Regulus the waterboy

No "I" in team

Maybe a talented regulus player can push a lane on his own, but I that is not me.  I realize that reg is for support, and tried a few ideas out.

I'm having some real luck going maximum range and maximum damage.  Keeping items to a minimal.  Getting angelic fury, using BotS to keep myself in mana.  Brutality gauntlets, wyrmskin, and slayer wraps. Mage Slayer (towards the end, obviously) and a life steal item to regen out in the weeds.

I really don't have a definitive build up, because it changes so much depending on the flow and especially the player I'm supporting.  Right off, I try to communicate with my teammates and see who responds well.  That's my man!

And a saying I've picked up, really counts:  "If your the waterboy, BE the waterboy".  You cater to your tank.  Keep at max range, so you don't become the target suddenly and he's trying to save you.  If he's retreating, throw a slow (Mark or mines).  Save his ass. 

Something that works PERFECT in this set up is a universal cube.  Heal your tank.  Keep 2 of them whenever you can spare the cash. 

My main objectives are damage, attack speed, max range, and just plain speed so you're not a liability come time to retreat.

Just some ideas to throw out there.  Probably a more efficient idea for this, probably way better reg players.  That said, I've had extremely good luck pushing this.  In 2v2 battles, been able to literally melt the enemy with the focus fire and healing the tank.  The enemy tends to get frustrated when the tank is hitting hp potions and in between that, you're healing him.  Average players tend to switch to reg and then you run like hell, ready to double back.  Takes a little intuition on that to really maximize it.  As soon as I would turn around (nearing tower, not catching reg, no point, etc), I turn and start shooting again.  Human nature must be universal, cause it's dead on 98% of the time.

 

Not a big reg fan, but I'm tired of watching the selfish regs cost a team the fight.  Guys that leave their teammates to chase down a kill, letting them die.  Pulling their supporting fire randomly, or firing at the wrong target.  Buying expensive items and then getting smoked by a quick target change by 2 fast enemies.  Counting on mines.  Etc, etc.

If you're going waterboy, be the damn waterboy, right?  None of that gatorade crap :)

 

And, obviously, if you get some kills, spend that money on the team!

 

I'm sure a lot of those that read on here don't need the advice, but I think sometimes people get jaded and lose focus.  Sometimes they let themselves go on autopilot, and you see old icarus drifting off after a retreating DG while his tank gets ganked.  Or just plain old not healing his tank. 

No "I" in team.  Though, there is a "me".  And you could spell "meat", too.

1,415 views 8 replies
Reply #1 Top

Interesting idea with using Gadgets to heal your tank, never would have thought about it. Deathly expensive, though.

Keep in mind that all to-hit procs occur less frequently for ranged demigods, which makes Wyrmskin slightly less effective... well, maybe not less effective. "Efficient" might be the better word.

I, personally, have a very hard time whenever I lane with a Reg. Issue of trust. I feel like they are all greedy kill-stealing mofos.

Reply #2 Top

Gadget is really really powerful if used correctly.
One of the best moments so far was a sedna at 1000 hp on CD, got spit on, ran and would have been save due to regen. Then gadget her: boom -650 health and spit kills her.

Reply #3 Top

not dissing the gadget: I have literally won games because of that thing ;)

I used to get a Gadget with part of my first 1k.

 

I just thought kiting Sedna-Reg was a funny, though expensive, thing to think of, though it probably is rather effective, if only because it ruins the enemies' morale.

Reply #4 Top

You're right Hedgie, lots of greedy players that will screw you.  Right off, I get banded armor and uni cube.  Start talking to players and see if someone will work with you.

I'm still trying out ideas.  One rook player liked to fall back repeatedly, so I ended up using Wings of the Seraphim, which let us dominate early to mid game.  Keeping the rook healed for 2k with a uni cube on standby, plus healing myself.  Then, it's about staying near the tower and pushing the enemy back, attrition.  Even if they are winning the fight, you retreat, heal in 10 secs, then right back at full health and he's still injured.

You know, I figured spit would negate wings, but I hit it once and it didn't cancel the heal effect, just deducted from it.  I need to retest that, but it would be a far better sight than the purification symbol, which only removes the spit, and is generally junk, imho.

 

I wonder if the wings could have good things for oak and his shield.  Maybe a replacement for heart of life.

Reply #5 Top

Sadly, Wings are bugged. Oaks Divine Justice breaks the heal effect -.- Even when he is shielded, which makes it a completely useless choice of a favor item.

However, Spit ... should break off Wings effect. I would double check that...

 

Reply #6 Top
this is a repost. your EXACT set up has already been posted a few months ago.
Reply #7 Top

1) What setup?  It's an idea.

 

2) Are you that guy that has the high sync error rate?

Reply #8 Top

As a support dps reg, I find maim is really invaluable. When you use it with wings it slows everything affected by the splash. I can't even count how many teammates I've saved with maim. Slowing mines comes too late, and mark is too weak in the late-game, plus if you are doing a full dps reg you will still get snipe.

I also find scope really gives you an edge when combined with maim. If you have the anklet you can harass with near-impunity.