break more than they fix. If they're is a very good mod that fixes balance issues in a intelligent matter(ie it is headed by Obscenitor) yes then I and I believe most of the top players would seriously consider playing solely with this mod.

Reply #7 Top

With this logic, why haven't I played any games that use the TB AA fix Mod?

TB is an legitimately UP demigod and this mod helps him out a little and fixes a bug that exacerbates a balance issue.

But no one uses it for the reason that they never use any other Mod that needs to be downloaded by all parties in the game:  Its a crappy, poorly designed system thats too much of a pain in the ass to use.

Reply #8 Top

lifekatana, no one has really playtested mods enough to say that they all suck. Mods are a pain in the ass to use. Frogboy wants user driven content to become official, and the only way that knowledgable changes will be made is through extensive playtesting. No one playtests because we have poor modding implementation.

Reply #9 Top

the tb mod is too small and doesnt help that much. i share lifekatanas opinion. the balance mods that focus on demigods until now aint good. i really like obscenitors ideas since he seems to have a thought through opinion, some of pacovs ideas are also good but the modders just wont listen to what they say and rather do their own thing instead which pretty much sucks. i liked what morpheas begun with his item balance mods but it seems that he stopped working on it. this couldve been a good basis for further balancing the demigods.

you cant allow mods to being downloadable ingame. these things have access to your computer and could really mess your pc up. of course there is a secure way to make it work. a trusted server would be needed with "secure" mods. i dont think that this will ever be available in demigod itself. perhaps ready to play will offer a more generic approach one time for every supported game.

Reply #10 Top

That's a big problem in modding and in game development: modders are rarely good players, and good players aren't neccerarily good designers. 

 

And if you want a good mod you need all three: modding skill to implement the changes, the game designer to change core concepts and the good players to playtest and show the designer what and how demigods are played in the competetive scene.