Oak Build - Hybrid
Latetly, I have been mostly playing as Oak. I have tried both full minion morale build and assassin build, and thought about a way to combine both. I have found that this build does pretty much everything I need. I hope you will like it and help improve it.
Level: Skill:
1 Penitence I
2 Divine Justice I
3 Soul Ward I
4 Penitence II
5 Surge of Faith I
6 Soul Ward II
7 Penitence III
8 Soul Ward III
9 Soul Power I
10 Surge of Faith II
11 Penitence IV
12 Soul WardIV
13 Last Stand
Favor item: Cloak of Night (the item I personally prefer and use)
This item is excellent throughout the whole game. I like the mana (+ regen) early game, it's great from spamming that penitence until you hit level 5. It's all the mana you will need before starting to use Surge of Faith. Also, the wrap is my escape plan: as you see I don't take shield (more on that later).
Other options: Blood of the Fallen, Swift Anklet
Strating items: Monks + Totem of Revelation
Final items:
Velmish Faceguard - Pleanor Battlecrown - Nimoth Chest Armor - Unbreakable Boots - Slayer's Wraps
total: 9550g
By level 10+, with all spirits up, the damage output is insane (Surge of Faith + Penitence + Spirits). Add to that the critic from slayer's wraps, I don't think ANY other DGs can compete with this much damage (400+ dmg).
This build lacks HP since I don't personally take BotF, and I take both helms for mana. I like mana on my Oak because the cooldown of Penitence is very short, I just abuse that skill from safe distance. Surge of Faith costs a lot of mana, and I like to use it as much as possible. I call this build hybrid because I skill spirits, which of course I don't use for harrassement, but they incredibly boost up Oak's damage.
If you play this build, make sure you are not the one tanking. Let your Ooze UB friend do that for you. You are behind your tank spaming that penitence since the begining of the fight (I usually interrupt by accident enemies skills), follow that by Sure of Faith, and then go to melee. You will see your enemy's HP go down really fast thankx to the combination of Penitence, SoF, spirits, and slayer's wraps critic.
Now let's talk about shield. I think Shield III is one of the best (OP imho) skills in the game. If I have to incorporate shield in my build, I need to take away 3 skills which I cannot afford to run this build properly. I don't even take shield I because I think its not that usefull: it can be interrupted and doesn't help against stuns. So for me it's either shield III all the way or nothing. Well in this build, I don't take it at all. This is reflected by my choice of favor item, great for escaping.
Finally, last stand is always great for knocking down that citadel end game. I take it at level 13 (if I get there) to finish the job. If ever the game goes beyond, I highly recommend taking Last Stand II. And if ever the game goes all the way to lvl 20, feel free to throw in shield III, and more levels of DJ.
Thanks for reading,
Izuz