Coping with lots of strikecraft

Suppose you have no tech that directly defeats/damages them.

Defended a newly-captured planet with: level 7 (colonizer) and level 4 (support) Vasari caps (3 fighter squadrons total), 5 flak frigates, and about 23 LRFs.

Versus these attackers: level 3 rapture, 8 drone hosts (25 squadrons total?), 5 siege frigates, and 2-3 LFs.

Kept the flak frigates targeted on bombers but they just didn't do a lot.  Killed everybody--cap and DHs first, let the planet go--for the loss of 7 LRFs (who cares?) plus my level 7 cap (ouch).  One thing I missed was I didn't micro the invulnerability, which could have prolonged my good cap--although it would have cost some disassembly attacks, so it would have increased my other losses.

Did I miss somesthing else?

9,478 views 16 replies
Reply #1 Top

The Flak frigs will not do enough damage to bombers, have them target fighters.  Your fighters can then take on the bombers.  However, if you were that outnumbered and all the strikecraft were bombers... you need to retreat.

 

The Vas Colonizer should have targeted the drones, the support help, and the lrms take out the siege frigs.  The flak would need to stick close to the caps to help them survive.  That may have helped you survive.... but with that much strikecraft, i don't think it would have helped.

Reply #2 Top

5 Flak are not gonna do much against those numbers. You need more alot more. Or your own SC would of been better.

The best SC defense is a better SC offense.

Reply #3 Top

mmm... flack burst/telekenitic bi*** slap/jam weapons/phasic trap work well agaist strike craft...

I was in a giant 1v1 battle where we each had 50+ carriers... I ended up just docking all my strike craft and spamming flackburst and flux field and letting my capital ships take care of it. (and stopped him from getting exp from killing my strike craft)... with a single kol, and 2 donovs... in my culture... they just dont die. (bonus not dieing power if you have repair bays, and/or a starbase with docking booms.

Reply #4 Top

I smell pre entrenchment discusion comming up. The answer back then was you can't expect 5 flak frigates to keep down the sc of 8 done hosts. Just compare price and fleet support its would be absurd. 

Anyway to counter strike craft you can get allot of flak more than 5, Get allot of fighters yourself or get a capship with an anti strikecraft ability. In the case of vasari the anti SC ability is jam weapons of the kortul it doesn't kill them but disables their weapons so you'll still need sc or flak to kill them while their weapons are down. 

There is another tactic if he has mainly carriers in his fleet and that is spam a bizilion of lf's and kill the carriers.

Grtz,
Flipkik 

ps: when on defense vasari hangar bays are fun with the trap SC ability but they are invulnerable then so it only buys time but 5 of em hanger bays can keep it up for quite a while for you to kill the carriers.

Reply #5 Top

Quoting Flipkik, reply 4
I smell pre entrenchment discusion comming up. The answer back then was you can't expect 5 flak frigates to keep down the sc of 8 done hosts. Just compare price and fleet support its would be absurd. 

Anyway to counter strike craft you can get allot of flak more than 5, Get allot of fighters yourself or get a capship with an anti strikecraft ability. In the case of vasari the anti SC ability is jam weapons of the kortul it doesn't kill them but disables their weapons so you'll still need sc or flak to kill them while their weapons are down. 

There is another tactic if he has mainly carriers in his fleet and that is spam a bizilion of lf's and kill the carriers.

Grtz,
Flipkik 

ps: when on defense vasari hangar bays are fun with the trap SC ability but they are invulnerable then so it only buys time but 5 of em hanger bays can keep it up for quite a while for you to kill the carriers.
End of Flipkik's quote

Hangar bay ability?

I didn't have a Kortul; I tired the support BC just for variety but won't again.

Fleet size limit would have prevented enough LFs (at 7 each).  2 caps (100) +23 (I think) LRFs (138) + 5 flak (25) = 263 of my 287(?) limit (with the bonus). 

Reply #6 Top

  Not to be repetative, but i cannot emphasise how important it is to have at least a few fighter squadrons with any fleet, if only to counter the enemy's own strikecraft.  Also, i know Fighters are strong against a couple frigates- Long range, and Siege, so they aren't a waste- A good ratio is two figters to one bomber, since you'll preferably have larger sources of damage against enemy ships.

  On a side note, if you get high enough to get returning armada, i generally get at least one carrier cruiser, and a heavy cruiser so that may help if you haven't researched them cause you still can get them, but that's a bit late in the game...

Reply #7 Top

As a general rule of thumb, if you want to keep fighters out of the picture you need one flak per enemy squad.  One flak for every two squads will cut it in most cases.  You had one flak for every five squads he had.  No surprises what happened.

You have a couple options wiht carriers.  The first is to use flaks to kill the fighters, and fighters to kill the bombers.  What good is a carrier if it all its strike craft are killed?  Your second option is to kill the carriers themselves.  Light frigates and heavy cruisers are particularly good at doing this.  Unfortunately, heavy cruisers are killed rather quickly by bombers so they on their own will not work, and Vasari light frigates are exceedingly weak.

You do have a third option, and that is to use the Kortul with jam weapons.  On its own this won't help very much, but it will disable strike craft within its area of effect most of the time.  This is great when combined with heavy cruisers, giving them the time and opening to kill enemy carriers.

Reply #8 Top

Quoting CallenExile, reply 6
  Not to be repetative, but i cannot emphasise how important it is to have at least a few fighter squadrons with any fleet, if only to counter the enemy's own strikecraft.  Also, i know Fighters are strong against a couple frigates- Long range, and Siege, so they aren't a waste- A good ratio is two figters to one bomber, since you'll preferably have larger sources of damage against enemy ships.

  On a side note, if you get high enough to get returning armada, i generally get at least one carrier cruiser, and a heavy cruiser so that may help if you haven't researched them cause you still can get them, but that's a bit late in the game...
End of CallenExile's quote

Had 3/0 fighter squadrons.  No way to have more w/out CV cap (maybe better than what I did) or CV cruisers (think I would have been worse off overall).

Reply #9 Top

As Vas, you do NOT want LFs.  they are not in the right tech tier.  You want ships that benifit from your phase missles.  You simply needed more flak.  Even if you had to increase your supply limit... you need more flak.

If your going to go flak, get at least 15-20.  Or you can go carrier with strait fighters.

I think in your situation, you got your 2nd cap too early.

Your fleet breakdown would have been better as this...

1 cap - 50

25 Flak - 125

12 LRMS - 84

1 scout - 7   (you always need to have at least one scout to cap neutrals/spy on enemy movements)

 

Vas strength early is in the flaks.  They are only 5 supply and benifit from phase missle tech.  Use them as a meat wall/fighter coverage.  Then use the caps for damage/disruption.

 

Hope this helps :\

 

 

Reply #10 Top

Suppose you have no tech that directly defeats/damages them.

Defended a newly-captured planet with: level 7 (colonizer) and level 4 (support) Vasari caps (3 fighter squadrons total), 5 flak frigates, and about 23 LRFs.

Versus these attackers: level 3 rapture, 8 drone hosts (25 squadrons total?), 5 siege frigates, and 2-3 LFs.

Kept the flak frigates targeted on bombers but they just didn't do a lot. Killed everybody--cap and DHs first, let the planet go--for the loss of 7 LRFs (who cares?) plus my level 7 cap (ouch). One thing I missed was I didn't micro the invulnerability, which could have prolonged my good cap--although it would have cost some disassembly attacks, so it would have increased my other losses.

Did I miss somesthing else?
End of quote

To specifically answer your question  -- No, you didn't miss anything else.  You won with half your fleet left against a fleet composition you were not well suited to fight.  If the Advent fleet had been controlled by a skilled player, you probably would not have won because good players make you work to chase down the drone hosts.  The only thing I might add is to try and escape your lvl 7 cap ship before it blows up next time.  =)

Reply #11 Top

Flak is NOT the counter to bombers. Fighters are.

Reply #12 Top

True.  But i think it should be.  Squadrons are squadrons as far as being shot at is concerned.  But i guess that would make carriers worthless, so never mind me.

Reply #13 Top

No, flak must not be a counter to bombers. Bombers have high dps against hard and very hard armour. Which in turn makes them strong against not too many flak.

Reply #14 Top

not to mention flaks can't keep up their speed in chasing bombers

Reply #15 Top

Or fighters.  They're more of a static defense that is semi-mobile for its purpose.

Reply #16 Top

I normally play as advent and i do 1 fighter and 2 bombers per host, unless the enemy is packin a LOT of sc, then 2 or 3 fighters per host