Wingflier Wingflier

The Role of HCs

The Role of HCs

I just wanted to discuss the role of Heavy Cruisers in a thread and get some experienced opinions on them.

Now in theory the Heavy Cruiser is the ultimate Warship.  They have heavy armor/shielding, they deal significant damage with their weapons, and to top it all off, they do full or extra damage to almost every ship type in the game.

On paper, they just sound awesome.  But in practice, I'm starting to wonder how effective they really are.

The first thing to note is that they accelerate and move very slowly.  This means that an experienced enemy player can easily kite you around the map rendering your HCs almost useless (almost every unit is faster than these).  But barring that, even in a "toe to toe" battle, they seem weak.  Sure, they are hard to kill, but even in numbers of 10 or more, they seem to have a hard time taking out their targets.

The first game I played, it was a 1v1 and I rushed HCs and flaks.  The opponent built a ton of Carrier Cruisers and even though I did a good job of keeping the skies clean, the HCs just didn't have the DPS to kill the CCs in any reasonable timeframe, especially with Robotics Cruisers in the mix.  It was nice that they themselves took forever to kill, but they just weren't doing anything.  When I started to focus a cap ship, he would immediately start running, making the HCs run around chasing him like a pansy until he finally left with 100 health left.  Needless to say, I eventually lost because I just couldn't kill anything.

The second game I played, it was another 1v1 and my opponent rushed HCs.  He probably had about 15 of them (Kodiaks), but this game, I didn't even RUN from them.  I just sat that and took the damage they dealt out.  I had about 6 Carrier Cruisers and while it took awhile, eventually the bombers just overwhelmed the HCs, who weren't even getting my cap ships into critical condition (not even sure WHAT they were focusing).  If I had spent more time kiting the guy around, he probably would have gotten stomped even harder.

The point of the whole thread is this:  When is it a good idea to build Heavy Cruisers?  They seem good on paper but they are very easy to avoid and their DPS is low enough that they can't "spike" something faster than you can react.  It seems like it's more appropriate to build lesser ships who can actually get their targets than to waste huge resources on a unit that doesn't really do anything.

Maybe if I used some kind of "snare" ability to prevent my enemies from fleeing it would help?

What do you guys think?

17,970 views 28 replies
Reply #26 Top

I think it's kind of funny how many people don't realize that HC's are countered (cuntered?) by support cruisers. In the OP, Wingflier is having problem dealing with a Hoshiko-supported fleet. That should come as no surprise, since unlike the LF's they have no options for disrupting enemy antimatter generation. You needed LF in that mix, Wingflier. That would have helped you stop the carriers regenerating strike craft, as well.

Secondly, I want to comment on Cykur's statement that the higher tier units are 'more effective per supply cost'. This simply isn't true, SOASE thankfully isn't the progression through better unit stages (example: Supreme Commander, an otherwise great game) implied. The 'tier 0' LF and the 'tier 5' HC deal about the same amount of damage per supply. The real reason you are unlocking higher tier tech is to take advantage of the rock-scissor-paper system - if the enemy is fielding the scissor, you bring the rock. Against a fleet like the one mentioned in the OP, however, you shouldn't bring the 'better' HC but the bread-and-butter LF. The real strength of HC's is their 'composite' damage type which is efficient against a number of units, including capital ships. I suppose in that way you could argue the HC is 'more efficient' in that it is almost never a bad choice as an addition to a fleet.

Reply #27 Top

I suppose I should answer the question in the OP.

You build HC to:

-kill capital ships

-kill long range frigates

In addition to that, however, due to their 'composite' damage type they also work against

-light frigates

-flak

-siege frigates

-structures

-carriers packing fighters

*

In other words, they work well against almost all units - except precisely the ones you were sending them at in the scenario described. Go figure.

Reply #28 Top

Quoting MindsEye, reply 25
Darvin I would like to see you beat cykur with your mentioned tactic
End of MindsEye's quote

Hmmm... don't think I've played Cykur before actually.  Certainly can't remember any match.