small update posted tonight for diplomacy crashes
check impulse if you are having issues with crashes. update available.
check impulse if you are having issues with crashes. update available.
0.85.005 beta
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- Fixed a crash caused by the AI not being cleared properly when it was defeatded while trying to establish an embassy somewhere.
- Fixed a desync bug where the AI would get into conflicting states because it could not establish embassies on planets not owned by the active player.
- Fixed a bug where the TEC envoy had no cooldown on its esablish embassy ability.
- Fixed a crash caused by a border case involving cargoships and tradeports.
- Diplomacy should now be using the proper icon in all cases.
waaah? i dont see it? tried refreshing... ? tried the 'download updates' button ingame... ima dumb?
oh, wait... it seems I allready have it... herm...
Just updated it. It keeps crashing for me after the first AI is defeated.
Yeah, we're by no means bug free yet, and will be working on getting these things fixed. The pact "bug" specifically is caused by some weird requirements, and we'll be making it easier to make pacts soon.
Wait, will there be nightly patch or do we have to just keey checking Impulse?
We'll be trying to do nightly patches to fix as much as we can as quick as we can. That being said it's a holiday week so we'll be slightly unregular until Monday.
0.85.006 beta
------------------
- Fixed a crash caused by the AI not being cleared properly when it was defeatded while trying to establish an embassy somewhere.
- Fixed a desync bug where the AI would get into conflicting states because it could not establish embassies on planets not owned by the active player.
- Fixed a bug where the TEC envoy had no cooldown on its esablish embassy ability.
- Fixed a crash caused by a border case involving cargoships and tradeports.
- Diplomacy should now be using the proper icon in all cases.
At a glance, the same bug notes at .005, but hopefully full of bug-squashing goodness.
Yes, they're the same notes because I didn't hand off the EXE properly last night. Sorry 'bout that guys.
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