Some questions about sins of solar empire modding

Some questions about sins of solar empire modding:

 

1- Its possible to make that ship upgrades will only affects ships built after the upgrade?

2- Is possible to make the player be able to upgrade 2 upgrades at the same time, if they have the amount of milytary lab and research station needed to each separated upgrade?

3- Its possible to remove the initial free capital ship?

4- Its possible to make higher the amoung of money (and 2 other resourses) that the player will have at the start of the map?

5- Its possible to make the player start with 0 captal ship slots instead of one?

6- Its possible to make that you are able to BUY construction ships from the planet?

7- Its possible to make the game decrease the amount capital ship supply and fleet supply of the player when the ship is destroyed?

8- Is possible to put as requeriment to the capital ship slots upgrade, that the capital ship supply number are not higher then some number?

5,623 views 4 replies
Reply #1 Top

1. No.

2. No.

3. Yes, it's in the map's .galaxy file.

4. See 3.

5. Yes, the initial capital ship slot research subject sets this.

6. Possibly. I've not seen it tried.

7. No.

8. Wait, what? I don't think so, if you're asking what I think you're asking.

 

:fox:

Reply #2 Top

Quoting Kitkun, reply 1


8. Wait, what? I don't think so, if you're asking what I think you're asking.

End of Kitkun's quote

 

I was asking about this:

In my mod, there is only tree capital ship slot upgrade buttons, one that add one capital ship slot, one that add 2 and another that add 3 captal ship slots. The first one has 4 levels, the second 3 and the third has 2, to a total of 16 capital ship slots in the end.

I would like to add more levels on those buttons and make that the player will not be able to upgrade using this button when amount of capital slots that the player has is less than 16 minus the about that the upgrade add. So the player will be able to upgrade his capital ships in any way he want, but will need to stay below the 17 capship slots.

Reply #3 Top

I don't think you can do this the way you describe.  Look at some of the tech research for the way SoaSE research works.  You can specify that to research something some other research must have already been done but I doubt that you can write an expression within the research entity file like

if CapShipSlot# < OR = 16-ThisResearchCapShipSlotAddition then ThisResearch is selectable.

However it is a neat idea.  

Actually I think I will implement a similar simplified capship slot number structure to the one you are currently using in the mod I play. 

Reply #4 Top

 


3- Its possible to remove the initial free capital ship?

4- Its possible to make higher the amoung of money (and 2 other resourses) that the player will have at the start of the map?
End of quote

 

 

Quoting Kitkun, reply 1

3. Yes, it's in the map's .galaxy file.

4. See 3.
End of Kitkun's quote

 

There is any way to do that to the entire mod and not only to the map? Something that will be in any map that you play.