meh.
I think Rage is just not a multi player oriented game though, is it? Doom 3 sure wasn't. Had like, 8 person deathmatch is all.
I think it might even be 4 actually. I know the XBox version could only serve 4 players. The thing with Doom however, was that the game was more oriented for professional gamers and included shader hit detection instead of hitboxes. Hit detection based off of shaders used up a lot more resources than your average hitboxes and professional gamers don't play more than 1v1 anyways.
Servers are definitely not a remnant of the old days. They are a remnant of the PC gaming community, which tends to be older and more traditional in terms of preference. If Carmack wants to appeal to the new market, then he can do it. However, I will not buy a game that isn't aimed at people like me and doesn't have people like me in mind when there are tons of other games that do meet this criteria.
Carmack is joining the ever growing fold. I like my xbox, enjoy the online experience it offers, but the matchmaking system it employs will never trump the classic pc method. Game devs are gearing up for a war with PC gamers if they think they can make this trend stick. I've never been inclined to use it, but if the whole FPS market consolifies even the matchmaking, Hamachi type systems are going to explode. In the end, piracy will still exist, probably even expand in reaction to this kind of crap.
Then some no name start up will release a 'classic server style' shooter and everyone will rave about it, bringing this nonsense full circle...
hey I can dream right? ![]()
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!