Oak Build - Hybrid

Latetly, I have been mostly playing as Oak. I have tried both full minion morale build and assassin build, and thought about a way to combine both. I have found that this build does pretty much everything I need. I hope you will like it and help improve it.

Level:         Skill:
1               Penitence I
2               Divine Justice I
3               Soul Ward I
4               Penitence II
5               Surge of Faith I
6               Soul Ward II
7               Penitence III
8               Soul Ward III
9               Soul Power I
10             Surge of Faith II
11             Penitence IV
12             Soul WardIV
13             Last Stand

Favor item: Cloak of Night (the item I personally prefer and use)

This item is excellent throughout the whole game. I like the mana (+ regen) early game, it's great from spamming that penitence until you hit level 5. It's all the mana you will need before starting to use Surge of Faith. Also, the wrap is my escape plan: as you see I don't take shield (more on that later).

Other options: Blood of the Fallen, Swift Anklet

Strating items: Monks + Totem of Revelation

Final items:

Velmish Faceguard - Pleanor Battlecrown - Nimoth Chest Armor - Unbreakable Boots - Slayer's Wraps

total: 9550g

By level 10+, with all spirits up, the damage output is insane (Surge of Faith + Penitence  + Spirits). Add to that the critic from slayer's wraps, I don't think ANY other DGs can compete with this much damage (400+ dmg).

This build lacks HP since I don't personally take BotF, and I take both helms for mana. I like mana on my Oak because the cooldown of Penitence is very short, I just abuse that skill from safe distance. Surge of Faith costs a lot of mana, and I like to use it as much as possible. I call this build hybrid because I skill spirits, which of course I don't use for harrassement, but they incredibly boost up Oak's damage.

If you play this build, make sure you are not the one tanking. Let your Ooze UB friend do that for you. You are behind your tank spaming that penitence since the begining of the fight (I usually interrupt by accident enemies skills), follow that by Sure of Faith, and then go to melee. You will see your enemy's HP go down really fast thankx to the combination of Penitence, SoF, spirits, and slayer's wraps critic.

Now let's talk about shield. I think Shield III is one of the best (OP imho) skills in the game. If I have to incorporate shield in my build, I need to take away 3 skills which I cannot afford to run this build properly. I don't even take shield I because I think its not that usefull: it can be interrupted and doesn't help against stuns. So for me it's either shield III all the way or nothing. Well in this build, I don't take it at all. This is reflected by my choice of favor item, great for escaping.

Finally, last stand is always great for knocking down that citadel end game. I take it at level 13 (if I get there) to finish the job. If ever the game goes beyond, I highly recommend taking Last Stand II. And if ever the game goes all the way to lvl 20, feel free to throw in shield III, and more levels of DJ.

 

Thanks for reading,

Izuz

4,563 views 24 replies
Reply #1 Top

I think Ke5trel's build he posted a while back does what you are trying to do much better. the first level of penance is just to expencive for anything other than an interupt wich this build is unlikely to have any use for early on.

Kestrel's Oak Build

Spirtis are insane vs towers early on without the aoe upgrade. You can take down a an unattended tower at level 2 with Soul Ward and Power without taking damage. You will need to wait for second wave of creeps to do this though. Level 2 Soul Ward will allow you to take a tower down in about 20 secs (im guessing from memory).

Reply #2 Top

i just dont understand how now more and more ppl talk about spirit builds. It's like ppl are just now discovering his potential. I have always play spirit oak from beginning of playing him, and i would maybe never get to idea of assassin oak alone, if i havent gone to this forum to read about it. I personally think that spirit oak is better than assassine one, & is the best build oak can have (in the end, he gets all skills assassin (who has spirits) have, just with different =better skills order imo (it allows him to be great at lower lvls not just at high lvls)

My build is different that yours, but same in nature (as we both use spirits early), and i'm very adaptable, can change bettwen peni/shield/spirits (rarely)/ DJ , as it suites better for game.

Reply #3 Top

You can take down a an unattended tower at level 2 with Soul Ward and Power without taking damage.
End of quote

What are the chances that you will find an unprotected tower at level 2. If your opponents are decent enough, even if they can't hold that falg, they will just sit at full health near their tower and get exp from the tower killing the grunts. It theoretically possible to take down a tower at level 2 with oak, but unlikely in realistic games. Tha's why I don't take soul power until later on, when you already have 7 spirits, thats when it starts to matter. Early levels, you only cap flags and farm creeps. And btw, DJ + Cloak of Night will keep your mana refreshed early game to use penitence. I know penitence I is not that big in terms of damage, but it can always interupt a pot, TP, fireball, spit, hammer slam... I've done it countless times.

My build may look similar to Kestrel's build (its not), but its different in play style. His build rellies more on minion damage. I only need my spirits for the damage buff. This build should be played "assassin" style. Its just another viable way to play Oak.

Reply #4 Top

You can look at my build which I think I prefer from yours. I have managed to use shield with the hybrid build:

1. Shield I

2. Ward I

3. Divine Justice

4. Ward II

5. Surge of Fath I

6. Penitence I

7. Ward III

8. Soul Power

9. Penitence II

10. Surge of Faith II

11. Ward IV

12. Shield II or Penitence III

13. Shield II or Penitence III

14. Penitence IV

15. Surge of Faith III

16. Soul Frenzy

Reply #5 Top

wow Esuzu, we have some similar stuff in our builds(what i rarely see at other ppl.)  This is mine:

 

1. Ward I (or Shield I)

2. Soul Power (or Ward I)

3. Penitence I or Shield I (or Soul Power)

4. Ward II

5. Surge of Faith I

6. Divine Justice I

7. Ward III (or Penitence I or Shield I)

8. Penitence II (or I) or Shield I (or Ward III)

9. Shield I (or Penitence II)

10. Ward IV   (or Surge of Faith II - less often)

11. Surge of Faith II (or Ward IV)

12. Penitence III or Shield II or DJ II

13. DJ II or Shield II or Penitence III or DJ III (yeah, i know, it is pretty fucked up, i try to adopt

14. Penitence IV or whatever else i need!!              to what i see the best fitting at that moment)

15. Surge of Faith III  or  Soul Frenzy !

16. Soul Frenzy or Surge of Faith III

17. 18. 19. 20.= Peni IV, Shield III, & Rally (Spirits are maxed already, SP is one point only)

i know, this happens rarely, but it is what i max by lvl 20.

 

P.S. i'm little bored atm

Reply #6 Top

I think both of your builds are good but more reliying on minions. I just can't see my build not using penitence I only up to level 9. I think without it, a pure assassin Oak will win over your builds. I like to scale penitence as soon as I can, because it actually allows my Oak to benifit from the damage increase by spirits.

The build I proposed above is exactly much more assassin style, with spirits to boost ur damage like crazy, but without a shield. So you wanna play more carefull.

@ Esuzu

Shield I and II can be interupted, in fact I died once using shield I and thinking that I can TP out safely behind my tower. well I was wrong. beast grasp to interupt my TP and then spit. That's why I said in my post that imho, its either shield III all the way, or save your 3 points for something else ;)

Reply #7 Top

That might be true. I usually use shield for other things though, such as protecting an ally or yourself in a battle from something. Or make it a bit easier for a friend to retreat.

Reply #8 Top

lol in order to make ur spirits fuckin badass i do this: Favor= Totem of war (5 minion dmg), Morale( 4 minion dmg) and gladiator gauntlets ( 4 damage) that is 13 bonus damage to ur spirits, by lvl 2. Youll rape crap!

Reply #9 Top

Quoting Izuz, reply 3

You can take down a an unattended tower at level 2 with Soul Ward and Power without taking damage.
What are the chances that you will find an unprotected tower at level 2. If your opponents are decent enough, even if they can't hold that falg, they will just sit at full health near their tower and get exp from the tower killing the grunts. It theoretically possible to take down a tower at level 2 with oak, but unlikely in realistic games. Tha's why I don't take soul power until later on, when you already have 7 spirits, thats when it starts to matter. Early levels, you only cap flags and farm creeps. And btw, DJ + Cloak of Night will keep your mana refreshed early game to use penitence. I know penitence I is not that big in terms of damage, but it can always interupt a pot, TP, fireball, spit, hammer slam... I've done it countless times.

My build may look similar to Kestrel's build (its not), but its different in play style. His build rellies more on minion damage. I only need my

spirits for the damage buff. This build should be played "assassin" style. Its just another viable way to play Oak.

End of Izuz's quote
Yet you could never get that killing blow off me. ;P ;P ;P

Reply #10 Top

well heaven, maybe I havent killed you yet but I will soon. You're a good QoT and I admire that, but i will get you one day.

@ Unclean beast

That but be a good choice of items for a pure minion build, but Im playin assassin style with spirt for boost of damage, thtats all. I dont rely on my minion to do the dirty work. I like to have them as scouts and decoys, and for damage. The coak of night five so much mana, works well with velmish +pleanor as combination.

Reply #11 Top

I accept your challenge my friend, welcome to a game of cat and mouse or better yet tom and jerry!

Reply #12 Top

i play an assassin build too, but im better with the pure minion build. Mine can give oak 588 weapon damage by level 5 :()

Reply #13 Top

I think the strongest pure minion build is for erebus. Spirits die too freaking fast. And minion builds require too much micro to play them properly, add to that that you need items to buff your minions which means it leaves ur DG at disadvantage (item wise).

Reply #14 Top

I think the strongest pure minion build is for erebus.
End of quote

It wont be after balancing. }:)      It will come on its order of 'need to do list'. It's actually unbelievable it hasn't been addressed long ago (It shouldn't have been the problem in the first place, from the releasing of the game. SD/GPG staff did a major 'error'(!) with Erebus's Nightwalkers. Mark my word!  You'll see what i mean soon. :)

Reply #15 Top

Actually, oak's minions are supposed to die quickly. Oak overwhemls people and swarms towers. But yes, erebus is the best for that

Reply #16 Top

It wont be after balancing.
End of quote

how so?

Reply #17 Top

I don't really see the value of a spirit build against anyone but Sedna, to be honest. An assassin Oak with Nature's Reckoning mops the floor with spirit oak at 5+ and most other DGs can deal with him pretty easily as well in my experience.

I suppose if you just retreat constantly and send your minions in ahead you can hinder people pretty well from 2-7'ish, but eventually they get the armor and HP to live long enough to bring all your spirits down.

Reply #18 Top

@bobek: if you weaken the minion build of erebus than the last usefull minion build is gone. no one would ever play a minion build again, and all agenerals will be played like assasins, except qot maybe.

i really don't get why people thikn erebus minion build is overpowered. palyed against and as erebus noumerous times and i absolutly don't find him overpowered. learn how to fight each build!

Reply #19 Top

Erebus's minion build IS overpowered for about 5 levels, and then it gets pretty weak as people get their final ranks of AoE. I don't know what the solution is, but basically minion builds just have really wonky scaling and it should be addressed sooner or later.

Reply #20 Top

temporary overpowerness is for most demigods given and not really an issue. you cannot balance it to be on every level perfectly balanced.

btw. when erebus minions are strong erebus himself is usually very weak.

Reply #21 Top

temporary overpowerness is for most demigods given and not really an issue.
End of quote
Temporary weakness is more the norm, I can't really think of any other DGs I would say are temporarily overpowered except level 4 tower rook.

Reply #22 Top

OK. HERE WE GO!      (..i didnt intend to write it here, but i must now)

It wont be after balancing.

how so?
End of quote

Actually, they would still remain the stongest minions overall, but they would be fixed/balanced better so they are not that OP early game, but have better scaling late game.

Erebus's minion build IS overpowered for about 5 levels, and then it gets pretty weak as people get their final ranks of AoE. I don't know what the solution is, but basically minion builds just have really wonky scaling and it should be addressed sooner or later.
End of quote

And you'll see now solution you're looking for (but here i will adress only nightwalkers though)

@bobek: if you weaken the minion build of erebus than the last usefull minion build is gone. no one would ever play a minion build again, and all agenerals will be played like assasins, except qot maybe.
End of quote

That's not only the problem of Erebus minions then, as you say here, but problem of all of them (and i know that also, & i know everything can be taken care of. Its not that hard, i dont know why you ppl always think its hard to make smth better, and never try hard to find the best solution. It's not that hard!) Secondly, i would not weaken erebus minions, i would just make them more balanced, and in the end even better than they are now (and would do that with all other minions), but they have to be fixed!  It's unfair how good they are early game. Just read, you'll see.

i really don't get why people thikn erebus minion build is overpowered. palyed against and as erebus noumerous times and i absolutly don't find him overpowered. learn how to fight each build!
End of quote

I know how to handle them as well, but it is not the problem, problem is that they are unfair in comparison to other minions! And after 'the balancing', they should ALL get additional buffing so they can scale better.

btw. when erebus minions are strong erebus himself is usually very weak.
End of quote

And, i noticed that myself, and that is other problem, which requires additional balancing, which i'm not addressing here. Let's go step by step!;

 

I shall compare nightwalkers with other minions:

Lord Erebus starts with passive(non skill wasting) ability to have 2 minions from dead creeps. Cost 0 mana. No other dg have that. THEN, after putting JUST ONE SKILL POINT into coven, he can have SIX minions!!! NO OTHER DG CAN DO THAT!!

Let's compare that with Oak; he put one skill point in Raise Dead Ward, and he can have max THREE (spirit)minions!!! And that only after spending 200 mana for putting the ward. Erebus is again mana free. (and also, if i want to go to details, Spirits have 30% chance to become, and nightwalkers 35% chance. I'm not even mentioning 100 more health nightwalkers have, but i'm fine with that)

Next, if we compare that (1 skill point spending) with other dg's minions; Sedna's Yetis, and Qot Shamblers, You'll notice that they can summon/have only ONE minion, and it also costs much more mana than oaks ward! (and if they want to have 2 minions they have to spend another 550/450 mana to have so).

DO YOU CALL THAT BALANCED???!!!

I personaly think that SD/GPG staff have made  a mistake - an error, human error, non voluntary error - when they have made the Nightwalkers like that. It is totaly unreasonable, and for me hardly to believe such a thing could ever happend in games like this. But it did!  And still now it lies unfixed, unbalanced.

Ppl, we have to solve this, we have to urge this to be fixed in a next patch (not the 1.2), with a simple solution, but also a little complicated things to be done to make it perfect (and by that i also mean to balance all other minions better).

The solution is this:

Let one point in coven increase the number of nightwalkers to 4. Next ones to 6 and 8, and finaly the 'Army of Night' to 10!, as it already is actually. So we would have 2/4/6/8/10  and not  2/6/8/10/10 !! (number 2 being not skill required nightwalkers ofc) This scales well, and is completely fair to other dgs minions (Yetis, Shamblers & Spirits)

I still cant believe they didn't relise the game like that in a first place.

I want no argue about this, it is the way it should have been from the start!

> Imagine that it was (!), & let me ask you then: would any of you ever say that Nightwalkers are weak and they need to be buffed in a way to increase their number in coven from 2/4/6/8/10  to  2/6/8/10/10 ?!!

I think not!

Even if they are the weakest minions, weaker than Shamblers, and that Erebus is the weakest dg of all, i would still say the same thing!  BUT would also add: 'Now, buff HIM, and his minions, but in another way!(not with unreasonable scaling numbers of them!)'

So, if with this change (and i dont even call it a nerf!!; i call it mearly balancing (the one that should have never been needed to do) the nightwalkers become 'too' weak (and i think they won't, but it might be that:

@bobek: if you weaken the minion build of erebus than the last usefull minion build is gone. no one would ever play a minion build again, and all agenerals will be played like assasins, except qot maybe.
End of quote
), then, as i have said, we should buff them in another way, and also all other minions (so that nightwalkers are not the only one that are usefull ( - i'm sick of assassins general btw)), so that they are all usefull.

I dont want to talk about that now, i already said a lot. I think you are smart enough to think about that alone without me.  ^_^

I can just say, for example, that conversion aura should get buff, atleast from +100/250/400 hp to +150/300/450 hp. And i have plenty other ideas, but i'm really tired now (it's 2 am here!), and i'm going to bed.

there you go; a wall of the text in a completely unappropriate thread. ^_^'   I'm sorry op.

 

...

:zzz:

 

 

 

Reply #23 Top

Quoting UncleanBeast, reply 8
lol in order to make ur spirits fuckin badass i do this: Favor= Totem of war (5 minion dmg), Morale( 4 minion dmg) and gladiator gauntlets ( 4 damage) that is 13 bonus damage to ur spirits, by lvl 2. Youll rape crap!
End of UncleanBeast's quote

why don't you take the ring? its 10 minion dmg.

Reply #24 Top

in all cases, spirits die fast, but also respawn very fast, so there is no need to boost them in anyway, however they will boost your Oak.