nzac nzac

Would anyone be interested in playing an extensive balance mod for demigods?

Would anyone be interested in playing an extensive balance mod for demigods?

Are you happy with only half the demigod being compeditively playerble?

The initial idea would be to balance every demigod to about the same level of usefulness as Sedna or Rook or just below it. (Futher changes could be made after this.)

I my opinion Sedna and Rook are about right overall they are very good at certain areas of the game but can still be beaten by a number of combinations of 2 demigods in these areas. They are also weak in other areas and need other demigods to full those roles. Other levels of power could be used as a reference for ballancing to but I think this would be best ones.

For example, I think UB could be changed from having the fastest speed, best dps and the best ganking ability, and able to tank late game (making him rather overpowered, and far more dangerous than DA ganking wise) to just having the best dps and best 1vs1 demigod if supported by priests (can kited and be relatively easy to run from). This would allow DA to full the role of being the best ganker without being pretty close to redundant compared to UB and allow the ranged demigods to kite him effectively.

I think this could be done with simple changes like:

  • Lowering base speed to 6 (from 6.3), will still be fast with abilities but not too fast to kite safely.
  • Lowering acclimatisation damage reduction to 20 percent (from 40), 65 percent damage reduction with Bulwark is just too good.
  • Removing the last 3 second of damage from spit (last only for the cool down of spit now), would not effect kiting with spit or sustained usage but would decrease the ganking ability of UB

 

 

Not sure that these nurfs are good enough or too good to achieve the required nurf in UB effectiveness to bring him down to the same level as Sedna and Rook, but the idea is that the changes simple, effective (in this case a meaningful nurf) and easy to remember the changes to the demigod you are using.

 

How many out there would want to play a balance mod like this? (Is it worth my or someone else’s time to make)

 

Would you want to all your games to be played with this ballance mod? (You would be able to play Queen or Reg and feel that you are as powerful as UB or LE, if the balance changes are good enough).

 

Is anyone interested enough to do some coding for the mod? My LUA skills would be limited to simple number changes at best.

 

8,076 views 36 replies
Reply #26 Top

Anyone else going to to comment or is everyone happy with the current ballance of the game (either my mod or the game)?

Like Lordi17 says i need help.

Reply #27 Top

Ye i would help but i am too lazy to do it. If you have the energy to work on it, well id like to see something good there.
And yes, better strengh up the other dgs then to nerf the good 3.

Also its possible to play a really high ranked game with erebus or ub +sedna + rook. Or ub+sedna, or queen/ub. Its important to think about the abilities. It would be just nonsense for me to see a reg ending up as a tank.

 

What ever, i hope someone will help you ;D

Reply #28 Top

Im pretty shure while still viable the UB sedna pair is now second best to Oak Erebus though not by too much i supose (someone figured out the game plan to make it so it Oak Erebus almost aways win though if you have the patience, im talking cata and mabey lav not prison or crucible).

It would be just nonsense for me to see a reg ending up as a tank.
End of quote

I thought i was avoiding that, he currently has the same hipoint and and amour as before he has to have some way to survive without towers (are my extra speed debuffs currently too good and making him completely unkillerble, no one appart from you appears to have looked at the impact of the ballance changes), the extra damage was because a number of demigods could shrug it off once they had a bishop and a resonable health stack, (the players i play with dont feed reg at the start i assume it is the same for you, and being forced back by just spirts (i do not think reg has a conter to this) means reg could do with some some buffing).

I am thinking with my idea for the ballace mod, that erebus, oak and UB all are poweful because of overpowered abilityes, erebus having an almost full set of them, oak have some verry good abilites and one completely overpowered one and UB just has abiltiys allowing him to complely dominate one aspect of the game. If i was buff demgods up to this level it would involve who has the most and best overpowered abitlites (is this the game people want?) If you look at sedna and rook there differcene in stats also limits them sedna's lack of attack rate or rooks lack of speed. The only thing that separates UB, Oak and erebus is there abilitey which will be imposible to any aggrement on in ballancing. Am i wrong? anyone? (please give resons)

Im not expecting anyone to test it them selves (unless they want to) but can you look down the change log and just say what you really dont like and give some short useful resons why. just a few points would help.

Reply #29 Top

It seems like this kind of mod really hinges on popularity, and there's nothing here but nerfs for the most popular DGs.

Reply #30 Top

Quoting obscenitor, reply 29
It seems like this kind of mod really hinges on popularity, and there's nothing here but nerfs for the most popular DGs.
End of obscenitor's quote

Yep, that's why we should probably let GPG balance themselves and then release it in a patch. Unfortunately they don't seem to be doing that very much.

Reply #31 Top

Nzac, go nuts man. Fo'get the naysayers.

I have my own problems with DG at the moment and am working on my own project here. I'll tell you, what I noticed made the biggest (and best) change thus far for me was to nerf hitpoint items and give the underused items little buffs.

The fact that items other then the 2 mana helms and hp items are viable makes the game MUCH more fun and a LOT less about who can get the hp items first.

Reply #32 Top

dont listen to obscenitor. he always looks out for things to complain about. listen to the people who tell you exactly what they dont like and what the would rather like to see. i think they are right when they say that its propably better to not concentrate on nerfs but on buffs for the weaker demigods. though a few nerfs might be ok since the usual fight length is already short.

its true that you need one name thats popular in the community or no one plays your mod, even if its ok.

Reply #33 Top

Sorry though this thread was dead, it was never popular and no one had commented on it for a week, i stoped making futher changes due to lack of interest.

Quoting HorseStrangler, reply 29
It seems like this kind of mod really hinges on popularity, and there's nothing here but nerfs for the most popular DGs.
End of HorseStrangler's quote

Fair enough, there are a lot yes but note the 0.2 (call it 0.0.02 if you want), could you (or anyone one else who sees this) quote the change list and mark in red the things i went far on or you just dont like, i was under no impressions that i had ballanced the game even for my play style.

I was following the recomendations of the first few post to have a go my self first and release my initial ideas. None of the compdetive games i play in have 'ever' had compeditive reg, queen, fire tb or DA builds in them so im guessing i did go too far.

I think you would find that 0.1 made queen very powerful and reg buffed to have some overpowered aspects to him.

Would anyone like to see me add Obs/HorseStrangler and others (but not the intial one) ideas from 'A possible way to buff Regulus and TB' to the mod. Not shure if i can code all of them though.

Today or tommorrow ill remove some of the nurfs to the top 3 since there has been little support for them.

Reply #34 Top

the process i think u should take, should be adjusting 1 demigod at a time and then keep adding new demis to the mod as you go along. im willing to help u with this also.

it may take a while to get this working but i eventually got ppl to get my DA balance mod so we could finally test it out. IT would be nice though if more ppl would get it (which is the boat ur in right now).

we'll have to discuss the changes as we go along, maybe through r2p?

Reply #35 Top

You may wanna check the formatting of your OP. Neither page 1 or 2 will load on IE ( The problem is usually caused by using wordpad, then copy/pasting into these forums. ) Since it is both pages, I would guess it's the OP, but it could still be someone elses post. In which case, you would need a mod to fix it. I think this is part of the problem with the lack of posts.

Reply #36 Top

You may wanna check the formatting of your OP. Neither page 1 or 2 will load on IE ( The problem is usually caused by using wordpad, then copy/pasting into these forums. ) Since it is both pages, I would guess it's the OP, but it could still be someone elses post. In which case, you would need a mod to fix it. I think this is part of the problem with the lack of posts.
End of quote

K loads on IE8 (my version). Dam thats poor from microsoft i copyied it from word. Was not aware that anything apart from text would be pasted, there was some useless html/word code at the top (in the html view) that i removed.

I am reseting the cooldown on byte to 7 (still think higher cooldown was a good fix for it) and reset mist get out of cool down.

Put UBs mana per level back close to what it was (guess getting ooze builds to buy a mana item would have limited other builds)

Oak got his stun imminity back.

Think gkrits mod will get more support so ill let him have a shot al ballancing the game, there is considerably more interest in his mod.

Will restart it if the are no successful ballance mods by mid jan or there is a large increase in interest in this thread.